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Showing content with the highest reputation on 11/26/12 in Posts
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After 4 grueling days of translation and rewrite, I finally have these scripts in a (sorta) releasable state. Please note that much of the translation was done via line-by-line translations in an online translator, then written by my (and 2 others) interpretation of the translation, so they may not be 100% accurate (SuperHulk also said he wrote it in his own words as well). The quests_mora script written by SuperHulk took the most time due a rewrite I had to do to remove all the copypasta. I also wanted it to be an iRO Wiki Mora Enchants replication and many of those features were non-existent within his script. The (somewhat) finished product being my mora_enchant script. I know it probably still needs some work along with adding/removing some text, but so far it seems to be functioning as intended. The instance script was left unaltered, aside from translation. Any issues you have with it will have to be fixed by someone else or whenever I get around to checking it out in further detail. The file mora.txt within the download has current Mora NPCs in it from the SVN copied over plus SuperHulk's with, of course, translations. Again, these are probably not perfect translations and anyone else can go through and add the correct text. It should, for the most part, be grammatically correct. You should copy over the npc/re/cities/mora.txt with the one in the zip to avoid duplicates. So to get on with it, here is the download link. You may post or message me about any issues you run into. I will try to modify the download file when necessary. You are free to use, modify, copy, send, and re-release as you please. Edit: Oops. Almost forgot. These quest translations were done by JoWei in the other topic. I take no credit for them. 7211#Misty Forest Labyrinth Exploration#SG_FEEL#QUE_NOIMAGE# You have recently entered Misty Forest Labyrinth. Please wait 2 hours and 30 minutes before entering again.# # 7212#Loki's Search#SG_FEEL#QUE_NOIMAGE# You met Loki at the entrance of the Labyrinth, he seemed to seek a ^0000FFwomen with long violet hairs^000000. What does it mean? We should tell Loki that we hope to find her.# # 7213#Wandering Protector#SG_FEEL#QUE_NOIMAGE# Loki was searching that young women in his dragon form. After leaving the labyrinth, go talk to Loki at Mora.# # //-- 2010 ¿¡ÇǼҵå 14.1 1109#Lope & Euridi - The forest survivors#SG_FEEL#QUE_NOIMAGE# Go to the Inn at Mora and ask Pitt if he know anything about Lope.# Talk to Pitt.# 1110#Lope & Euridi - The fog's victims#SG_FEEL#QUE_NOIMAGE# Pitt thinks Lope is already dead, return to Euridi.# Talk to Euridi.# 1111#Lope & Euridi - The Forest of Fog#SG_FEEL#QUE_NOIMAGE# Find ^0000FF30 Lope Clues^000000 and show them to Pitt.# Gather 30 Lope Clues.# 1112#Lope & Euridi - The lost pieces#SG_FEEL#QUE_NOIMAGE# Pitt can't help you. You should return to Euridi and see if she can help you with the clues.# Talk to Euridi.# 1113#Lope & Euridi - Lope's Letter#SG_FEEL#QUE_NOIMAGE# All the pieces restore a letter meant for Pitt. Return to Pitt to show him the personnal letter.# Talk to Pitt.# 1114#Lope & Euridi - The sacrifice's cost#SG_FEEL#QUE_NOIMAGE# Pitt gave you Lope's Ring and confessed about what happened. You should tell the whole story to Euridi.# Talk to Euridi.# 1115#Lope & Euridi - The Abyss sound#SG_FEEL#QUE_NOIMAGE# Black Shadow says that there was a suspicious man near the entrance of the forest. You didn't know?# # 1116#Lope & Euridi - The thruth#SG_FEEL#QUE_NOIMAGE# You found Lope but he told you to relay to Euridi that he wants to live with the monsters. He can no longer be with her like he said so much he would in the past.# Talk to Euridi.# 1117#Lope & Euridi - The fake promise of eternity#SG_FEEL#QUE_NOIMAGE# Euridi didn't took the information about Lope well and gave back Lope's Ring to you... Talk to Euridi's friend.# Talk to Black Shadow.# 1118#Neighborhood Knight#SG_FEEL#QUE_NOIMAGE# Collect 30 Lope's clues. The leader of the Neighborhood Knights want to restore the letter written by Lope.# Gather 30 Lope's Clue.# 1119#Neighborhood Knight#SG_FEEL#QUE_NOIMAGE# Collect 200 Mysterious seeds. The leader of the Neightborhood Knights didn't want to give you anymore information about the mission.# Gather 200 Mysterious Seeds.# Download mora.zip Edit: Messed up an exp function in mora.txt. Sorry about that. Forgot to fix before release. Probably some other small errors. mora.zip2 points
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@Dastgir Pojee: That doesn't work at all. >.> Without a timer, you can't check if a player is afk. But if you don't care, set .@num, query_sql("SELECT `account_id` FROM `char` WHERE `online` = '1'",.@j); for(set .@i,0; .@i<.@num; set .@i,.@i+1) { attachrid(.@j[.@i]); if (!checkvending() && !checkchatting()) getitem 607,1; detachrid; } end;2 points
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Ragnarok Online Login Screen Generator (ROLSG) Helps you to cut your private server custom login screen with just a click you dont need any photo edditing software to cut it just click and magically your custom login screen is cut by 12 parts that are needed without errors and you dont need to rename it becuase it rename it self after you generate it and it help the people who is new here this is EASY, CONVINIENT and FREE to use How to use : Just load your custom login screen with a size of [1024x768] then Click Convert It will automatically cut into 12 parts NOTE : I created a folder so that after you convert or generate it will not hard to find P.S. since i request here alot i just want to contribute what i use for myself if the file is corrupted or something let me now i will make some mirrors Credits to : Wiskovisky and to ME for the release i dont know if someone release this here try to help ROLSG.rar1 point
