Hi, so, I've seen a lot of servers using auto attack system, I noticed a consistent issue: poor user experience and Walk AI is horrible.
Both of which triggered me to develop a new one for herc which hopefully have more intuitive experience for players (and server owners ).
I initially planned to release to herc only but due to high demand, I've ported for rA peeps.
Please note that rA version is in beta and bugs are yet to be discovered. I can fix asap when reported.
The features are inspired by Ragnarok Mobile: Eternal Love.
Here are few features:
Monster Selection:
Automatically detect monsters based on the current map.
Configurable Potion and Buff Item Selection:
Server owners can customize which potions and buffs items players are allowed to use.
Human-Like Movement AI:
Intelligent and natural movement, unlike the aimless wandering typical of other systems.
Can utilize warp portals of the same map (ignores those that warp to different map).
Extensive Customization for Server Owners:
Allows server administrators to configure settings to fit the unique needs of their server.
Player-Friendly UI/UX:
Hassle-free setup and adjustments.
Player can choose to Warp to Savepoint / Logout / Do Nothing when Auto Combat ended.
Offline Battle:
Players can enable offline mode, allowing their character to continue Auto Combat even after the client is closed.
Duration and end condition still applies
Server Easy Configuration:
Loot Config:
Do not loot at all - good for server that has @autoloot or @alootid
Default config - character walk up to the loot, and loot normally
Auto loot to inventory - servers that DONT have @autoloot nor @alootid but want autoloot for Auto Combat
Duration Config:
24/7 - Auto combat can be used all the time
Per character - duration is based on character variable
Account wide - duration is based on account variable
Per Gepard Unique ID - not implemented, extra modules required. pls pm me if you want this
Rental Item - duration is based on item expiration date.
Exp and Drop Modifier:
By Ratio - modifies overall exp and rates for player while on Auto Combat
By Value - increase/decrease exp or drop rates (how Battle Manual, Bubble Gum, etc work)
Not Supported by default (will count as extra module if required):
3rd Job Classes
Very old revision of rAthena
Gepard related variables and usage
To do / To improve:
Offensive Debuffs - do you guys need this?
FAQS:
Is this the same as Shakto's Autoattack or built from it?
No, the system is based from goddameit's system. And codebase is ported from modern game engines that uses similar AI.
If you guys are interested, please add me in discord: jasonch35.
Teaser Videos: