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Showing content with the highest reputation on 02/04/14 in Posts
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Sage's Awesome Map Package 1.0 Sup homies! I won't bore you all with some unnecessary convoluted introduction, so we go: This is a package of some of my better work, mostly made over the course of the last year and a half or so. This is not everything I have ever mapped: The maps in this package are mostly just the ones I've finished that are functional and do not possess incredibad errors or problems. What you'll get: 7 Towns: Port Aquitaine, Carnivale, Dorado Harbor, Tortuga Bay, North & South New Alberta, and Zhunan. 2 Ancient ruins maps: The swampy city of Lafayette, or the bright and open Lumina. Several fields for Aquitaine, a satellite village for Dorado. Several interiors for Aquitaine, Dorado, Lumina and Zhunan. Dungeon maps for Lumina and Tortuga. A badass airship somewhere in there. It's crazy big. In total, there are over 20 maps here, of rather good quality. This map release is by no means perfect. I will be open and honest about this. Flaws you can expect: Not every town has interior maps, and those that do, do not always have many. I may or may not add more in the future. Not every town has field maps. I will definitely add more fields in the future. This package currently lacks a data file to organize warps/exits between maps. One will be added in future releases. Mini-maps will also be included in a future release. Sorry! Why this release is still awesome: It's completely free. I am not charging for this release, nor do I plan to charge for future releases. The only credit I ask for is that you link back to this forum thread and mention my name. Just 'Sage' is fine. You have my permission to modify and tinker with these maps to your heart's content. They're yours to do with as you please: That said, do still give credit for using them as a starting point. I will add to this in the future, as I've many half-finished projects and new things in the works, including fields, dungeons, interiors, and the like which will augment the maps currently available. Some of these maps use objects from the recently released town of Verus. I highly recommend you keep your kRO client up to date, or else some of these maps will have missing objects and textures. Additional notes, because I love making lists: Do not ask me to map for your server. I will say no. That said, if there is something in this map package you like and want more of (ie, "More Dorado fields, please!") then feel free to comment and I will consider working on it. If you find any functional errors on these maps (such as objects you can walk through because I messed up the GAT,) then don't hesitate to comment about it in this thread. Even if it is something you can easily fix yourself, this allows me to save others the trouble in future releases. I am not asking for money for this release, but if you really want to make a donation, then drop me a forum PM and we can talk from there. Previews of Maps: Previously posted Showcase threads: http://rathena.org/board/topic/78212-showcase-el-dorado-harbor/ http://rathena.org/board/topic/73564-showcase-the-swamp-city-of-aquitaine I'll add more previews shortly. Download: Aren't I Nice? Enjoy. <32 points
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Prolog What's new? Added kind of attacker that will be affected of this damage adjustment Corrected script command usage for atk_rate that didn't work on previous releases Remove some unusable params on battle_calc_normal_damage Conf file, on misc.conf Mapflag NPC Download! DIFFED for rAthena Git Hash: 34971e57 (20190611) : global_damage-rA-20190611-34971e57.diff global_damage-rA-20180918-0d773983.diff1 point
