I decided to keep on my previous project but in a different way.
The first idea I had on that topic I linked was about making all the RO classes looking different, adding more quality to the game, actually recreating the main sprite base style into a Tree of Savior one.
"I Would like to thank Devil Evil again since he explained me how to rig models properly!"
However the project had to be cancelled the way it was, since creating a class from scratch adding even more frames to it so the 3D animation can get to be smooth means tons of work involved, I was going to be forced to create even new hairstyles, and also match their animation frame rate to the bodies, so the whole piece wont look kind of loose.
It does look great, and also it was fun to create the whole character as a model, but again, it won't only ask for the heads to be done, but the headgear too!.
I'm sad I just don't have the time to keep with it this way if it would take that amount of work done, but, now I saw that 3D animating is actually friendly to RO
If we get to turn the whole animation as .TGA files and load them up on ActOR. (Feel free to contact me if you want to keep up with that previous project, I can share the basic tips for it!).
So the reason of this new topic is the result I got out of the previous research.
If I couldn't work on a class since it ask for multiple tasks like headgear, and animated hairstyles, why not only work on Monsters? or NPCs?.
So that's right, I want to try making monsters using the previous method, but instead of making them look SO 3D, I want to see how far I could get by playing with the quality, lights and colors, approaching to the original sprite quality RO got, so this way I can probably start a new way of creating custom monster characters for Ragnarok Online, which will make it faster, easier and maybe look more interesting.
The first test will be done remaking a Lunatic, Chemical Crush suggested it!