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Showing content with the highest reputation on 11/11/12 in Posts

  1. Hi everybody. This is my first and maybe only post here. This instance caught my attention and made me want to play it really bad but the only version release had the official korean text. So, after some hours of hard work and google translate (no, the translation I did isn't bad at all. Completely understandable since I read the manhwa and know some korean too). So, I'm releasing the translated script of Old Glast Heim Memorial Dungeon done by Ziu. Hope you like it and I expect to see it working soon so I can play it too! Instance Translation.txt
    2 points
  2. Warps added via @addwarp can be unloaded with @unloadnpc if you make note of the user-un-friendly warp name it gives you when you use @addwarp. Or if you have the right-click GM menu, you can right-click, kill the warp. 1. If we add a <name> option, I suggest add it at the end of the parameters and make it an optional param. Current format (that everyone is used to) is: Params: <map name> <x coord> <y coord> PS: code would also have to check if unique NPC name already exists because the warp added by @addwarp is a new npc object. 2. I vote no. Users who want this behavior can add the alias to trunk/conf/atcommand_athena.conf unloadnpc: ["removewarp"]
    2 points
  3. This is designed for the incompetent. The same information can be found in my nfo file. If you wish to keep a little pice of me with you. You can download it off of my public cloud. Spread me around like a cancer! Pour some sugar on me~ P.S. This will be updated, improved regularly. If I miss something please get in touch with me. Keep it up everyone, let's work together! ^_^V SVN rAthena GIT~ https://github.com/rathena/rathena SVN Downloader TortoiseSVN ~ http://tortoisesvn.net/downloads.html Codeplex ~ http://downloadsvn.codeplex.com/ SmartSVN ~ http://www.syntevo.c...n/download.html KRO Installer Miruku ~ http://miruku.rathena.org/ RateMyServer ~ http://ratemyserver....wnload_kROLinks RSU ~ http://nn.nachtwolke.com/dev/rsu/ Clients & Diff Patchers k3dT 2013 Clients - http://k3dt.eu/Ragexe/unpacked/ Weetools Clients ~ https://subversion.a...etools/clients/ Supportmii Clients ~ http://supportmii.com/ro1/Clients/ Earthlingz CleintSide ~ http://www.assembla....bversion/nodes/ ShinsDiffPatcher ~ https://subversion.a...insDiffPatcher/ rAthena's Online Diff Patcher ~ http://rathena.org/t...iff_patcher.php LUA/LUB & Data LUA/Data ~ http://svn6.assembla...svn/ClientSide/ LUB ~ http://code.google.c.../downloads/list Packet_dbs & Packet_lengths Packets ~ http://svn6.assembla...ntSide/Packets/ actRO, Browedit, GRF, Sprite, Client Tools Ratemyserver Tools ~ http://ratemyserver....e=download_tool Supportmii Tools ~ http://supportmii.com/ro1/tools/ Browedit ~ http://browedit.exca...com/?a=download Shins Programs WeeMapCache ~ https://subversion.a...nk/WeeMapCache/ WeeThumbnail ~ https://subversion.a...k/WeeThumbnail/ rAthena's Tools rA's Login Background Screen Generator ~ http://rathena.org/t...gin_background/ Game Server Patchers Thor ~ http://thor.aeomin.net/ Triad ~ http://www.nitroconc...d/index_eng.php Control Panels FluxCP ~ https://github.com/c.../fluxcp-renewal CeresCP ~ http://sourceforge.n.../cerescp/files/ Guides & Info Judas Bible ~ http://supportmii.co.../JudasBible.pdf rAthena Wiki ~ http://rathena.org/wiki/ Misc Helpful Links eAthena Board ~ http://eathena.ws/forum/ RMS Sprite Bible ~ http://ratemyserver....riot_bible_main Web Host Talk ~ http://www.webhostingtalk.com/ Codes / Scripts Paste Sites kPaste ~ http://rathena.kpaste.net/ uPaste ~ http://upaste.me Pastebin ~ http://pastebin.com/ Security / Client Protection Harmony ~ https://harmonize.it/ Setup.exe BlueGhost Setup.exe ~ http://rathena.org/b...up/#entry144124 OpenSetup ~ http://www.mediafire...abj2jau2wxbvoiu
    1 point
  4. RO Open Setup About Clone of the default game setup application, shipped with every RagnarokOnline installation. It works on every 32-bit Microsoft* Windows* platform. Source is available for customizations. Known Issues None. Translations English - 100% (primary) French - 100% (Valioukha) German - 100% (Xalion) Brazilian Portuguese - 100% (EvilPuncker) Czech - 100% Japanese - 100% (Mintmoon) Russian - 100% (Jarek) Simplified Chinese - 100% (tinpont) Spanish - 100% (jaBote) Thai - 100% (iSuzutsuki) Traditional Chinese - 100% (Angelmelody) translate OpenSetup into your language Q & A Why does the client not use the Lua settings? Use latest OpenSetup version. If that's already the case, use newer client. Why does OpenSetup not let me to save without Administrator? A few settings are still written to a location in the registry, that needs Administrator rights. I have have issues with OpenSetup, is there something I should add to my report? When you experience the issue, press Shift+Esc inside the OpenSetup window until it closes and provide the generated log file (exename.log) along with your report. Download & Website http://ai4rei.net/p/opensetup License This work is licensed under a Creative Commons Attribution-Noncommercial 3.0 Unported License.
