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Showing content with the highest reputation on 12/05/23 in all areas

  1. Hi!! I know we dont have newer/recent guides about how ADD a custom skill or change/modify skills, into Pre-Re/Renewal. So I'm sharing my work with you! Its a full guide in how create custom skills, change, re-write, ADD, etc. ALSO how put animations/sounds or change animations/sounds. I hope this help someone!!! Its all by myself. NOTE: the guide is in .cpp file, so if you dont have NOTEPAD++, I recommend download that. https://notepad-plus-plus.org/downloads/ (\_/) (^3^) (_____)0 If you think i deserve it, try buy me a Carro___ a COFFEE!. BUY ME A COFFEE: https://ko-fi.com/bunny62174 EDIT. /)/) ( . .) ( づ♡LINK OF THE GUIDE: //I update the GUIDE sometimes, with a few info's about some specific things. Check the item 12.0 to see *Guide updated, inserted new info/sources 09/14 *Guide updated, new info. New WAV formula. 09/21 *Guide updated, Unity layout Code. 09/22 *Guide updated, Tips about Skill .str effects and re-use/re-work old/new skills animations 09/28 *Guide updated, more details about Splash Sources 10/07 *Guide updated, more details and Help Infos. 10/16
    1 point
  2. Heya, GRF Editor has undergone some big updates in the background in its new release (1.8.5.7) : The .net framework has changed from 3.5 to 4.0. It has been compiled as x64 instead of x86. The cps/lzma libraries have also been recompiled to x64. Another VC++ library is now required: Microsoft Visual Studio C++ 2022 (x64), which can be downloaded here https://aka.ms/vs/17/release/vc_redist.x64.exe A warning will be given if the VC++ library is missing, so it shouldn't be a problem. The preview for RSM/RSM2/RSW files have been remade from scratch based on BrowEdit 3. It now uses OpenGL instead of WPF 3D. While WPF 3D had good performance, it was way too limited in its options, so this change was a must (shaders weren't even possible...). Though, the performance now is somewhat unknown. If it causes too many issues, I'll add an option to revert back to WPF 3D. The new map renderer should be much more accurate to what is shown ingame: Lightmap/shadowmap is now supported. Lub effects are visible. RSM1 animations can be previewed. Maps are animated by default. Fixed a lot of transparency issues (still not perfect, but it's a huge improvement). Many new features were added for rendering. A skymap option was added but that one is still in its early stage. While the preview is focussed, F11 can bring the renderer to fullscreen. Water is now rendered I usually don't write an update post, but I did this time because I'm wary of potential issues. I'll leave here some previews:
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  3. foreach(var file in Directory.GetFiles(@"C:\test\", "*.spr")) { var spr = new Spr(file); if (spr.Palette != null) spr.Palette.Save(@"C:\test\" + Path.GetFileNameWithoutExtension(file) + ".pal"); } credits to @Tokei answered the question via discord
    1 point
  4. Version v1.0.0.600

    7970 downloads

    Easy to use & feature packed NPC Script Editor for RO emulator(s). Has a built in plug-in system, so anyone can write their own plugin to extend this editor's feature. Now optimized for performance and support NPC Script Parsing / Syntax / Error checking (F6) right in the editor to speed up your coding.
    Free
    1 point
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