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Showing content with the highest reputation on 04/14/14 in all areas

  1. I didn't know where to put this. It's mostly script based, but it has some src changes and conf changes etcetcetc so I figure what the hell put it in the dumpster of modification projects. This permadeath mod/script/whatever I'll just call it mod-- is an idea me and a friend of mine came up with. Basically, when you die, instead of reviving in town your character is warped to jail map and put on display for all to see FOR ALL ETERNITY. You cannot do anything while in this state (because you're dead). It's still a WIP which is why I didn't put it as a release. Anyway, I tried to add the zip file but it won't let me and some of the src files it says "You aren't permitted to upload this kind of file" which kinda sucks. I will say, there's a custom atcommand @leaveguild I added which is why I needed src files, but I suppose I can get to that later. -There's a lot to be done including pvp/gvg/woe compatibility. I mean, you're GOING to die in those scenarios and I'm scratching my head trying to think of a way around it. -There currently isn't any way to visit the Hall of Fallen Heroes i.e. Jail. -Jail should technically be a duplicate or even different map so people can still be jailed. Am I missing anything? I'm really just posting for insight and preliminary response not 'HALPCANTFIXDUNTWURK' replies. They will be ignored. Here's an old screen shot from development...I suppose I'll make a new one later. [edit here's a new one] - did I mention you're the ghostring @_@; Current status: WIP - gvg/pvp permadeath still a problem. (Is it a problem? I guess it is XD. ) hardcoremode.zip
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  2. Thanks about the Poring Dolls! :DDD <3
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  3. src/map/skill.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/map/skill.c b/src/map/skill.c index ad08fb3..23db870 100755 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -15595,6 +15595,7 @@ void skill_weaponrefine (struct map_session_data *sd, int idx) pc_unequipitem(sd,idx,3); } clif_delitem(sd,idx,1,3); + clif_additem(sd,idx,1,0); clif_upgrademessage(sd->fd, 0, item->nameid); clif_inventorylist(sd); clif_refine(sd->fd,0,idx,item->refine);
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  4. hello im new here in rAthena i started a server this September 13, 2013 and here's my first Ported Skill Wind Run (From DotA) Skill.c case SM_ENDURE: //find clif_skill_nodamage(src,bl,skill_id,skill_lv, //find sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv))); //find if (sd) //find skill_blockpc_start (sd, skill_id, skill_get_time2(skill_id,skill_lv)); //find break; //find case WIND_RUN: //add clif_skill_nodamage(src,bl,skill_id,skill_lv, //add sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv))); //add clif_specialeffect(src,120,AREA); //add clif_specialeffect(src,389,AREA); //add break; //add Skill.h WIND_RUN = 997, //add NV_BASIC = 1, //find Status.c set_sc( SM_ENDURE , SC_ENDURE , SI_ENDURE , SCB_MDEF|SCB_DSPD ); //find set_sc( WIND_RUN , SC_WINDRUN , SI_WINDRUN , SCB_SPEED|SCB_FLEE2 ); //add if(sc->data[SC__UNLUCKY])//find flee2 -= flee2 * sc->data[SC__UNLUCKY]->val2 / 100;//find if(sc->data[SC_WINDRUN]) //add flee2 += 1000; //add (+100 Perfect dodge) if( sc->data[SC_SPEEDUP1] ) //find val = max( val, 50 ); //find if(sc->data[SC_WINDRUN]) //add val = max( val, 50 ); //add (+50% movement speed) Status.h SI_WINDRUN = 116, //add SI_BLANK = -1, //find db\pre-re\skill_db,txt 997,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, WIND_RUN,Wind Run db\pre-re\skill_require_db.txt 997,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WIND_RUN db\pre-re\skill_cast_db.txt 997,0,0,0,4500,0,14000 data\lua files\skillinfoz\skillid.lua WIND_RUN = 997, data\lua files\skillinfoz\skillinfolist.lua [SKID.WIND_RUN] = { "WIND_RUN"; SkillName = "Wind Run", MaxLv = 1, SpAmount = { 10 }, }, data.rar
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