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Showing content with the highest reputation on 10/08/18 in all areas

  1. September Digest 2018 The following digest covers the month of September 2018. Staff Changes: None Development Highlights: CORE: Cleaned up map property functions (048de6c9) Updated mob_drop parsing (386ee355) Follow up to atcommand identifyall (d7d012c5) Resolved Dynamic Mobs issue (618fc37e) Implemented official ammo equip behavior (d3d8f3c5) Corrected some weapon bonuses (d17ddf41) Corrected a check for skill usage restrictions (e6e0511c) Updated documentation typo error (3cd77173) Cleaned up Banding behavior (0d773983) EDP renewal change (a12f1ce0) Cleaned up equipment stripping skills (f0dfdf92) Corrected Critical bonuses (147e8da2) Corrected Union of the Sun Moon and Stars HP cost (8fc79033) Corrected Taekwon Mission mob generator (7040057a) Updated Item Sell checks (3e1105b0) DATABASE: Updated default items's items script of attendance.yml (82171c58) Corrected Kimi Possession combo set (71b8cbe1) Implemented items from ep16_2 (kRO 2016.03.09 and 2017.06.21) (32b19904) Updated map_msg_por.conf (c4cb25b6) Updates inf3 in skill_db (b614092b) SCRIPT: Adjusted playtime check in Eden Quest script (ee6009ff) Clean-up HTF instance and fixed a quest warning (9780b461) Fixed some error and warning in the NPC sample folder (ca83d352) Autopot script improvement (b7ba7fe5) Changed "Royal Errand Boy" to "Royal Messenger" in quests_16_1.txt (f16fc6c5) OTHERS: Minor correction in documentation (7d546d37) Corrected some GCC 7.1+ compile warnings (926e37cb) Statistics: Excluding merges, 9 authors have pushed 27 commits to master and 53 commits to all branches. On master, 47 files have changed and there have been 1,416 additions and 672 deletions. 28 Active Pull Requests 49 Active Issues 19 Merged Pull Requests 9 Proposed Pull Requests 26 Closed Issues 23 New Issues List of Contributors: @admkakaroto, @aleos89, @Atemo, @AzarthMZintos, @benching, @cydh, @Everade, @exneval, @JMahiro, @keitenai, @kukuasir, @laziem, @Lemongrass3110, @Litro, @mrjnumber1, @RadianFord, @sader1992, @secretdataz, @teededung, @Tokeiburu, @zackdreaver Show your support to rAthena by submitting your Issue or Pull Requests!
    5 points
  2. Hello, Im a Thejuster. ( Sorry for my english, im italian ) Old member from eAthena. 35 year old, and C# Senior Microsoft Qualified (MVP ) programmer. Know under 20 programming languague. One my project is Mire Engine aka MMORpgmaker. is a Cross-Platform RPG / MMORPG game Engine totally written in C# DirectX / OpenGL. Supporting LUA, Javascript and WebGL. Support, NormalMap, Deferred 2D Lighting system, and more feature. We recived more award from Brothersoft, softpedia and more web app hosting. screenshoot if want seen my first play to ragnarok uhmm, think 2002. i love this game, and maybe i can support rAthena whit tool and varius release. Seeya :)
    2 points
  3. Weekends are for taking a rest, except for people who can pay double rate
    2 points
  4. Idea Create a package of code compiler for the emulator, which took up little space, and will as portable as possible, it will not require installation, and which can be stored on a USB flash drive. Current Status: semi-done (works with almost emulator, except rAthena for reasons inside CMakeList.txt and other broken parts in code) Download Link: MEGA or Google Drive (189MB) How to use? Like on Linux, but on windows (thx to Cygwin) Download, extract, run start_console.cmd cd D:\path\to\your\emulator make clean && ./configure && make server wait when compilation will finish ./run-server.bat make sure that your SQL server is working fine (if you don't have any install, or take OpenServer from RO offline pack) If you wish to run a server outside the Cygwin environment, you need a lot of dlls copy-paste from /bin/ folder to emulator I give up to finish it and fix rAthena compiler issue (because the issue with CMake files, they are weird), because I have no time and it's out of my interest. Extra Notes Request: please, someone who can fix the rAthena to make work with this release. 189MB compiler is very helpful, because not need to download 1.9GB for lite MSBuild, and ~8-9GB for Visual Studio. Feel the difference. Note: cygwin always slower than original native code. Note: rAhena can't compile with -stl=c++11, use -stl=gnu++11 Note: even with this -stl=gnu+11 you will get a crash a char-server, if you are a developer, try to debug it by yourself and fix, this is rAthena issue, not a package issue. Note: tested: hercules, eathena, brathena, 3ceam -> works fine without any issues, even in gdb mode.
    1 point
  5. Version 20190611-34971e57

    506 downloads

    INFORMATION: The main target for usage only for server that use kRO client Client 2015-08-26 or newer or some functions (especially the cart selection) will be fail This mod in few words, You can set Genetic's cart sprite for level 1 Merchant, change its max weight and max item numbers rAthena Requirement: Git Hash: 2e15fae7 (2018-05-05) You can config cart related values for Weight limit Max item numbers Level requirement Job requirement But, because the client is not customizable (I meant I can't edit the client), there are things that cannot be changed related with client/PACKETVER. So, because I modified the MC_CHANGECART to MC_CARTDECORATE (sending ZC_SELECTCART) PACKETVER MAX_CARTS ZC_SELECTCART Weight Limit Max Items Level Req Job Req 20150826 + 12 YES YES YES YES YES 20120201 + 9 not supported YES YES useless useless Older 5 not supported YES YES useless useless Don't forget to add MC_CARTDECORATE as quest skill to preferred player. Forgot to took SS, so just watch the Video Ok, that's all. Any bug & suggestion please tell me. If you find a way or know how to make patch (hex the client) to add more carts, please tell the community
    Free
    1 point
  6. Hello Functor , Im interested with your Gepard, could you please send me the details and contact information
    1 point
  7. The problem with renewal_asheraf.grf lua files. Just remove the file "renewal_asheraf.grf" from your folder, and problem will be fixed.
    1 point
  8. I already managed to make my own Skill icons here and i don't have any clue how to make it to the buff tab i want this things to be in buff icon Ex: Player 1: Uses Bragi Player 2: Is in the AoE of Bragi/Magic String This buff icon will be shown in the status/buff tab. All those image are already in .tga someone have any idea?
    1 point
  9. I don't know if this is the right section but I would want to request a custom GRF especially for *reducing lag in WoE. I already saw one that changes the effects of MS, LOV and SG. It was a great help. *Removed Shaking Effects *Less Skill Animation *etc. If you guys know or have one kindly share it if you like. Thanks!
    1 point
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