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Dynasty

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Everything posted by Dynasty

  1. no, i mean a getarg of a array var .-. get all values of a array in a function something like this mes ""; setarray .@item[0],100,100,100; callfunc "tara",.@item; function tara { setarray .@item[0],getarg(0); close; forget it -w- i used getelementofarrray(getarg(0),1) like this setarray .@item[0],100,100,100 callfunc "tara",.@item; close; function tara ( setarray .@item[0],getelementofarrray(getarg(0),0),getelementofarrray(getarg(0),1),getelementofarrray(getarg(0),2); close; }
  2. Hello again -w- i have a doubt about callfunc + array var... i know if i do i callfunc + normal var i have to use getarg but.. if is array var how can i do it? cuz when i do like this: case 1: mes "Silver Arrow"; setarray .@idd,.@id[0]; setarray .@delitem[0],1011,912,2557,2333; mes "Zargon 10 silver arrow"; mes "Emveretarcon 100 silver arrow"; mes "Unicorn Horn 1000 silver arrow"; mes "Silver Robe 10000 silver arrow"; set .@menu,select(.@menu2$); set .@opt,.@menu-1; set .@delitemm,.@delitem[.@opt]; callfunc "arrowmaker1",.@idd,.@delitemm,.@opt; end; + function script arrowmaker1 { //getarg(0) = .@idd || getarg(1) = .@delitem || getarg(3) = .@opt set .@opt,getarg(2); set .@idd[0],getarg(0); set .@delitemm[0],getarg(1); the array part only show me the first value :S bumm
  3. Don't matter who wins? Well... At the end of the stage 5: ordeal_1-1,246,245,7 script Exit#DS 51,{ mes "[Exit]"; mes "See ya"; next; warp "SavePoint", 0,0 ; close; } Add this: getitem 7539,100; ordeal_1-1,246,245,7 script Exit#DS 51,{ mes "[Exit]"; mes "See ya"; next; getitem 7539,100;// This warp "SavePoint", 0,0 ; close; }
  4. sorry but i dont get it D;!
  5. use this one http://upaste.me/47fb9072c1740299# have rebellion class and kagero and oboro class
  6. Set it like it was a C languague? Ex: Oninit: Var = 0 End; If(var = 0) Mes "fdsafds"; Close; ?
  7. for ex here: .round = 1; .mob = 75; areamonster "ordeal_1-1",183,182,246,244,"[DS] SOLDIER SKELETON",1028,10,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ORC ARCHER",1189,15,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] SANDMAN",1165,10,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] ARCHER SKELETON",1016,15,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] MINOROUS",1149,15,strnpcinfo(0)+"::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"[DS] REQUIEM",1164,10,strnpcinfo(0)+"::Ondevildead"; end; the total amount of mob that in round 1 will spawn is 75 did you change this part with the total amount? .mob = 75; hmmmm let see... what happens
  8. Hi i have a doubt about Account variable, if i not set it a var it means that the var that i put in a conditional it = to 0? ex: if(var == 0) mes "dfasdf"; close; without setting before?
  9. today is my birthday :DDDDDD

  10. - script Joblvlup -1,{ OnPCJobLvUpEvent: if (JobLevel == 10){ mes "Congratulations you have been reach the Job 10!"; close; }else if (JobLevel == 50){ mes "Congratulations you have been reach the Job 50!"; close; } end; } post if it help you
  11. Yeah it is faster than yesterday thk Akkarin
  12. Dynasty

    Lotti Girl

    Change this: - script Lotti -1,{ for this: - script Lotti Girl -1,{ actually dont know how to fix this.
  13. You have to go to rachel to add the title name then it could work, the rachel npc if for add the title in the sql and then de script will do everything that you want, but make sure that the title is the same that the script that you did (everything that i told you i didn't try before cuz i dont have my own pc right now)
  14. you add the title in the scritp before ? did you go to rachel 163 122 4 and talk to title manager and add the tittle?
  15. I dont know if im the only one but... the wiki load too slow... It doesn't load like the forum, it takes like 10 seconds for finish load and I remember that the wiki loaded faster than now I dont know if it is because i live on Repubica Dominicana and i am more far of the server than yoy guys. I'm not complaining, I just want to know what happens and sorry D; i posted on wrong section
  16. Tomorrow is my birthday!!!! :D