    1 point
  5. Script: Heroes Trails Part-I (Sara's Memories Instance) Ver: 1.1 Idioma: Coreano (Official Korean Text) Scripter: Ziu Prerequisite: Pursuing Ryan Moore quest and level 100 or more. Lo pongo en la sección de español porque no existe sección de scripts en coreano. Los textos son los oficiales del servidor baphomet kRO. Solo teneis que traducirlos y añadirlos al script quién quiera. Si encontrais errores reportarmelos para poder corregirlos. Por favor leer los comentarios adiciones en el script Please Check the Additional Comments in the script. DOWNLOAD
    1 point
  6. BrowEdit Tutorial Videos Here is a list of free tutorial videos I made about a year ago that gives BrowEdit users a good grasp on using the BrowEdit Mapping Program. The tutorial videos teaches young BrowEdit users from the ground up of how to install BrowEdit, get familar with the interface and functions and finally actually producing a fully functional map you can integrate in a ragnarok server. I plan on expanding this list to cover a broader range of topics. Browedit Tutorial #1 - Getting Started Video Information: Downloading and setting up BrowEdit. Configuring BrowEdit to be usable & providing recommendations on BrowEdit revisions. - Browedit Tutorial #2 - Basics of Designing Video Information: Understanding the user inferface of BrowEdit & editing functions. Teaches navigational controls and introduces how to properly setup a map for editing. Part 1 - Part 2 - Part 3 - Browedit Tutorial #3 - Intermediate Level Terrain Editing Video Information: Teaches how to apply textures, build walls, making slopes and environmental terrain changes, and controlling water levels. Part 1 - Part 2 - Browedit Tutorial #4 - Intermediate Level Light Editing Video Information: Introduces how to implement lights to brighten and colorize a map. Gives recommended RGB combinations and lighti strength parameter settings in giving ideal light and shadow outputs. Part 1 - Part 2 - Browedit Tutorial #5 - Adding Effects Video Information: How to add effects to a map to fit the needs of the environment. Examples can be torches, flying bats, magic circles etc.. - Browedit Tutorial #6 - Adding Sounds Video Information: How to add ambient sounds to your map. This includes noises you hear in niflheim, prontera, geffen etc.. - Browedit Tutorial #7 - Making a Sky Map Video Information: Ever wanted to make a sky map? Well this tutorial will show you how to make a floating blue sky based map with cloud formations. - Browedit Tutorial #8 - Adding Custom Textures to BrowEdit Video Information: How to add your own custom textures to BrowEdit and using them in your custom map. - Browedit Tutorial #9 - Adding Custom BGM Music to a Map Video Information: How to add your own personal background music to a map as well as making sure the BGM file is compatible with the client. - Browedit Tutorial #10 - Adding a Custom Map to a Server Video Information: How to add your own personal map to a eAthena test server so you can test your own maps. - Browedit Tutorial #11 - Adding a Duplicate Model that Utilizes Custom Textures Video Information: Ever wanted to use a model in a map that doesn't come into conflict with another model. Perhaps for the sake of the maps theme? - Browedit Tutorial #12 - Quick Tips/Tricks & Useful Hotkey Info Video Information: Creating a new map can take a while. This tutorial will cover useful tips/tricks to reduce the development time of your map as well as avoiding long processes to complete a task. - Browedit Tutorial #13 - New Lightmaps Tutorial Video Information: This tutorial is a revamp of the previous lightmaps video tutorial. This particular tutorial is a more concise and easier to learn version of how to create lightmaps with ease in the areas of shadows/sun/colors/global lighting and light fixes. - Browedit Tutorial #14 - Making Slopes Video Information: This is a quick tutorial that explains how to create sloped terrain