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Showing content with the highest reputation on 11/17/24 in all areas

  1. There´s a new method of upscaling imagens using Artificial Inteligence, based on Deep learning. Here´s the results of my tests with it (called ESRGAN) And there is another AI model that change animations to 60 FPS (Called DAIN) Original (about 10 fps)-> 60 fps (gif aproximation to post here)-> And the two methods can be combined: Its possible to make a 4k Remake of ragnarok with this?
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  2. Sorry for my English, I'm using google translator! At the beginning of the year I started "working" on upscaling the ragnarok sprites. The method consists of using a tool to upscale the image and after making some changes in the ACT to play this image into the game. The result made me happy, I like the way it looks... There are people who don't like it and that's okay. From the beginning I faced some problems with the "compatibility" of the sprites, which cause anomalies in the client's HUD, we tried some solutions and, unfortunately, we could not REALLY solve the problem. I came to share with you the solution we adopted, in the future I hope to be able to make this work the way I would like. I'll leave the upscale I made in the game's base classes, so you can see the result better. https://www.mediafire.com/file/9srbjuf2fj7in8o/1-1_Class_MilleniumUpscale.zip/file these are some of the problems we encountered this diff basically removes the display of sprites in skill and equipment tabs this is the solution that was provided by @Secret (thanks for that) A possible solution would be to modify the default display frame from frame 0 to a higher number (frame 200, for example). But this requires knowledge of hex and I don't know how to do it Warp hide sprites.rar For those who have doubts about how to upscale, in this video I teach how I do it, I don't know if it's the best way, but I do it like this.
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