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Showing content with the highest reputation on 07/05/18 in Files

  1. Version 1.0.0

    1804 downloads

    Hey there everyone, long time no see! So it's been a very long time since I have been on these boards and I do miss it all. Feeling a little nostalgia looking through these all, I decided to release them all to the public, completely free. Going in no particular order after the first few, they are just my favorites. I hope you guys love them as I have. Sanctum Main town oriented map. My absolute favorite and latest work (When I was mapping). The idea I had for this was a chuck of a mountain broke off and landed here, subsequently creating a waterfall from atop and surrounding the town. Giving it protection and a perfect center for life. I never got around to finishing the outside of the map, I don't even know what I thought for the surroundings, perhaps just trees. Sanctum In And here is the inside map for Sanctum. The first picture is the general area where various NPC's can be placed. The second picture is where I planned to use an script to automatically place anyone who wished to vend in the one walkable/edited Gat. It would cycle through and remove those vending for a prolonged period of time and also anyone not vending at all. Guild Base This map was designed for the top guilds or just those who hold castles to have a domain of their own. The first picture is just a hangout spot for anyone in the guild. The second picture is for any combat/training/monster summoning to be done. The third picture is for the guild master where special NPC's can be placed as the server owners desire.  Novice Starter Grounds PvP Valkyrie A little small for a PvP map but I enjoyed making it and like how it turned out. Trinity The first main town I made some time back around 2010. Don't judge me on some of the rookie mistakes I made with lighting and such haha. The following Trinity ___ maps are connected via a warp on the edges of the map. Trinity In Trinity Courtyard Before the Sanctum maps, this was my favorite creation. I just liked the feel of this one. Trinity Vending Similar to the Sanctum In vending idea, I wanted to limit vending to only those tiles with the colored objects on it. Trinity Port Anexus A simple instance based map with a boss at the end. Another one of my earlier works. Works The beginnings of my templates map. I would urge any current mapper to use this technique to create unique model compilations and copy it over to the map in progress. I have used this to create a forest that looks completely customized in a matter of minutes. Well there they are, open to any and all. I hope to hear your feedback on these! Thanks, Truly ~
    Free
    2 points
  2. Version 1.1

    1818 downloads

    Description : Players are able to click on the Enchant items to provide custom bonus to the selected equipment. Varies of bonus could be done especially use together with a *getequippedon script command to provide a wide range of bonuses. The current items and bonuses display in the video is just a sample for demo. The origin of the idea come from Diablo and 張阿神. Sample Usage: callfunc("F_UsableEnchantItem", <delete_item_id>, <enchant_item_id>{, <card_index>}); Item Database : Create a custom item for enchant - Id: 501 AegisName: Red_Potion_Enchant_Usable Name: Red Potion Type: DelayConsume Buy: 10 Weight: 70 Script: | callfunc("F_UsableEnchantItem", 501, 909, 3); Create a custom enchant item with special bonuses. - Id: 909 AegisName: Jellopy_Enchant_Item Name: Jellopy Type: Etc Buy: 6 Weight: 10 Flags: BuyingStore: true Script: | .@eqp = getequippedon(); if (.@eqp & EQP_ARMOR) { bonus bVit,100; } if (.@eqp & EQP_HEAD_TOP) { bonus bInt,100; } if (.@eqp & EQP_SHOES) { bonus bAgi,100; } Preview :
    Free
    1 point
  3. Version 1.0.0

    119 downloads

    So the example usage for Sub-query part of Pull: 3272 can be tested by using this FluxCP Addon: Char Deletion Code for #3272. No source mod needed (iirc lol). The plot is to not using birthdate, email, nor pincode as deletion code for deleting character (the confirmation part after the char deletion date's turned blue). The code will be sent into the registered e-mail. This is not OTP (one true pair couple... errrr One-time Password) but has expiration time, so make sure your FluxCP has same timezone with your server timezone (don't ask me). Requirements Have this Pull Request merged into your working rAthena Pull: 3272 For FluxCP from https://github.com/rathena/FluxCP Tested only after https://github.com/rathena/FluxCP/commit/e0fa6a8347db17de99b3fe0926dc87c0769262fc Make sure your server enable to send e-mail You can edit the addons/delcode/module/create.php to disable Captcha check or merge this PR to your FluxCP https://github.com/rathena/FluxCP/pull/196 Installations Import table from char_delcode.sql into database that has your login table Copy addons/delcode directory to your FluxCP's addons directory Edit the char_deletion_code value to char_deletion_code: (SELECT `delcode` FROM `char_delcode` WHERE `account_id`=`login`.`account_id` AND `expired` > NOW() ORDER BY `id` DESC LIMIT 1) Copy data/templates/delcode.php to data/templates directory on your FluxCP's That's all Example Usage PS: The menu labels were edited
    Free
    1 point
  4. 1859 downloads

    Original Topics : TW Gamer Forum Give credits to original author in the forum / like their topics if you like their artworks.
    Free
    1 point
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