mrgeiszer
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Everything posted by mrgeiszer
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[Error]: Occurred Maximum 10 monster drop met skipping
mrgeiszer posted a question in General Support
can anyone help me with this error on the server side, i didn't touch any of the data in mod_db.yml but suddenly got that error on the map server.. -
its not showing the hired npc i used an existing mob 1802 - High Priest Mob
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R>NPC using player sprite that fights mob
mrgeiszer replied to mrgeiszer's question in Script Requests
*bump* -
NPC that can fight monster using player sprite?
mrgeiszer replied to mrgeiszer's question in General Support
hi thanks for response... sorry for a dumb question can you teach me how to use or do it in mob_avail.yml?? tia -
please help as the title says, or a mob with player sprite that fights a mob monster... any guides or script thanks in advance...
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NPC that can fight monster using player sprite?
mrgeiszer replied to mrgeiszer's question in General Support
is there any way i can make npc attack to mob or mob that is using player sprite to attack a mob monster, basically what i want is to make like an ai fighting a monster to looks like a player frighting it... any guides on how to do it will be much appreciated.... thanks in advance!! -
help Hide and Show NPC in certain time
mrgeiszer replied to mrgeiszer's question in Scripting Support
i believe its working now its just the matter of wait... ? sorry just I'm idiot, please close this thread as resolved TIA -
Hello everyone, I'm kind of working in this script, but I'm not quite sure if its working or what.. please help here's the full script... //Bossnia Map 1 Gold Farm //================================================== //Bossnia Map bossnia_01 //================================================== prontera,156,176,3 script Gold Farm 88,{ mes "[ Farmer ]"; mes "Happy farming!"; next; warp "bossnia_01" ,0,0; close; OnInit: disablenpc "Gold Farm"; hideonnpc "Gold Farm"; end; OnMinute10: hideoffnpc; announce "Farmer: Gold Farm Room Activated in the center of prontera!",bc_blue; sleep2 10000; announce "Farmer: Come on hurry, NPC room will last only a minute.",bc_blue; sleep2 10000; enablenpc "Gold Farm"; initnpctimer; end; OnTimer50000: announce "Farmer: Last 10 seconds.",bc_blue; end; OnTimer55000: announce "Farmer: 5.",bc_blue; end; OnTimer56000: announce "Farmer : 4.",bc_blue; end; OnTimer57000: announce "Farmer : 3.",bc_blue; end; OnTimer58000: announce "Farmer: 2.",bc_blue; end; OnTimer59000: announce "Farmer: 1.",bc_blue; end; OnTimer60000: announce "Farmer: Time's up. Gold Room will open again in 10 minutes.",bc_blue; end; OnTimer67000: disablenpc "Gold Farm"; hideoffnpc; stopnpctimer; end; } //================================================== //MOB Monster here //================================================== bossnia_01,0,0,0,0 monster Dokebi 1110,50,0,0,0 bossnia_01,0,0,0,0 monster Grand Peco 1369,30,0,0,0 bossnia_01,0,0,0,0 monster Mineral 1614,17,0,0,0 bossnia_01,0,0,0,0 monster Am Mut 1301,3,0,0,0 //==================================================
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Job Sprite: Third Job Costumes & New Classes: Corrected
mrgeiszer replied to Haziel's topic in Sprites & Pallette Downloads
this will cover or overwrite the old sprite of the 3rd jobs? tia -
NPC that can fight monster using player sprite?
mrgeiszer replied to mrgeiszer's question in General Support
anyone please help! any format? or example thanks TIA up -
@Racaae do you know what script codes that an npc using player sprite can attack a mob? tia
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NPC that can fight monster using player sprite?
mrgeiszer replied to mrgeiszer's question in General Support
yes but the other monster is using the player sprite is it possible? tia -
anyone can share or help me if this is possible, if there's a script for this? TIA PS: basically its like a normal player but npc using player sprite attacking a mob on the filed or dungeon, it will looks like a normal player kind of
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thank you for this it works perfectly for my npc
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hi your code works, lastly can i also change the hairstyle and having head top equipment? thanks for your help anyway
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as the title says, is there any way I can change the gender of my npc since i'm currently using the 'player' sprite. For example, mine i'm using a swordsman sprite but it's a female. here's the full script: //================================================== //Walking NPC player sprite //================================================== // - Gepard //================================================== prontera,156,180,0 script Bonita 1,{ // the number 1 here is the swordsman sprite female with the default hairstyle end; OnInit: setarray .Message$[0],"Bonita: Hi there!", "", "", "Bonita: Don't mind me", "", "Bonita: I'm just looking around", "", "Bonita: Hmm.."; while( 1 ){ if(.Count >= getarraysize( .Message$)) .Count = 0; npcwalkto rand(150,160),rand(175,186); npctalk .Message$[ .Count]; .Count++; sleep rand(3000,5000); } end; } please help i want to change the gender to male
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Hi everyone, I'm just new here at rAthena forum and I've just recently created my own server for personal use, but I'm having trouble by passing the closed connection error. I have followed specifically the guide instruction on this private server tutorial by Earnestinence but still i'm getting the same issue even though I've already modify/configure the define_pre.hpp file on src/custom/define_pre.hpp PS: sorry I'm not sure where I can post this thread and if there's already a similar issue like this, kindly get this post through sorry and TIA