Heya,
GRF Editor has undergone some big updates in the background in its new release (1.8.5.7) :
The .net framework has changed from 3.5 to 4.0.
It has been compiled as x64 instead of x86.
The cps/lzma libraries have also been recompiled to x64.
Another VC++ library is now required:
Microsoft Visual Studio C++ 2022 (x64), which can be downloaded here https://aka.ms/vs/17/release/vc_redist.x64.exe
A warning will be given if the VC++ library is missing, so it shouldn't be a problem.
The preview for RSM/RSM2/RSW files have been remade from scratch based on BrowEdit 3. It now uses OpenGL instead of WPF 3D. While WPF 3D had good performance, it was way too limited in its options, so this change was a must (shaders weren't even possible...). Though, the performance now is somewhat unknown. If it causes too many issues, I'll add an option to revert back to WPF 3D.
The new map renderer should be much more accurate to what is shown ingame:
Lightmap/shadowmap is now supported.
Lub effects are visible.
RSM1 animations can be previewed.
Maps are animated by default.
Fixed a lot of transparency issues (still not perfect, but it's a huge improvement).
Many new features were added for rendering.
A skymap option was added but that one is still in its early stage.
While the preview is focussed, F11 can bring the renderer to fullscreen.
Water is now rendered
I usually don't write an update post, but I did this time because I'm wary of potential issues. I'll leave here some previews: