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Showing content with the highest reputation on 12/19/14 in all areas

  1. Back to a year ago, I added Official Item Packages and there's a param called isNamed in doc/item_group.txt that mostly used in db/re/item_package.txt. And guess what? Let me apologize, it's a wrong interpretation that causing a wrong implementation!! In official Item Packages itself, there's field called guid. I didn't notice how actually it should be done, and just convert the usage to give-the-obtain-name just like forged & created item do. Until knew the "unstacked" stackable item thingy. In this implementation, "reverted" that isNamed to GUID and moved the isNamed to the last optional param after isBound. When item in package is flagged with GUID, for stackable items just like Bubble_Gum in Pet_Egg_Scroll10 will be stacked each 2 in your inventory (storage, cart, guild storage when it's moved). This GUID is using player's Unique ID to generate, just like Unique ID for unstackable items (weapons, armors) // AEGIS-- // Pet_Egg_Scroll10 {name = "random1", item = "Bubble_Gum", cnt = 2, hour = 0, onair = false, guid = true, probability= 100}; // ours -- IG_Pet_Egg_Scroll10,Bubble_Gum,100,2,1,0,0,1 Weird? @Aleos say so... After updating your server and want to disable this, there's config in src/config/core.h and comment it. #define ENABLE_ITEM_GUID Or, just keep this feature is active, you can meet new NPC to merge the separated items in Prontera (146,95), Mergician! My view: Commit: 7295bdc, 1e6e3f4 it was in Pull: 143 Summary: Corrected wrong interpretation of guid in item group/package implementation. Using player's unique ID generator to generates GUID. Added new script command 'mergeitem' to merge separated items. Enabled NPC: npc/re/other/item_merge.txt. Added src/config/core.h config ENABLE_ITEM_GUID, enabled by default. Added item flag 4 (db/re/item_flag.txt/db/pre-re/item_flag.txt). Item with this flag will generates GUID when obtained if doesn't have UID yet. If obtained by /item, only will get 1x.
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  2. Ye I talked with Cydh last night about this. I think will go with his way to use only 1 set of key for server and ask client to be diffed to match it. Those who really need may do the little change in packet_db structure to handle multiple set of key in same time. (I mean if there some demand I'll do a quick diff about it). Otherwise I look Cydh/Napster diff and it look quite good so I suppose it's on good way for implementation.
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  3. Certainly! I'm currently working on the community modules for the next revision which includes PVP and WoE related contents! I will immediately post an update once the next revision is available for download!
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  4. Thank you for your review! Sorry about the missing pages, I was going to make them but I took all those out entirely. I was planning on making a video demonstration instead which will be uploaded soon Thank you for reporting about the .htaccess too, as well as the typo in the admin's profile. Those two changes were included in today's revision As for your suggestions, consider them granted! - Themes with new widget positions such as header and footer widgets will be available soon! - Server status widget will be updated in the next revision (0.9.2) so that users will have the option to display players online and peak players Again, thank you for your review. I will post an update once the next revision is released! Also, if you can, please support us by liking us on facebook: http://facebook.com/takaworks Enjoy the CMS! Thank you! Please send us a review whenever you can .. If you have reports/suggestions/requests feel free to post them
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