  17. Sooo, these tipe of script (daily, hourly rewards...) Is better use gettime and gettimestr? Instead of onclock and ontimer?
  18. well... if i were you, i'd do everything again...otherwise, Idk how to fix it
  19. yes xD it was a typo, yes i get a typo -w-, yes i referring on groups.cong and configure... id 10 and 99 are allowed to use those commands so..if u want that the only one can use that commnds put recall: false id: 10 name: "Law Enforcement" inherit: ( "Support" ) level: 2 commands: { hide: true follow: true kick: true disguise: true fakename: true option: true speed: true warp: true kill: true recall: false //recall commands disable ban: true block: true jail: true jailfor: true mute: true storagelist: true cartlist: true itemlist: true stats: true } and here copy this "recall: true" { id: 99 name: "Admin" level: 99 inherit: ( "Support", "Law Enforcement" ) commands: { /* HEEEEEEEEERREEEEEEEEEEE */ recall: true // recall commands enable } log_commands: true permissions: { can_trade: true can_party: true all_skill: false all_equipment: false For More Information Read this: http://rathena.org/wiki/Group_Permissions
  20. You already have a setting on you server for that Conf/groupid.conf
  21. oohhh xD, ill do it in a while, ihave to go out so when i completed the npc, ill edit here. based this one: http://rathena.org/b...nt-job-changer/ Ok here is the new Instant Jobchanger + Kagero, Oboro & Rebellion Class Credit for [Emistry, Kenpachi, ManiacSociety] http://upaste.me/47fb9072c1740299# for setting: OnInit: waitingroom " Job Changer",0; // -- Configuration Option set .npcname$,"[ ^0000FF Class Helper ^000000 ]"; set .InfoMenu,1; // Classes Informations Option [ 0 - Disable / 1 - Enable ] //=================== set .1stClassMenu,0; // First Job Class Option [ 0 - Disable / 1 - Enable ] setarray .1stlvl[0],99,50; // BaseLevel || JobLeve //=================== set .2ndClassMenu,0; // Second Job Class Option [ 0 - Disable / 1 - Enable ] setarray .2stlvl[0],99,70; // BaseLevel || JobLeve //=================== set .High1stClassMenu,0; // High 1st Class Option [ 0 - Disable / 1 - Enable ] setarray .High1stlvl[0],99,50; // BaseLevel || JobLeve //=================== set .Trans2ndClassMenu,1; // Transcendent Class Option [ 0 - Disable / 1 - Enable ] setarray .Trans2stlvl[0],99,70; // BaseLevel || JobLeve //=================== set .Trans3rdClassMenu,0; // Third Job Class Option [ 0 - Disable / 1 - Enable ] setarray .Trans3stlvl[0],99,70; // BaseLevel || JobLeve //=================== set .ExpandedClassMenu,1; // Expanded Class Option [ 0 - Disable / 1 - Enable ] setarray .Expandedlvl[0],99,50; // BaseLevel || JobLeve setarray .KExpandedlvl[0],99,50; // BaseLevel || JobLeve Kagero Class setarray .OExpandedlvl[0],99,50; // BaseLevel || JobLeve Oboro Class setarray .RExpandedlvl[0],99,50; // BaseLevel || JobLeve Rebellion Class //=================== set .BabyClassMenu,1; // Baby Job Class Option [ 0 - Disable / 1 - Enable ] setarray .Babelvl[0],99,70; // BaseLevel || JobLeve //=================== set .Baby3rdClassMenu,0; // Baby Third Job Class Option [ 0 - Disable / 1 - Enable ] setarray .Babe3rdlvl[0],99,70; // BaseLevel || JobLeve //=================== set .Allskills,1; // Complete Skills Option [ 0 - Disable / 1 - Enable ] //=================== // -- Usable for Only 1 Time set .Based,1; // [ 0 - Account Based / 1 - Character Based ] end;
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