primarily based on ramps that can lead up to raised areas. It also shows how to make slopes on the edge of a map. - Browedit Tutorial #15 - Making Map Minimaps Video Information: Want to make a minimap that matches your coordinates perfectly whether it be a minimap with color or black/white gradient? Well this tutorial will cover just that! - Browedit Tutorial #16 - GAT Editing Video Information: Explains the main kinds of gats, how to place them, slope them, and what applications they are used in. - Browedit Tutorial #17 - 3ds Max Modeling [Acquiring Models] Video Information: A quick video covering several different sites you can get models for free that are supported by 3ds Max. - Browedit Tutorial #18 - 3ds Max Modeling [importing/Apply Textures to Model] Video Information: Using 3ds Max, you will be able to import models supported by 3ds Max, apply textures to them, and UV Unwrap the model to have it ready for RO. - Browedit Tutorial #19 - 3ds Max Modeling [Polygon Limit & Splitting Models] Video Information: RO has limits to how many polygons it can draw per model. This tutorial will explain what those limits are and how to split a model into parts. - Browedit Tutorial #20 - Exporting & Importing Lightmap Shadows for Editing Video Information: How to remove or add specific shadows on a map without having to redo all of the lightmaps through means of exporting & editing the shadow png file directly. - Browedit Tutorial #21 - Cleaning Up Shadows Along Walls & Ground Video Information: Didn't like the shadow drop across the edge of a map or lifted platform/wall? - Browedit Tutorial #22 - How to Create Transparent Objects Video Information: How to provide transparency in a model by means of TGA support. - NOTE: If you wish to see a certain topic covered in a future tutorial video, please make a request by leaving a comment in this thread!
    1 point
  7. Lalala~ i haved to remake all the f*cki*g skin.. but it's complete *-* (almost 94% actual textures) Credits to Dastgir user for starting the translation of them. My skin; english version (booking of 2012-03-07 is incomplete in the english version.) Link: skinre.rar My skin; spanish complete version. (or almost?) SVN: Link Reply to the post or give me an , that is my reason for being here. xD
    1 point
  8. I agree it should be optional, however if the name is already in use I think the command should fail instead -- you may not want to create a warp with a random name.
    1 point
  9. http://rathena.org/board/topic/66279-pvp-woe-gvg-instanced-pvp/page__hl__instance in theory it is possible, but nobody has ever do party vs party in an instance script imo
    1 point
  10. I hope you post your solutions and answers as well for other people. Just in case they encounter the same problems. ;p
    1 point
  11. Here, I translated it to Korean (I didn't used Google Translator here ) // list-boxes TEXT_NUMSAMPLETYPE_48CHANNEL, "48 채널" TEXT_NUMSAMPLETYPE_32CHANNEL, "32 채널" TEXT_NUMSAMPLETYPE_16CHANNEL, "16 채널" TEXT_SOUNDMODE_NOSOUND, "소리없는" TEXT_SOUNDMODE_2DSOUND, "2D 사운드를 사용" TEXT_SOUNDMODE_3DSOUND, "3D 사운드를 사용" TEXT_SPEAKERTYPE_2SPEAKER, "2 SPEAKER" TEXT_SPEAKERTYPE_HEADPHONE, "헤드폰" TEXT_SPEAKERTYPE_SURROUND, "둘러 싸다" //Or it can be written as 에워 싸다 TEXT_SPEAKERTYPE_4SPEAKER, "4 SPEAKER" TEXT_DIGITALRATETYPE_22K, "22k" TEXT_DIGITALRATETYPE_11K, "11k" TEXT_DIGITALRATETYPE_8K, "8k" TEXT_DIGITALBITSTYPE_16BIT, "16 bit" TEXT_DIGITALBITSTYPE_8BIT, "8 bit" // tabs TEXT_TAB_GRAPHICS, "그래픽" TEXT_TAB_SOUNDS, "소리" TEXT_TAB_SETTINGS, "설정" TEXT_TAB_ABOUT, "약" I am not sure if you need Korean translation though.
    1 point
  12. increase the value to higher.... or OnPCDieEvent: sleep2 1;
    1 point
  13. Maybe posting the script that is causing that error will help way a lot. Probably you are triggering that event somewhere else with another OnPCDieEvent, doubling the call. But it's just a guess, can't saying anything official before seeing the script.
