here the fixed one
prontera,100,200,3 script VIPBuffer 78,{
specialeffect2 EF_HEAL2; percentheal 100,100;
specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,600000,10;
specialeffect2 EF_BLESSING; sc_start SC_BLESSING,600000,10;
if ( countitem ( .VIP_item ) ) {
specialeffect2 EF_ANGELUS; sc_start SC_ANGELUS,600000,10;
specialeffect2 EF_SUFFRAGIUM; sc_start SC_SUFFRAGIUM,600000,3;
specialeffect2 EF_IMPOSITIO; sc_start SC_IMPOSITIO,600000,5;
specialeffect2 EF_GLORIA; sc_start SC_GLORIA,600000,5;
specialeffect2 EF_MAGNIFICAT; sc_start SC_MAGNIFICAT,600000,5;
specialeffect2 EF_CHEMICALPROTECTIOn; sc_start SC_CP_WEAPON,600000,5;
sc_start SC_CP_ARMOR,600000,5;
sc_start SC_CP_SHIELD,600000,5;
sc_start SC_CP_HELM,600000,5;
specialeffect2 EF_ASSUMPTIO; sc_start SC_ASSUMPTIO,600000,5;
sc_start SC_ADRENALINE2,600000,1;
specialeffect2 EF_MAXPOWER; sc_start SC_MAXIMIZEPOWER,600000,5;
specialeffect2 EF_PERFECTION; sc_start SC_WEAPONPERFECTION,600000,5;
specialeffect2 EF_ENDURE; sc_start SC_ENDURE,600000,10;
sc_start SC_KAUPE,600000,3;
sc_start SC_KAITE,600000,7;
sc_start SC_STRFOOD,600000,5;
sc_start SC_AGIFOOD,600000,5;
sc_start SC_VITFOOD,600000,5;
sc_start SC_INTFOOD,600000,5;
sc_start SC_DEXFOOD,600000,5;
sc_start SC_LUKFOOD,600000,5;
switch ( CLASS ) {
case 18:
case 4019:
case 4071:
case 4078:
skilleffect "SL_ALCHEMIST",0;
sc_start4 SC_SPIRIT,9999999,5,455,0,0;
break;
case 15:
case 4016:
case 4070:
case 4077:
skilleffect "SL_MONK",0;
sc_start4 SC_SPIRIT,9999999,5,447,0,0;
break;
case 4047:
skilleffect "SL_STAR",0;
sc_start4 SC_SPIRIT,9999999,5,448,0,0;
break;
case 16:
case 4017:
case 4067:
case 4074:
skilleffect "SL_SAGE",0;
sc_start4 SC_SPIRIT,9999999,5,449,0,0;
break;
case 14:
case 4015:
case 4066:
case 4073:
skilleffect "SL_CRUSADER",0;
sc_start4 SC_SPIRIT,9999999,5,450,0,0;
break;
case 23:
case 4190:
skilleffect "SL_SUPERNOVICE",0;
sc_start4 SC_SPIRIT,9999999,5,451,0,0;
break;
case 7:
case 4008:
case 4054:
case 4060:
skilleffect "SL_KNIGHT",0;
sc_start4 SC_SPIRIT,9999999,5,452,0,0;
break;
case 9:
case 4010:
case 4055:
case 4061:
skilleffect "SL_WIZARD",0;
sc_start4 SC_SPIRIT,9999999,5,453,0,0;
break;
case 8:
case 4009:
case 4057:
case 4063:
skilleffect "SL_PRIEST",0;
sc_start4 SC_SPIRIT,9999999,5,454,0,0;
break;
case 19:
case 20:
case 4020:
case 4021:
case 4068:
case 4069:
case 4075:
case 4076:
skilleffect "SL_BARDDANCER",0;
sc_start4 SC_SPIRIT,9999999,5,455,0,0;
break;
case 17:
case 4018:
case 4072:
case 4079:
skilleffect "SL_ROGUE",0;
sc_start4 SC_SPIRIT,9999999,5,456,0,0;
break;
case 12:
case 4013:
case 4059:
case 4065:
skilleffect "SL_ASSASIN",0;
sc_start4 SC_SPIRIT,9999999,5,457,0,0;
break;
case 10:
case 4011:
skilleffect "SL_BLACKSMITH",0;
sc_start4 SC_SPIRIT,9999999,5,458,0,0;
break;
case 11:
case 4012:
case 4056:
case 4062:
skilleffect "SL_HUNTER",0;
sc_start4 SC_SPIRIT,9999999,5,460,0,0;
break;
case 4049:
skilleffect "SL_SOULLINKER",0;
sc_start4 SC_SPIRIT,9999999,5,461,0,0;
break;
default:
break;
}
}
end;
OnInit:
.VIP_item = 3000; //itemId
end;
}