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Showing content with the highest reputation on 10/05/16 in all areas

  1. You have to put the code further down at the end of function "battle_calc_weapon_attack". Probably below "wd = battle_calc_weapon_final_atk_modifiers(wd, src, target, skill_id, skill_lv);". Like... if(skill_id == MC_MAMMONITE) wd.damage = cap_value(wd.damage, INT_MIN, 80000);
    1 point
  2. I don't know what value i is. Assuming you want to put the code here: status->amotion = cap_value(amotion,pc_maxaspd(sd),2000); Then adding below something like... if (sc->data[SC_EDP]) { if (sc->data[SC_EDP]->val1 == 5) status->amotion = cap_value(amotion,pc_maxaspd(sd)+20,2000); else if (sc->data[SC_EDP]->val1 == 4) status->amotion = cap_value(amotion,pc_maxaspd(sd)+10,2000); } should do the trick.
    1 point
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