    1 point
  14. ur script doesnt have any script command to summon monster... if you want to add monster spawn..... refer these.. Permanent_Monster_Spawn monster
    1 point
  15. here i think this will helps you in your client side HERE
    1 point
  16. 30000 and up for viewing id use 900-2000 or its depends on how you diff your client for viewing item and for yoyr viewing id that i mention 900-2000 its still depends on how many customs. if you use a clean version of data folder it will start in 873 so which mean you can go for 900-2000 Clean Data
    1 point
  17. since i am not as godly as Annie ..... so.....i just follow your description and write a simple 1.... http://pastebin.com/raw.php?i=ksBQMPyy Edit : erm.. please change all @Poring_Points into #Poring_Points i forget to change that after i test it in test server....
    1 point
  18. Пробуй по такому примеру распределить ID персонажей в массивы: .@k = 0; for(.@i=0; .@i< getarraysize($@mapusersid); .@i+=2) { $@sns_group1[.@k] = $@mapusersid[.@i]; $@sns_group2[.@k] = $@mapusersid[.@i+1]; .@k++; } Только этим не отделаешься и скриптик придётся подредактировать. EDIT: Как то так... function script nashest36 { mapusersid("pvp_n_1-5"); leaveparty($@mapusersid[0],getarraysize($@mapusersid)); .@k = 0; for(.@i=0; .@i<getarraysize($@mapusersid); .@i+=2) { $@sns_group1[.@k] = $@mapusersid[.@i]; $@sns_group2[.@k] = $@mapusersid[.@i+1]; .@k++; } sleep 2000; set $@random,rand(1,100); createparty("Blue "+$@random,$@sns_group1); set $@sns_pt1,getarraysize($@sns_group1); createparty("Red "+$@random,$@sns_group2); set $@sns_pt2,getarraysize($@sns_group2); sleep 2000; if (getmapusers("pvp_n_1-5")>3) { inviteparty($@sns_group1[0],getarraysize($@sns_group1); inviteparty($@sns_group2[0],getarraysize($@sns_group2); } for (.@i=0; .@i < getarraysize($@sns_group1); .@i++) { warpchar "pvp_n_1-5",66,100,$@sns_group1[.i]; warpchar "pvp_n_1-5",136,100,$@sns_group2[.i]; } pvpon "pvp_n_1-5"; } pvp_n_1-5,99,103,5 script Stenka_test 800,{ callfunc "nashest36"; close; } Исходников команд inviteparty и createparty у меня нет, поэтому правил интуитивно.
    1 point
  19. Hmm.. I realize the benefit of a Diff file, it's very easy to apply the patch, but the major downside for me is, I don't know how to create a diff file and if I want to change the client then I have to wait for a next version diff to be released by Diff maker, such as ai4rei.. And some people may want to customize their language into their natives too Location: Press Esc --> Video Configuration Korean: ÀüÀå Hex: C0FCC0E5 (near 4E6F4374726C00006974656D00000000736B696C6C) Suggestion: More [4D6F7265] Location: Press Esc --> Sound Configuration Korean: ÆÄƼ¿ø ã±â ¾Ë¶÷ Hex: N/A (msgstringtable) Suggestion: Use 3D Effect (?) Inventory Window: Location: Press Alt+E Korean: Àåºñ Hex: N/A (msgstringtable) Suggestion: Equip Korean: °³ÀÎ Hex: N/A (msgstringtable) Suggestion: Fav Korean: ¾ÆÀÌÅÛ ¹ö¸®±â Àá±Ý Hex: N/A (msgstringtable) Suggestion: Item Lock Party Window: Location: Press Alt+Z Korean: ÆÄƼ°á¼º Hex: N/A (msgstringtable) Suggestion: Create Party Location: Press Alt+Z --> Create Party Korean: ÆÄƼ À̸§ µî·Ï Hex: N/A (msgstringtable) Suggestion: Party Name Location: Party Window Korean: ÆÄƼÃÊ´ë Hex: N/A (msgstringtable) Suggestion: Add to Party Location: Party Window Korean: ÆÄƼŻÅð Hex: N/A (msgstringtable) Suggestion: Leave Party Location: Party Window --> Add to Party Korean: ÃÊ´ëÇÒ Ä³¸¯ÅÍ À̸§ Hex: N/A (msgstringtable) Suggestion: Type character's name Location: Party Window --> Add to Party --> Press OK without typing anything Korean: ij¸¯Å͸íÀ» ÀÔ·ÂÇÏ¼Å¾ß ÇÕ´Ï´Ù. Hex: N/A (msgstringtable) Suggestion: Please type the character's name you want to invite to this party. Location: Press Alt+Z --> Create Party --> Press OK without typing anything Korean: ÆÄƼÀ̸§À» ÀÔ·ÂÇÏ¼Å¾ß ÇÕ´Ï´Ù. Hex: N/A (msgstringtable) Suggestion: Please insert the name of your party.
    1 point
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