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I'm currently working on a custom client and wanted to share some screenshots about the progress. Some of you might wonder why there is again another project like this one with the same goal as the others, and why not just join the others to speed up development? In fact, I thought about this opportunity. However, I'm still learning to work with virtual reality and I want to learn as much as possible. And that's why this projects main goal is not to be finished as fast as possible. But still, it looks like I'm at good pace. I still don't have a "good" name for this project, even though there's a proto-name. One of the other goals of this project is to provide a stable client that runs on both, unix and windows systems. It is being developed in C/C++ and Ogre3D, takes advantage of multithreading where it is appropriate, uses atlas textures to reduce batch count and some other fancy algorithms to improve performance. Even though the complete terrain is being loaded instantly, it takes some milliseconds to finish the objects. That's why I'm currently working on further algorithms, allowing caching and paging of objects. I will release a working demo in the style of RagCam as soon as the new algorithms are finished and working. Here's a list of things that are implemented so far: GND (Terrain) Lightning Shadowmaps Colormaps (with reduced colors to match the original client) Vertex diffuse color Walls Smooth Normals RSM (Objects) Smooth Normals (with smooth groups) Animations Transparency Two Sided Triangle Faces (with correct normal vectors for both sides) RSW (World) Water (with texture and wave animation) Objects Ambient and diffuse lightning Performance is always a very important part for me. A lot of things are optimized as good as possible. This project will stay closed-source providing plug-in functionality in the future. Most of the information that has been used in this project has been discovered through reverse engineering of the original client. Rendering a map is almost completely done using the same and some improved approaches done by the original client itself. The main focus after this will be the visual improvement of the maps themself, like BumpMapping, Cel Shading support, etc. blah blah. When this is done also, I will focus on implementing network functionality and a GUI. I have started in november and worked effectively 5-6 weeks on this project. I had to stop at the end of december and started to work again two days ago. Enough talked, here are some screenshots using OpenGL as renderer (the results in DirectX are the same): Vertex color mapping: Each tile can have a diffuse color. This color, however, is not being applied to all four corners of a tile, but only to the bottom left vertex and all vertices that share the same coordinate. Textures have been disabled in this image to show that diffuse colors are being applied correctly. The border of a map is also being rendered correctly when vertex diffuse colors are applied. Shadowmaps: Some devs are still wondering why their shadowmaps look a bit weird. The reason is plain simple: A lightmap consists (most of the time) of 8x8 tiles, where only the 7x7 pixels in the center are used. Nothing new. However, the tiles are combined into a large texture. If texture filtering is being applied, then the borders of the different textures interpolate into each other, fatal for colormaps when they have different colors. This is called texture bleeding. Because of this, Gravity added a padding of 1 pixel to each tile (resulting in 8x8, instead of 7x7) and filled them with colors that still look nice when they are interpolated. The image below shows the correct display of shadowmaps. Colormaps: They are the same as shadowmaps, but use RGB colors instead. When applied to the terrain, they look smooth. If you look into a dungeon, you will notice that colormaps are not smooth at all. In fact, they look like the colors were reduced. This process is also called posterization. The best result are done with 16 levels. The idea is basically to use float colors, multiply them with the amount of levels, convert the result to an integer (and so dropping the decimal part) and divide the result by the amount of levels. Done. This image displays correct colormaps. Notice the borders of the lightning. Prontera indoor: Transparency: I've used BrowEdit to compare my results and found an issue that was the same as in my project. Some models had wrong depth writing. Using the correct order, it is possible to render objects regardless of their transparency. You can try to open BrowEdit and compare dicastes01 with this image. Instancing: A lot of objects in a map reference the same model, so it makes common sense to combine them for reducing the batch count. This image shows pretty could FPS, even though all objects of yuno are rendered. Instancing in prontera: I would also like to show animations, but am too lazy to upload a video. I am not generating MipMaps yet, since this will be part 2 of this project. As you can see from the screenshots, rendering itself is almost complete. Only some minor issues that have to be done. If you want to see a screenshot of a specific map, don't hesitate to ask. I will upload one. I let you guess which of the posted screenshots are made on linux and which on windows.1 point
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Dear Community, for my next Community Event I am looking for funny RO related screenshots. For example, I remember there is a screenshot in which a whole party lies in front of a dead baphomet and a baphomet card on the ground. If you have any screenshot, please submit it by sending me a personal message. This will help me a lot to plan the next Community Event. Thank you in advance!1 point
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TextManager is a script package used to separate texts from scripts with an optional multilangual support. You will never have to touch a script to change the texts. If you have staff members which should only translate or correct texts, they will only have to receive and change the data area of the Xynvaroth_TextManager. There is no need to spread all your scripts anymore. There is a detailed documentation inside the file. Xynvaroth_TextManager1 point
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It's just an 'and' (&&) operator. if (checkquest(80001,HUNTING) == 2 && checkquest(81001,HUNTING) == 2) {}1 point
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It's not implemented yet. It's very unlikely that we'll have any scripts from new episodes before iRO implements them (since they do most of the translating from kRO), so chances are it'll be a while before you see anything related to Dali.1 point
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It's easiest (and more efficient) if you just add multiple quests instead, and check if all are completed. That's how official servers always handle multiple-objective quests.1 point
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1. change your (sd->class_&JOBL_UPPER || sd->class_&JOBL_BABY) to (sd->class_&JOBL_UPPER || sd->class_&(JOBL_THIRD|JOBL_BABY)) 2. for stats, you can adjust the max_baby_third_parameter, player.conf 3. Super Novice and Super Baby should has same values, except if there is modifier for it on src (or maybe I missed something)1 point
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LOL chill bro u look tensed. its simple. they dont drop because u havnt configured ur drop exp rate which is at a standard 1x also item db2 was removed ALONG time ago xD. u should us item_db from now on. to edit drop exp Go to: rAthena/conf/batlle/drop_exp.conf(i think) its somewhere in the conf files. edit the max drop exp rate. 10,000 means 100% 100 means 1% drop rate. Hope u get wat i mean! Cheers!1 point
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hey, the project is in state of closed beta testing at the moment. Real life sucks and i had to get a full time job so the project is progressing a lot slower than before but we are catching major bugs as well as testing instance boss fights. Battlecry is not dead yet1 point