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This is my 2nd script release Market Bulletin (SQL) Version 1.9 Compatibility - rAthena SVN Requirement - MySQL - run this SQL on your RO database or import the attached .sql file CREATE TABLE IF NOT EXISTS `market_bulletin` ( `id` int(11) NOT NULL AUTO_INCREMENT, `type` varchar(1) NOT NULL DEFAULT 'O', `char_name` varchar(23) NOT NULL, `message` varchar(70) NOT NULL, `post_time` datetime NOT NULL DEFAULT '2012-01-01 00:00:00', PRIMARY KEY (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=2 ; -- -- Dumping data for table `market_bulletin` -- INSERT INTO `market_bulletin` (`id`, `type`, `char_name`, `message`, `post_time`) VALUES (1, 'S', 'Testing', 'Test message', '2012-01-01 00:00:00'); Description - A bulletin where players can read and post market offers like buying, selling, trading and others. Additional Info - Player can have a maximum of 5 posts by default. - Posting fee is 1M. Player can also post and broadcast at the same time. Broadcasting fee is 3M zeny. - Includes managing of posts where the player can edit, delete or broadcast their posts. - Also includes search function. - Posts will be deleted after 72 hours (3 days) by default. Special Thanks - Venom --- Please report bugs here if you found any. Market_Bulletin_SQL.txt mbsql.sql1 point
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This is a reference list of script-related work that needs to be done. Non-developers may check the status of tasks here, but many links may be inaccessible. If something is not on this list that should be, send me a PM; developers, feel free to add to the list. This is not for bug reports. npc/quests/first_class/ [unassigned] > These are ancient and very repetitive scripts. Separate Cat Agents [unassigned] > Low-priority, purely organizational. Standardize script format [unassigned] > Very low-priority, but should probably be done since the source was standardized.1 point
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Hi everyone, I think we need to prioritize this matter since its the most basic system in a RPG..specially RO..I know Wilcard and Epoque already started it however they disappear for a long time or no news on their progress.. and I know there is a lot of information out there however this is not enough since most of the formula is not accurate and they vary from each other. And by having this system implemented we can clear all the concerns from items, skills and others. and here are some of my concern.. 1. Can we have a team/volunteers to gather info/test in official server?(I can provide kRO accounts if needed even though iRO/pRO is a valid source since they have the same formula) 2. Does anyone from the Dev team already working on this matter? Thank you. Information from an IRC discussion1 point
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Nos complace presentaros nuestro recién inaugurado top de servidores de Ragnarok Online en español, RagnaTOP. RagnaTOP es un top de última generación, con un diseño claro y atractivo, pensado para promocionar eficazmente tu servidor, y además de todas las funciones habituales que puedas encontrar en otros tops, cuenta con otras nuevas y exclusivas: - Soporte multiservidor: Si administras más de un servidor ahora podrás registrarlos bajo una misma cuenta de manera sencilla e inmediata. - Captura de pantalla: Los visitantes del top podrán ver una captura de pantalla de la página web de tu servidor incluida junto a la descripción del mismo. - Membresía premium: Por tan solo 1€ podrás disfrutar de una mayor visibilidad en el top, además de otras ventajas. - Sistema de comentarios vía Disqus: Tus usuarios y visitantes podrán comentar acerca de tu servidor a través de este famoso sistema. Y muy pronto además: - Perfil detallado: Nuevos campos en el perfil de tu servidor donde podrás detallar si tu servidor posee o no los NPCs más habituales, sus rates, y otras informaciones, que aparecerán organizadas en una tabla en el perfil de tu servidor. - Soporte para redes sociales: Podrás añadir botones de las redes sociales de tu servidor y estos aparecerán junto a su banner y en el perfil. - Y mucho más: Porque RagnaTOP siempre estará en constante desarrollo y crecimiento para ofrecerte el mejor servicio. ¡Entra y regístrate!: http://ragnatop.org/ Síguenos en Twitter: http://twitter.com/ragnainfo Facebook: http://www.facebook.com/RagnaInfo1 point
