may be the npc hates you!
prontera,54,88,2 script Elder of Town 777,{
if(checkquest(90001) == 0) {
mes "[Old Man]";
mes "Hello young folk!";
mes "It's nice to see you here around!";
mes "Would you do an old man an favor?";
switch(select("Sure, why not?:I've got no time, sorry!")){
case 1:
mes "[Old Man]";
mes "Thank you, kid! You are an angel in this dark time!";
mes "I didn't can find my wife, would you please search her?";
switch(select("Okay, no Problem:Oh, ehrm... Sorry")){
case 1:
mes "[Old Man]";
mes "She should be in the south of Crystilia, kid!";
mes "I thank you so much!";
setquest 90001;
end;
case 2:
mes "[Old Man]";
mes "Please come back if you think other about this...";
close;
}
case 2:
mes "[Old Man]";
mes "Please come back if you think you have time for me...";
close;
} if(checkquest(90002) == 1) {
mes "[Old Man]";
mes "Ah you found my wife!";
mes "That's wonderful, what she said?";
switch(select("She didn't find the way back.")){
case 1:
mes "[Old Man]";
mes "Oh my dear.. She's so old now..";
mes "Maybe... Yeah I've got an plan!";
next;
mes "[Old Man]";
mes "Please bring me 30 Bill of Birds from Peco Peco";
mes "And kill 15 from them for me. With the blood, I can help her!";
completequest 90002;
setquest 90003;
end;
}
// if(checkquest(90003,HUNTING,2)){
if(checkquest(90003) == 2) {
mes "[Old Man]";
mes "Ah I see you killed every Monster, but do you have those items for me?";
next;
mes "[Old Man]";
mes "Let me see...";
switch(select("Sure, look!:I didn't have them")){
case 1:
if (countitem(925) >= 30){
mes "[Old Man]";
mes "Wonderful, you have them all!";
mes "Here you get an thanks from me, kid!";
completequest 90003;
getitem 974,2;
getitem 547,5;
end;
} else {
mes "[Old Man]";
mes "Come back if you got them!";
close;
}
}
}
} if (checkquest(90003) >= 2){
mes "[Old Man]";
mes "Hello youngster! Thanks again for your help!";
close;
} if (checkquest(90001) == 1){
mes "[Old Man]";
mes "Please search my wife!";
close;
}
}
}