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Showing content with the highest reputation on 09/24/12 in Posts

  1. And after so much time with people asking for this... https://github.com/g...5b62953a9f167e8 Added WDGRemoveLoginAutoClose, prevent the client to close when the login is refused. Tested with 2012-04-10RagexeRE. Binaries: https://github.com/g...master/PreBuilt Source: https://github.com/g...dpplugins/tree/
    2 points
  2. Added: WDGExtendedNPCDialog Updated: WDGUseCustomAuraSprites Updated/fixed to support latest clients. Thx to @pnew. binary builds, sources http://rathena.org/board/topic/53421-weediffgen/page__st__120#entry136603
    2 points
  3. @Babylonian: I'm not sure about adding that as an official feature, but it's very easy to do. After the line: jobchange .@i; Add: switch(.@i){ case Job_Swordman: getitem 1108,1; getitem 2104,1; break; case Job_Mage: getitem 1605,1; getitem 2102,1; break; case Job_Archer: getitem 1708,1; getitem 12008,1; break; case Job_Acolyte: getitem 1504,1; getitem 2104,1; break; case Job_Merchant: getitem 1301,1; break; case Job_Thief: getitem 1211,1; getitem 2104,1; break; // etc. default: break; } @uDe: Any script with "eAthena" in the header works on eAthena; the rest don't. I've released eA-compatible scripts on the eAthena forums, though: http://eathena.ws/forum/forum/32-script-releases/
    1 point
  4. nice :-). I liked accel world too :-P
    1 point
  5. find the script that enable your @fakename upon login...and remove it.. otherwise... find the source mod that enable @fakename to remain the guild / party should be somewhere in source release section.
    1 point
  6. trunk/npc/custom/woe_controller.txt setarray .Reward[0],14001,1; // Reward for all members of conquering guilds, per castle: <ID>,<Count>{,...} (0 to disable)
    1 point
  7. you mean those script command ??? this ? trunk/doc/script_commands.txt
    1 point
  8. File Name: [small Map]Wonder Forest & Underwater Land File Submitter: lemara File Submitted: 23 Sep 2012 File Category: Maps & Textures Content Author: Lemara REQUIREMENTS 1. Splendide Model & Texture 2. Malangdo Model & Texture Click here to download this file
    1 point
  9. http://rathena.org/board/topic/66721-inds-handy-guild-commands-ea-ra-port/page__hl__guild http://rathena.org/board/topic/65688-leaveguild-breakguild-guildinvite/page__hl__guild
    1 point
  10. This weekend's emission... Updated WDGDisableMultipleWindows Added support for clients that do no longer have the disable code by themselves (I hope I'll never ever have to look at this plug-in again). binary builds, sources Other: thanks for reply!! and,I was really helped me a detailed explanation!! This is how I've tried   1, diff "Use Custom Aura Sprites"   2,"aurafloat.tga" and "auraring.bmp" put in effect folder (→stored grf)   3, set breakpoint "6990C7" and "6990D9" with olly   4, run (and login Lv99-Swordman)   5, not stop at breakpoint and displayed "ring_blue.tga" "pikapika2.bmp" yet...... then,I tried to fix in order to place both string reference. In my environment, Instead images doesnt appear even after diffing.... I'll try in a way that was taught! I have to admit, that you were right; I have got confused by dead code, my fault.
    1 point
  11. 2 ....what svn you are using ... cart issue should have fixed in these changeset r16297 r16298 r15179
    1 point
  12. 1 point
  13. Added: WDGEnable64kHairstyles binary builds, sources In advance, I don't know how WDGEnable127Hairstyles works and I did not bother to figure out, because the assembly has changed significantly anyway. So the following issues might or might not be the same as with the old plugin: IDs 0~12 do not correspond to the IDs defined in the client hair style table (that means, they are mixed up). While the diff allows for up to 4.29bil hair styles, some packet layouts limit the valid range to 0~65535. It might be possible to enable the full range (not that someone would need it anyway) with a few packet hacks on the server-side, though. If you specify a hair style that does not exist you get a bunch of errors, but instead of a crash, the character just turns up head-less.
    1 point
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