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[info=Development Update][/info]Replaced INF2_NO_AUTOSHADOWSPELL with INF2_AUTOSHADOWSPELL following AEGIS standard by default, the available skills are: MG_FIREBOLT, Firebolt MG_FIREBALL, Fireball MG_FIREWALL, Firewall MG_COLDBOLT, Coldbolt MG_FROSTDIVER, Frost diver MG_LIGHTNINGBOLT, Lightning bolt MG_THUNDERSTORM, Thunder storm MG_NAPALMBEAT, Napalm beat MG_SOULSTRIKE, Soul Strike AL_HEAL, Heal WZ_FIREPILLAR, Fire Pillar WZ_SIGHTRASHER, Sightrasher WZ_METEOR, Meteor Storm WZ_JUPITEL, Jupitel Thunder WZ_VERMILION, Lord of Vermilion WZ_WATERBALL, Waterball WZ_FROSTNOVA, Frost Nova WZ_STORMGUST, Storm Gust WZ_EARTHSPIKE, Earth Spike WZ_HEAVENDRIVE, Heaven's Drive haha1 point
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yes, I was reading this doc, it`s more complete. We need to completely document the source code. I`ll be working in a new documentation, merging these two docs, and adding more content.1 point
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=) hi TechnoChronus, well we liked your doc but it was quite incomplete and more script_src oriented, so we,ve been working on it. I should be added on repo soon enough but you could review it and maybe add some : http://rathena.org/board/pastebin/v4exv6yzd6/ NB : This is not a final version1 point
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Ok, so the links given in the 2013 guide are good but yet people dont actually download it cuz its a huge list of downloads o.o, heres stuff in detail of the essential stuff u need to download before following that guide (with links) First: Visual studio 2010. Link: http://www.microsoft.com/en-in/download/details.aspx?id=5555 Just download vsx86.exe(or something like that) from the microsoft site. Its usually some Small Kb size. It downloads the full vs 2010 from the site like a torrent. Or you could download the .iso file if u dont wanna waste time on waiting for the exe to finish. The iso file is usually 800mb to 1.2 Gb. Second: Mysql workbench : http://dev.mysql.com/downloads/tools/workbench/ Its really good if it works for u. Really a pain if it doesnt. So just incase it causes problems like not able to make a localhost?, download this Mysql 5.o.27: http://www.mediafire.com/?1otyifmzyig Its Gui tool: http://www.oldapps.com/mysql-gui-tools.php?old_mysql_gui_tools=23 Donwload kro from : Nikizai's site: http://www.nickyzai.com/?p=kro If ur too lazy to download kro in parts like me, go for the Kro full renewal on the top of those download links. And also download the rdata.grf. If in parts?, download all the data.grf in parts, dll pack and bgm pack. Then download the rdata.grf and the kro rag rsu lite versions. I suggest u go for mirukus lite version if u want a fast update. Go here for A i4re's kro lite: http://nn.nachtwolke.com/dev/rsu/ If ur done installing alll the above, download tortoise svn : http://tortoisesvn.net/downloads.html Tortoise svn is actually simpler cuz u can download and immediatly get a repository. Git is a bit more complicated. I cant teach that cuz it works somehow cuz i followd some tutorials (google it) Once u install the tortoise svn, go tot he server files link given in that 2013 tutorial and copy the link of the url, go to ur hard disk, or anywhere?, create a folder named rathena and right click it> click on svn checkout> paste the url in the url bar and click ok. Once thats done just follow that guide hope the helped all the new comers Heres the link for that tutorial lol almost forgot that : http://rathena.org/board/topic/84746-tutorial-how-to-create-ragnarok-offline-2013-client-tutorial/ Regards, Santa (and no im not fat like santa claus huehuehue)1 point