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There are several atcommands/mods that I think would benifit the SVN to have added to it. We can't preach staying ahead of other emulators if we arn't progressive in nature! I know we already have some excellent features such as bindatcmd, but it took somebody saying thats a good idea before it happened. It might be more work initially implimenting these, but I beleive it is worth looking into. Peopleperson49 Adding guildmonster mod coded by GreenBox would allow the emperiums to be spawned under that command instead of the monster command. It is a more stable way to spawn the emperium and prevents it from being attacked by its own guild. It also have many other practical uses for event and WoE scripts. Adding dropall mod coded by Xantara would all GM's to drop specific items groups of a speciifc kind. It still allows the normal function of dropall with just the added flexability to only drop certian kinds of items. For example if you use "@dropall 3" it will only drop the players etc items. Adding KoEPatch mod coded by AnnieRuru would prevent hitting the emperium if it was spawned with the monster command. I don't know why something like this isn't already implimented, but I think even if guildmonster isn't this should be. Adding getonlinemember compiles a list of online characters much like getpartymember and makes it much easier for item givers and other scripts to work. Adding deleteall mod coded by nanakiwurtz would allow deleting of both inventory and storage at once. Very useful. Adding Manage Skill Damage coded by Lilith would go a long way to balancing out the horrible issues with renewal. However, I'm not saying that it won't need to be tweaked some to keep thing as close to 1:1 as possible. Adding seeghp mod allows players to see the HP of fellow guildmembers if the server chooses to allow the command to normal players. This is more off the topic, but it is a very nice addition that people will like.1 point
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As far I know, empty menu are not send to the client, so no hack possible here. I never have this problem on eA. Maybe you didn't do it in the good way.Well even if the topic is resolved (enough examples I think lol), gimme a try. The script is not tested, but it's the same way than other scripters here : prontera,100,100,4 script item_menu 100,{ do { set .@choice, select(.menu$[.@page]) - 1; if ( .@choice && .@choice <= .page_size ) break; set .@page, .@page + (!!.@choice) * 2 - 1; } while( 1 ); set .@index, .@page * .page_size + .@choice - 1; dispbottom .item_name$[.@index]; close; OnInit: set .page_size, 5; setarray .item_id, 4001, 4002, 4003, 4004, 4005, 4006, 4007, 4008, 4009; set .@size, getarraysize(.item_id); while ( .@i<.@size ) { set .@offset, .@i/.page_size; set .item_name$[.@i], getitemname( .item_id[.@i] ); if ( .@i && !(.@i % .page_size ) ) set .menu$[.@offset], "Previous"; set .menu$[.@offset], .menu$[.@offset] + ":" + .item_name$[.@i]; set .@i, .@i + 1; if ( .@i<.@size && !(.@i % .page_size ) ) set .menu$[.@offset], .menu$[.@offset] + ":Next"; } }1 point
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erm...just another addon suggestion for this.. ... if this @cleanmap / @cleanarea is approved... can add this for Script Command too ? so that a npc can perform cleanmap / cleanarea in specific map / location / area ?? currently we have makeitem to create item on floor...why not add a cleanmap / cleanarea Example cleanmap "mapname"; cleanarea "mapname",x1,y1,x2,y2;1 point
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query_sql("SELECT account_id FROM ragnarok1.login WHERE userid='"+escape_sql(.@userid$)+"'", .@account_id) > 0)1 point
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I like Brian's original post. If we had it set out as an NPC script then there's no difference, then if users don't want it they can comment out the npc: npc/motd.txt line. This may give users who are not quite so confident a little push in the right direction for modifying their MOTD instead of leaving it default or removing it completely.1 point
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// .....callfunc( "RefineFunc",<itemID>,<Amount>,<BitMasks>,<MinRefine>,<MaxRefine>,<CheckEquip>,<RefineMode>,<Percent> ); // 6. CheckEquip -> Check Equipments is Refineable or not. [ 0 = Disable / 1 = Enable ] set to 0 to disable checking for the equipments can be refine or cant be refine1 point
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Merged my topic into Malu's As per our IRC discussion, I'm setting up this thread for a starting point in terms of discussion for RENEWAL ATK. As pointed out by lighta, atk would have to be split into watk (Weapon ATK), eatk (Equipment ATK), and satk (Status ATK). This is required to calculate the damage calculations in renewal [stak+eatk*bonus_eatk+watk*bonus_watk+matk right now it's statk+(wtak+eatk)*bonus+matk] This would be a massive addition/change to battle.c. Lighta recommended a seperate branch/test server. This fix would also ideally remedy the issues with RENEWAL EDP. As of Renewal, EDP no longer calculates final damage by 400%. Per Flaid, "EDP level 5 will multiply your weapon atk by 5 times, and your equipment atk by 4 times." That list is a very broad summary of everything we discussed. I ask that everyone keeps this thread on the subject up for discussion. Discuss away!1 point
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Couldn't we change it so if the MOTD is blank it just wouldn't show. That way if a user requires a more advanced MOTD they can disable the existing implementation still add their own thing using OnPCLoginEvent. Having a script reference directly hardcoded into source feels very weird for me.1 point
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If the addon is on the right directory/path, try to rename the folder of your theme to default and edit as well your application.php and change the old theme name to default. I have experienced that kind of error as well and this is the simplest solution I have found so far.1 point