Leaderboard
Popular Content
Showing content with the highest reputation on 03/28/20 in Posts
-
Hello, I'm Haziel. I've been a graphic artist for over 15 years. I've made commissions for several Ragnarök Servers and also, worked on the production of some Indie Games either as Concept or Pixel Artist. Spriter is my main role on game development but I'm also able to perform as Designer, Mapper and Programmer, drop me a PM if you're interested in any of those services. For the previews below, keep in mind: Headgears, Garments, Equipment, Weapon/Shield and Monsters. Headgears Divine Headgear Set A Gem Themed Headgear Set carrying the theme of mystical stones, targeted for each of the main class branches. Dragon Headgear Set In a similar fashion of the previous one, having one main headgear targeted to fit certain classes. Equipment Divergent Set The Divergent Set concept is based on evolution. After meeting some requirements, the player would be able to evolve the basic Divergent Equipment (grey-ish blue), to one of 8 different forms: Demon (Purple), Dragon (Green), Fox (Orange), Ox (Black), Phoenix (Red), Shark (Skyline Blue), Tiger (Yellow) and Wolf (White). Each one with its own properties. The Helmet has it's own appearances while the other equipment will have it's colour changed. Arcane Set The Arcane Set was meant to be a magical bundle of equipment with four options of headgears for combining, it also has a Weapon compatible with Wizards, Sages and their evolutions. Sacred Set Initially, the Sacred Shield was requested, then, a Swordsman Equipment set, I mixed both things and expanded it to an 8-piece Equipment Set. Plate themed, this one is intended for Knights, Crusaders and their respective evolutions, but can be used by any Class. The Shield is currently only available for Crusaders and evolutions but can be adapted for any Class, although a specific Diff from NEMO is required to implement it. An alternative Cursed theme is also available. Elemental Auras Four Aura-like headgears and four monsters/pets to go along the theme. Anime/Show/Game Themed Gears Anime/Game Themed Gears Miscellaneous Gears made based on some Anime/Game characters and/or artefacts. Above, Megaman X and Zero Helmets from Megaman X franchise, Dying Will from Katekyo Hitman Reborn anime, Kaneki Mask from Tokyo Ghoul anime. Sword Art Online 2 Headgears/Garments and 3 Weapons based on the Manga/Anime Sword Art Online. Elucidator and Dark Repulser both are available for Knights and Evolutions, Kirito Weapons for Assassins and Evolutions. Event Gears Valentine's Day Halloween Halloween Package includes 5 Headgears with matching Garments and also the Wicked Set, composed of 2 Headgears and a Garment. Auras 32bit Headgear Auras All of them available in 12 colours. Monsters Defence Turrets Those are monsters meant to be summoned and attack anything that goes near. Originally intended to be WoE-related. Untear, Unseal, Unnes & Undine My take on the concept of evolutive Pets, can also be used as monsters. Miscellaneous Monsters Situational mobs to be used in Custom Maps/Quests. Trickster Collection My own take on Trickster Online conversions. Christmas Boss: Evil Santa Meant for Christmas Events, this boss has some weirdly strong Reindeers as minions! Sword Art Online Collection Overlord Collection RE: Zero Collection Bosses Big Bosses Really Big Bosses VIP Badges Those were intended to be exclusive to certain VIP levels, there are alternate versions for PVP purposes. Logo Headgears I also offer the service of recreating a server's Logo in a promotional Headgear. Headgear Edits Examples of minor works I usually receive requests for, that may be, from little corrections or addition of details to recolours and mixing of headgears. Above, a symbolic gift to Nova and his request about a Sunglass equipped on the lower slot. Garments/Robes Garments are visual items Gravity made on Jan/05 of 2011, but even Gravity itself didn't make much of them. They're equipped on Cape or Costume Cape slot and must be made Class by Class to fit perfectly on each movement. Different from Headgears, they are layered correctly behind the character and does not stay floating around it as some custom content out there. Official examples of it are the Archangel Wings and the Adventurer's Backpack. Wing-Themed Collection My current Wing collection consists of several themes divided on Insect, Feathered, Leather and Other categories. Suitable for all classes. Classes Relics A garment bundle created to illustrate an attribute of each class branch in RO. Miscellaneous Garment Collection Another set of Custom Garments, but with another kind of thematic, instead of the usual wings. Weapons Weapons Weapons are specific for classes, but can be adapted to multiple at once. Miscellaneous Equipment Sets These have no visual appearance, are only intended as common gear. Freebies Headgears Garments Monsters Freebies Click on the preview image to be redirected to download thread! Freebies will be posted weekly! Rules 1. DO NOT steal my work, it takes hours, days, sometimes weeks to be made, don't claim it yours. 2. DO NOT redistribute, mirror or redistribute my work. 3. DO NOT edit my work without my permission, It includes recolours. 4. DO NOT remove my signature included among my files, be respectful. 5. DO use my works as Donation Rewards, be kind and just ask me first. Additional Information • I'm a Freelancer and my work is for sale, contact me by PM, Facebook, Discord, E-Mail ([email protected]) or Skype (hyering) if you're interested. • I'll not edit or modify other Artists' work without their permission, be sure to have it before asking. • I do take references on Sprites from TalesWeaver, Trickster and other sources, but I'll not redistribute raw materials or teach how to get it. • Feel free to contact me speaking English or Spanish. I can also understand Portuguese at a certain level. • I'm not a master or a know-it-all, I'll share my knowledge when I feel appropriate to do so.1 point