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it's working for me //===== eAthena Script ======================================= //= All Cards NPC (All-In-One) //===== By: ================================================== //= Choiboy with credits to Katazui Or WanMan for the original script //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena 7.15 + //===== Description: ========================================= //= All Cards NPC //===== Additional Comments: ================================= - shop A Cards -1,4140:1000000,4409:1000000,4241:1000000,4244:1000000,4253:1000000,4401:1000000,4402:1000000,4400:1000000,4252:1000000,4245:1000000,4032:1000000,4062:1000000,4387:1000000,4248:1000000,4249:1000000,4043:1000000,4013:1000000,4018:1000000,4234:1000000,4344:1000000,4243:1000000,4138:1000000,4242:1000000,4371:1000000,4240:1000000,4114:1000000,4075:1000000,4347:1000000,4246:1000000,4247:1000000,4425:1000000 - shop B Cards -1,4023:1000000,4233:1000000,4372:1000000,4438:1000000,4450:1000000,4129:1000000,4119:1000000,4307:1000000,4356:1000000,4074:1000000,4215:1000000,4327:1000000,4320:1000000,4214:1000000,4379:1000000,4212:1000000,4428:1000000,4390:1000000,4213:1000000,4426:1000000 - shop C Cards -1,4063:1000000,4288:1000000,4290:1000000,4289:1000000,4368:1000000,4447:1000000,4452:1000000,4284:1000000,4300:1000000,4285:1000000,4009:1000000,4235:1000000,4373:1000000,4202:1000000,4299:1000000,4229:1000000,4262:1000000,4041:1000000,4015:1000000,4293:1000000,4448:1000000,4061:1000000,4153:1000000,4296:1000000,4040:1000000,4298:1000000,4297:1000000 - shop D Cards -1,4272:1000000,4170:1000000,4171:1000000,4449:1000000,4388:1000000,4173:1000000,4082:1000000,4122:1000000,4182:1000000,4370:1000000,4181:1000000,4098:1000000,4444:1000000,4385:1000000,4179:1000000,4178:1000000,4069:1000000,4180:1000000,4004:1000000,4421:1000000,4177:1000000,4176:1000000,4154:1000000,4056:1000000 - shop E Cards -1,4279:1000000,4118:1000000,4410:1000000,4266:1000000,4070:1000000,4251:1000000,4052:1000000,4217:1000000,4451:1000000,4360:1000000,4349:1000000,4141:1000000,4258:1000000,4250:1000000,4250:1000000,4267:1000000 - shop F Cards -1,4002:1000000,4316:1000000,4020:1000000,4026:1000000,4160:1000000,4439:1000000,4080:1000000,4319:1000000,4088:1000000,4405:1000000,4151:1000000 - shop G Cards -1,4152:1000000,4423:1000000,4149:1000000,4323:1000000,4418:1000000,4354:1000000,4280:1000000,4110:1000000,4271:1000000,4270:1000000,4303:1000000,4278:1000000,4087:1000000,4165:1000000,4150:1000000,4060:1000000,4155:1000000,4156:1000000,4378:1000000,4072:1000000,4161:1000000,4283:1000000,4381:1000000,4377:1000000,4355:1000000,4162:1000000,4163:1000000,4164:1000000 - shop H Cards -1,4325:1000000,4331:1000000,4437:1000000,4232:1000000,4322:1000000,4345:1000000,4453:1000000,4081:1000000,4413:1000000,4343:1000000,4045:1000000,4019:1000000,4103:1000000,4362:1000000,4115:1000000,4035:1000000,4384:1000000,4328:1000000,4321:1000000 - shop I Cards -1,4417:1000000,4433:1000000,4231:1000000,4269:1000000,4268:1000000,4239:1000000,4412:1000000,4116:1000000 - shop J Cards -1,4109:1000000,4139:1000000 - shop K Cards -1,4065:1000000,4287:1000000,4286:1000000,4431:1000000,4366:1000000,4351:1000000,4136:1000000,4301:1000000,4434:1000000,4292:1000000,4091:1000000,4295:1000000,4027:1000000 - shop L Cards -1,4350:1000000,4184:1000000,4195:1000000,4188:1000000,4265:1000000,4191:1000000,4445:1000000,4193:1000000,4006:1000000 - shop M Cards -1,4432:1000000,4076:1000000,4131:1000000,4201:1000000,4050:1000000,4030:1000000,4079:1000000,4105:1000000,4112:1000000,4364:1000000,4196:1000000,4084:1000000,4113:1000000,4095:1000000,4046:1000000,4197:1000000,4097:1000000,4124:1000000,4200:1000000,4067:1000000,4199:1000000,4341:1000000,4057:1000000,4205:1000000,4339:1000000,4204:1000000,4126:1000000,4208:1000000,4317:1000000,4036:1000000,4106:1000000,4090:1000000,4420:1000000,4108:1000000,4206:1000000,4207:1000000 - shop N Cards -1,4440:1000000,4167:1000000,4127:1000000,4166:1000000,4159:1000000,4334:1000000 - shop O Cards -1,4093:1000000,4392:1000000,4338:1000000,4256:1000000,4375:1000000,4035:1000000,4066:1000000,4071:1000000,4238:1000000,4237:1000000 - shop P Cards -1,4310:1000000,4309:1000000,4099:1000000,4031:1000000,4007:1000000,4314:1000000,4311:1000000,4315:1000000,4077:1000000,4329:1000000,4008:1000000,4011:1000000,4073:1000000,4335:1000000,4024:1000000,4389:1000000,4048:1000000,4175:1000000,4033:1000000,4337:1000000,4001:1000000,4313:1000000,4003:1000000 - shop Q Cards -1,4294:1000000 - shop R Cards -1,4083:1000000,4436:1000000,4186:1000000,4187:1000000,4133:1000000,4380:1000000,4383:1000000,4353:1000000,4104:1000000,4391:1000000,4185:1000000,4021:1000000,4014:1000000,4192:1000000,4422:1000000,4194:1000000 - shop S Cards -1,4219:1000000,4058:1000000,4427:1000000,4429:1000000,4101:1000000,4005:1000000,4216:1000000,4017:1000000,4078:1000000,4068:1000000,4130:1000000,4326:1000000,4312:1000000,4414:1000000,4358:1000000,4273:1000000,4393:1000000,4230:1000000,4117:1000000,4416:1000000,4406:1000000,4025:1000000,4221:1000000,4222:1000000,4092:1000000,4404:1000000,4158:1000000,4120:1000000,4228:1000000,4044:1000000,4037:1000000,4415:1000000,4100:1000000,4394:1000000,4059:1000000,4086:1000000,4220:1000000,4022:1000000,4227:1000000,4039:1000000,4223:1000000,4424:1000000,4042:1000000,4224:1000000,4226:1000000,4225:1000000,4111:1000000 - shop T Cards -1,4395:1000000,4396:1000000,4058:1000000,4172:1000000,4016:1000000,4012:1000000,4254:1000000,4306:1000000,4308:1000000 - shop U Cards -1,4336:1000000,4058:1000000 - shop V Cards -1,4049:1000000,4183:1000000,4411:1000000,4369:1000000,4333:1000000,4107:1000000,4209:1000000,4053:1000000,4211:1000000 - shop W Cards -1,4210:1000000,4332:1000000,4102:1000000,4348:1000000,4257:1000000,4010:1000000,4264:1000000,4029:1000000,4259:1000000,4261:1000000,4260:1000000,4034:1000000,4190:1000000,4189:1000000 - shop Y Cards -1,4382:1000000,4051:1000000 - shop Z Cards -1,4096:1000000,4064:1000000,4277:1000000,4281:1000000,4038:1000000,4274:1000000,4275:1000000,4435:1000000 turbo_room,76,125,5 script All-In-One Cardstore 993,{ set @name$, "[All-In-One Cardstore]"; mes @name$; mes "Hello there, I sell cards sorted alphabetically. I have every cards you'll ever come across in Rune-Midgard besides the MVP Cards. Now, my friend, choose from the alphabetically catergorized shops below."; next; switch(select("A:B:C:D:E:F:G:H:I:J:K:L:M:N:O:P:Q:R:S:T:U:V:W:Y:Z")) { case 1: close2; callshop "A Cards",1; end; case 2: close2; callshop "B Cards",1; end; case 3: close2; callshop "C Cards",1; end; case 4: close2; callshop "D Cards",1; end; case 5: close2; callshop "E Cards",1; end; case 6: close2; callshop "F Cards",1; end; case 7: close2; callshop "G Cards",1; end; case 8: close2; callshop "H Cards",1; end; case 9: close2; callshop "I Cards",1; end; case 10: close2; callshop "J Cards",1; end; case 11: close2; callshop "K Cards",1; end; case 12: close2; callshop "L Cards",1; end; case 13: close2; callshop "M Cards",1; end; case 14: close2; callshop "N Cards",1; end; case 15: close2; callshop "O Cards",1; end; case 16: close2; callshop "P Cards",1; end; case 17: close2; callshop "Q Cards",1; end; case 18: close2; callshop "R Cards",1; end; case 19: close2; callshop "S Cards",1; end; case 20: close2; callshop "T Cards",1; end; case 21: close2; callshop "U Cards",1; end; case 22: close2; callshop "V Cards",1; end; case 23: close2; callshop "W Cards",1; end; case 24: close2; callshop "Y Cards",1; end; case 25: close2; callshop "Z Cards",1; end; } } Annie's script use item_db_re table and mob_db table, don't forgot to load them on mysql even if you use txt db1 point
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Still that problem with the download link in Flux-CP ? Maybe you should post that file here and give a link to your page so we can see it in action1 point
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disable renewal drop src/config/renewal.h#L411 point
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Its simple. Go to item_db.txt. see ur custom items. There will be 3 numbers example 7, 2, 2 or 7, 2, 20 just change 7 to 63. It doesnt work because class restriction is till trans jobs. 63 means its applicable for all classes. 7 means its only applicable for trans jobs.1 point
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oh ? where ? me wanna see it me love to rewrite other member's paid scripts <3 now you give me the motivation to start this script [paste=jxhqd5hxel9] EDITED: update and fixed [paste=33s2sgyvou08]1 point