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Showing content with the highest reputation on 08/21/22 in Posts

  1. If you want to change the picture, it should be here : data\texture\유저인터페이스\display_mapname\ . Maybe try to find this in data.grf About the text, it should be here : System/mapInfo_true_EN.lub if you are using Chris English Translation https://github.com/llchrisll/ROenglishRE
    2 points
  2. I saw the cash shop button at the right side there.
    1 point
  3. As some of you pointed me out (seemingly for years) my packs are no longer available. I have managed to build a single file with all my formerly shared work since the times of RUNE hahah. Nonetheless, I'm leaving them only for purchase now, it's a single purchase for a single file with all my work. Please contact me via personal email or twitter (profile)
    1 point
  4. annie's method will end up "4 life" ??.... xP you killed a wrong poring. life [-1/3] // but display from 2 ~ -1 i believe should be //==================DUMY PORINGS FOR LOSERS======================\\ - script poringlose -1,{ OnMobKilled: @wrong_poring_kill++; if( @wrong_poring_kill < 3 ){ dispbottom "you killed a wrong poring. life ["+( 3 - @wrong_poring_kill ) +"/3]"; }else{ dispbottom "Your out of the game, You did not catch the right Poring !"; unitkill getcharid(3); warp "SavePoint",0,0; @wrong_poring_kill = 0; } end; }
    1 point
  5. the title says "event script" attracts me, but the idea quite lame ... prt_fild01,0,0,0,0 monster Poring 1002, 100, 0,0,papa_jakk::On_kill prt_fild05,0,0,0,0 monster Poring 1002, 100, 0,0,papa_jakk::On_kill prt_fild06,0,0,0,0 monster Poring 1002, 100, 0,0,papa_jakk::On_kill prt_fild08,0,0,0,0 monster Poring 1002, 100, 0,0,papa_jakk::On_kill prontera,155,188,5 script papa_jakk 100,{ if ( merrychristmas != 14 ) { mes "go to prt_fild to hunt poring"; close; } mes "M E R R Y C H R I S T M A S"; getitem 2236, 1; // Santa_Hat merrychristmas = 0; close; On_kill: if ( rand(2) ) { // 50% chance if ( merrychristmas < 14 ) merrychristmas++; for ( .@i = 0; .@i < merrychristmas; .@i++ ) .@form$ = .@form$ + .word$[.@i] +" "; for ( .@i = merrychristmas; .@i < 14; .@i++ ) .@form$ = .@form$ +"_ "; message strcharinfo(0), "words formed : "+ .@form$; } end; OnInit: setarray .word$, "M", "E", "R", "R", "Y", "C", "H", "R", "I", "S", "T", "M", "A", "S"; end; }simple script
    1 point
  6. these 2 definitely needs source coding - script Haze 100,{ Onitemrain: .@itemid = atoi( .@atcmd_parameters$ ); if ( getitemname( .@itemid ) == "null" ) { message strcharinfo(0), "Invalid Item ID"; end; } .@area = getbattleflag("area_size"); getmapxy .@map$, .@x, .@y, 0; while ( .@i < 100 ) { makeitem .@itemid, 1, .@map$, .@x + rand( -.@area, .@area ), .@y + rand( -.@area, .@area ); .@i++; } end; OnInit: bindatcmd "itemrain", strnpcinfo(0) +"::Onitemrain", 60,100; end; } - script Haze 100,{ Onorder: if ( !getcharid(2) ) end; if ( getguildmasterid( getcharid(2) ) != getcharid(0) ) { message strcharinfo(0), "Only guild master can use this command"; end; } .msg$ = .@atcmd_parameters$; addrid 3, 0, getcharid(2); announce .msg$, bc_self; end; OnInit: bindatcmd "order", strnpcinfo(0) +"::Onorder", 0,100; end; }
    1 point
  7. There was a mistake in this version, I forgot to re-attach the aid of the leader in the loop (@variable is attached to the character, so @variable of the member attached was null) - script guild_announce -1,{ OnWhisperGlobal: .@guild_id = getcharid(2); if ( getguildmasterid( .@guild_id ) != getcharid(0) ) end; if ( @accountid_member == 0 ) @total_guild_member = query_sql( "select `account_id`, `char_id` from `guild_member` where `guild_id` = "+ .@guild_id, @accountid_member, @charid_member ); .@mes$ = @whispervar0$; .@name$ = strcharinfo(0); .@myaid = getcharid(3); while( .@i < @total_guild_member ) { if ( isloggedin( @accountid_member[.@i], @charid_member[.@i] ) ) { attachrid @accountid_member[.@i]; announce "[ "+ .@name$ +" ]: "+ .@mes$, bc_self; attachrid .@myaid; } .@i++; } }
    1 point
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