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Showing content with the highest reputation on 03/20/20 in Posts

  1. hello, 20180620 didnt use clientinfo.xml anymore. Its using sclientinfo.xml
    1 point
  2. You comented or erased SN_SIGHT: from line 6904? then copy paste the code above like this: case SN_SIGHT: clif_skill_nodamage(src,bl,skill_id,skill_lv,sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv))); status_change_start(src,bl,SC_INTRAVISION,10000,skill_lv,0,0,0,skill_get_time2(skill_id,skill_lv),SCSTART_NORATEDEF); break; case SM_ENDURE: clif_skill_nodamage(src,bl,skill_id,skill_lv, sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv))); break;
    1 point
  3. Add the diff manually by changing the NK flags itself. The NK flags are not updated.
    1 point
  4. Assuming the monster is level 1 with 0 INT and 0 STR then yes. Otherwise you need lower numbers. You have to look up the formula in the source if you want to know the exact calculation.
    1 point
  5. Assuming renewal, ATK1 is their ATK, and ATK2 is their MATK. I can't believe they still haven't fixed the documentation in a whole year. INT and STR (and whatever else present in the formulas) affects the appropriate stats, this is the value of additional attack/magic attack on top of what comes from the monster's stats and level. Kinda like equip atk for a player. Min and Max values are also calculated, you can't set them. Stat recalculation (after a script command sets them) was not working correctly, so if you're trying to do that, you'll have to fix the source first. Most importantly, script commands to read and write the stats don't set the numbers you expect them to and/or set something that makes no sense (for example yes, you can set max atk from script but then next time it's calculated the value will be replaced so that's pointless. )
    1 point
  6. with the updated rA emulator, you could actually achieve the same feature using this method - script Sample -1,{ OnPCStatCalcEvent: if (EXTRA_BONUS == 0) end; else if (EXTRA_BONUS == 1) { bonus bStr, 10; } else if (EXTRA_BONUS == 2) { bonus bStr, 20; } else if (EXTRA_BONUS == 3) { bonus bStr, 30; } end; }
    1 point
  7. Euphy on the last revision, when you use edp your attack will increase, but now in new revision no more increase but the damage is works. (increased)
    1 point
  8. It was only there because the old formula was (way) incorrect. It works now, so there was no reason to leave the config there.
    1 point
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