-
1 point
-
@Captain Oh I see what you mean. There is a nice example of how to remove this limitation in this thread: Hopefully that meets your needs.1 point
-
Done Thankyou 28945,Bloody_Knight's_Shield,Bloody Knight's Shield,4,20,,800,,0,,1,0xFFFFFFFF,7,2,32,,0,1,3,{ bonus bAspdRate,10; bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; bonus2 bSubEle,Ele_Neutral,7; bonus2 bSubEle,Ele_Water,7; bonus2 bSubEle,Ele_Earth,7; bonus2 bSubEle,Ele_Fire,7; bonus2 bSubEle,Ele_Wind,7; bonus2 bSubEle,Ele_Poison,7; bonus2 bSubEle,Ele_Holy,7; bonus2 bSubEle,Ele_Dark,7; bonus2 bSubEle,Ele_Ghost,7; bonus2 bSubEle,Ele_Undead,7; autobonus "{ bonus2 bHPRegenRate,150,1000; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; autobonus2 "{ bonus2 bSPRegenRate,150,1000; }",10,5000,BF_WEAPON,"{ specialeffect2 491; }"; if (getrefine()>=7) { bonus bMatk,10; bonus bBaseAtk,10; } if (getrefine()>=9) { bonus bAspd,1; } },{},{}1 point
-
can you post a screenshot of what is happening on your side?1 point
-
prontera,155,181,5 script Sample 4_F_KAFRA1,{ if (!quest_random) { quest_random = rand(1, 3); mes "You have been assigned with a new quest."; next; } switch(quest_random) { case 1: setarray .@reward, 4001, 1; setarray .@item, 512; setarray .@amount, 100; break; case 2: setarray .@reward, 4002, 1; setarray .@item, 501, 502, 503; setarray .@amount, 3, 1, 2; break; case 3: setarray .@reward, 4003, 1; setarray .@item, 512, 503; setarray .@amount, 300, 100; break; default: mes "invalid quest."; close; } mes "Quest Requirement(s):"; .@size = getarraysize(.@item); for (.@i = 0; .@i < .@size; .@i++) { mes " > "+.@amount[.@i]+"x "+getitemname(.@item[.@i]); if (countitem(.@item[.@i]) < .@amount[.@i]) .@fail++; } if (!.@fail) { next; if (select("Submit Quest", "Cancel") == 1) { for (.@i = 0; .@i < .@size; .@i++) delitem .@item[.@i], .@amount[.@i]; getitem .@reward[0], .@reward[1]; quest_random = 0; } } close; } try1 point
-
I just tried on client 2018-06-21aRagexeRE thanks so much @melv0 1. How to change the maximum level of your server? https://gist.github.com/cydh/d82a06472f12c4ec7f38ab3de22fe86b 2. How to make the aura appear at a maximum level other than 99? data\luafiles514\lua files\service_korea\ExternalSettings_kr.lub & externalsettings_kr_sak.lub MaxLevelTable = { BaseLevel = 99, << Edit this part into 255 BaseLevel3rd = 185, BaseLevelExtend2 = 160, BaseLevelUpperJob = 185, BaseLevelHomun = 185, BaseLevelDoram = 185, JobLevelNovice = 10, JobLevelSuperNovice = 99, JobLevelBase = 50, JobLevel2nd = 70, JobLevel3rd = 65, JobLevelExtend2 = 50, JobLevelUpperJob = 60, JobLevelDoram = 55 } and that's it, see magic ingame ?1 point
-
you only need to turn off achievement system on feature.conf on battle config https://github.com/rathena/rathena/blob/master/conf/battle/feature.conf#L69 // Achievement (Note 1) // Requires: 2015-05-13aRagexe or later feature.achievement: on into // Achievement (Note 1) // Requires: 2015-05-13aRagexe or later feature.achievement: off1 point
-
That's like saying there's no point in having Hercules and RagEmu since we already have rA. Or saying there's no point in having the 4+ GRF editors available. Or 4+ patchers. There's no harm in additional contributions. And mine is automated. Besides, the topic starter in that link has been suspended. No harm in keeping things going while others are unable to.1 point
-
Here you go my friend izlude,105,141,5 script Random Prize#1 100,{ mes "[Random Prize]"; mes "Hello, you can earn 1 random item of the following:"; mes "Beret, Giant Baphomet Horns, Ghostring Card, Angeling Card or a Valkyrie Helm if you give me the following items."; next; mes "3 Evil Horn"; mes "100 Jellopy"; mes "1 Evil Druid Card"; next; mes "Do you have the items?"; switch(select("-Yes, i have them:-No, let me go fot them")) { case 1: mes "Allright, let's see..."; if(countitem(923)<=2 && countitem(4141) ==0 && countitem(909) <=99){ mes "You don't have them, go for them and then comeback..."; } else { mes "Allright, seems like you have them, here you go, good luck!"; getitem callfunc( "F_Rand", 5172,5374,4047,4054,5171 ), 1; } close; case 2: mes "Allright, good luck on the hunting"; } end; } function script F_Rand { return getarg(rand(getargcount())); } remember to apply TABS on the first line (hit the tab key on your keyboard) izlude,105,141,5<TAB>script<TAB>Random Prize#1<TAB>100,{ lol sorry my main city is izlude, change it as you want xD1 point
-
there you go prontera,155,181,5 script Sample 757,{ if((countitem(607)<1) && (countitem(504)<1) && (countitem(985)<1)) { mes "[Quest NPC]"; mes "Bring me the Stuff!"; close; } set @cb,rand(1,10); mes "[Quest NPC]"; mes "Proceed now?"; switch(select("Yes:no")) { case 1: delitem 607,1; delitem 504,1; delitem 985,1; if (@cb <= 6) getitem 673,1; if (@cb == 7 || @cb == 8) getitem 675,1; if (@cb >= 9) getitem 671,1; break; case 2: close; break; } end; }1 point