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Showing content with the highest reputation on 02/14/17 in all areas

  1. I would recommend staying away from this "shield". The only server change is a custom login packet that includes your hardware id + mac + a static key. There is no packet encryption or server-side logging. They are distributing a pirated copy of exe/dll packing software (Molebox) https://github.com/AsiaGenius/ring-0/tree/master/Tools/MoleBox (portable)/INSTALL LICENSE The client dll connects to their web server to verify everything, if their web server is down; you won't be able to use your client. Their website / report server is vulnerable to SQL injection, there is 0 input validation. ... etc If they can't do basic input validation on their web server, I really doubt they're capable of doing advanced cheat detection, or delivering many of the features they claim to support. Here is a snippet from the report server (http://guard.ringsec.net/) after passing a bit of invalid data. You could compromise all of their accounts / data / etc, and based on the register form showing the password in plaintext; I highly doubt they actually hash your account passwords. Please stay far away from this software until they resolve all of these issues. Do not use it in production.
    5 points
  2. View File PSD+NPC Daily_Reward_System_EP5 PSD + NPC Daily_Reward_System_EP5 Submitter gangmusic Submitted 01/29/2017 Category Other Content Author
    1 point
  3. Hello. I'm MasterOfMuppets and I've just become a developer for rAthena. Some of you may recognize my name from when I used to develop for eAthena a long time ago where I mostly scripted custom implementations of official NPCs after painstaking screenshotting and play testing on iRO. This time it will be a bit different and I plan on mostly working on the source side of things. Although I'm not necessarily against working on scripting, the paradigm has changed a bit and we seem to wait for offical leaks before implementing new NPCs. I will probably write many custom versions of official scripts anyway and release them here, as I plan on making a pre-renewal server for myself with as much up-to-date renewal content as possible. But anyways on to the interesting stuff. The first project I've decided to take on on the source side of things is implementing the official battlegrounds queue in the RO interface of newer clients as I believe it will be a nice feature to have. Basically the way it works is that it makes it so you can queue for battlegrounds no matter where you are and get teleported to where you were before as you finish. I don't know exactly how long it will take to implement this, but I will try to work on it as fast as possible and hope that I can get some help testing it once it's finished. Nice to meet you guys, and I'm excited to be back in the Ragnarok pserver community.
    1 point
  4. 1 point
  5. Inter Athena Configuration Changes As of Git Hash: 5d22e1c, rAthena had a few configuration name changes for SQL tables. Features: The map-server will now know how which SQL item, monster, and monster skill databases to load depending on the mode at startup for secondary tables. This means the item_db2, monster_db2, and monster_skill_db2 SQL tables won't have to be adjusted manually depending on your server mode (renewal vs pre-renewal). Renamed all of the configuration names from *_db to *_table. If you have any import configurations, make sure to account for these changes! Thanks to @Lemongrass for the code!
    1 point
  6. @hendra814 https://github.com/zackdreaver/UnpackedkROclients
    1 point
  7. Hello, to fix this issue, open up your MySQL and run this query: UPDATE `char` SET `hp`='1' WHERE `hp`='0';
    1 point
  8. Heya, Create an empty project in GRF Editor, drop your data folder (with the files for the patch - C:\Users\user\Desktop\RAGNAROK\Patching\data) and then extract it. Doing so will fix any encoding issues with your path names. Try to make a Thor patch with this new folder instead and it should be working fine (use ASCII in thor). As for why you're having issues... empty folders are never shown in GRF Editor. This will happen if the file paths inside the GRF aren't encoded properly (they contain unknown characters). When you make a patch with Thor, you have to make sure ALL the files use the same encoding. If you see "À¯ÀúÀÎÅÍÆäÀ̽º" in windows explorer, you should choose ASCII and if you see "유저인터페이스", you should choose Unicode. Since you tried both encoding and none worked, you probably have paths with mixed encodings and this will not work =/. Hope this helps!
    1 point
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