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  1. E - Script Collection Last Update : September 10, 2013 Refine Function SQL Mission Board Monster Marching Vendor Control Advanced Stylist Coin Exchanger Doppelganger Race Of The Day Limited Items Multi Currency Shop Random News GM Online List Link Broken E-Inquiry DotA Runes Flower Counting Game Class Restriction Chain Quest Build Manager Misc Scripts : Freebies Script Card Trader Gold Room [ Pick Gold ] Gold Room [ Guild Tax ] Map Restriction [ GM Based ] Daily Reward Monthly Reward Monster Spawner Monster Summoner with Last Summoned Display Players Stats & Equipments 3rd Job Item Giver Exchanger [ Cashpoint to Coins ] Exchanger [ Poring Coin - Zeny ] Exchanger [ Points to Tickets ] Exchanger [ Item to Item ] Exchanger [ Item to Item ] Exchanger [ Multi Item to 1 Item ] Party Match Auto Ban Over Stats Users Soul Link Buff Kill Players gain Cash Points Party Members All Get Items [ Snippet ] Message Board Stalker Class Skill Reproduce NPC Multiple Selection Quest [ Template ] In-Game Item Rewarder In-Game Points Rewarder Invasion Event Custom Item Rate Status Point Seller [ Snippet ] Anti Bot Security Script Anti Bot Script [ Code / Question ] Item Combo Restriction [ LHZ Card ] Drop Item Upon Death PVP Switcher + Announcer [ Guild Master ] Rotating Waitingroom Messages +10 Refiner [ Specific Items ] Random Rate Item Exchanger MVP Invasion Premium Users [ Boost Rates ] Display Cutin Image upon Login Custom Randomed Box Items Kick GM during WOE Custom Crafting NPC Restrict Same IP [ Certain Map ] Coloured Items Exchanger Guild Master Changer Party Team PK Match Gambling Game IRC Channel Crafting NPC Guild Storage Restriction Stage Game [ Version 4 ] Monster Wiki Event [ Version 3 ] Special Thank you for my Tutor : Notes : I am a bit lazy to write all those Script Descriptions, i do believe that all of you able to get how this script works. Anyway, i will still doing my best to write the Updated Changelog or informations about the script as detail as possible. All the Scripts above are uploaded to Pastebin . Abide the Following Rule : Scripts Error / Not Working , you have to Explain it in Details. ( Add in Images / Modified Scripts ) Do not SPAM / BUMP in my Topic. Do not ask for Support stuffs for other Scripts in this Topic. Link Down , then drop [ @Emistry ] a message. I Reserved the Right for NOT Answering your Posts if you did not abide my Topic's Rules. Keep This In Your Mind : All the Scripts i distribute here are NOT FOR COMMERCIAL USES . DO NOT remove my Credits if you are using part of the scripts to modify your own. DO NOT re-release the scripts in any form / way. If you ♥ these Scripts , Click on to Vote this Topic up. Or you may also click on at above the Topic
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  2. After a long time since the release of my flash based item editor here http://www.eathena.w...howtopic=234767, I'm back with new and improved one stop rAthena editor. Actually, this application was made way back early 2010 while updating my flash based editor. I pursue on developing this application during my free social life time but eventually it was put on hold. So now that I'm back and has some of my time rAthena, I will now continue to develop this web tool to somehow help newbies to create and customize their server's contents and materials. Ai Interactive Generator/Editor is a one stop server content editor where you can customize your server's items, monsters, pets, skills, etc. So what are the modules of this one stop rathena web application? ------------------------------------------------------------------------------------------------------------------------------------------------ What are their functions then? EDITORS - You may create a new customized data of your choice or duplicate/copy any existing public and/or default datas in our database. You may also set your data's privacy with these tool if you want it to be viewed/duplicated only by you or share it to anyone by giving them a permission to view/edit/duplicate. This tool may have the ability to import data( item_db.txt or item_db.sql ) for you to edit them online ( No database information needed ) As to what have planned, I intend to do multi-type editor interface for the Item Editor module. Like for example a Healing Item, only the required and needed fields will be visible to the user ( this is for newbies which they think all fields are required, well Attack isn't needed for a healing item ). But if you want, you may use the advanced form anytime you want. The output of each generated data will be either in text or sql format. MESSENGER / NOTIFICATION - This module let you and other users communicate in a private 1on1 discussion. You may also check for notifications in this are too. DOWNLOADS - simply downloads, everything related to rAthena and Ragnarok, mainly tools too. ADVERTISEMENT- No idea... server ads? BLOG - I will use this to announce news and updates. Users may also create their own blog and post their insights. ------------------------------------------------------------------------------------------------------------------------------------------------ Current pages I am working on. ITEM EDITOR Item List - http://aisnippets.x1...ditor/item/list Create - There are two types of editor in this function. http://aisnippets.x1...tor/item/create Simple or Compact Editor - You may use the simple editor where only necessary fields for specific item type will be shown Full Editor - Where all fields are shown. [*]View - The view page depends on the type of an item, all not important fields are not shown. http://aisnippets.x1...tor/item/view/5 [*]Edit - Just like the create function, you may use whether the simple/compact or the full editor http://aisnippets.x1...tor/item/edit/5 [*]Delete - There will be no delete function else there will be an inactive function ( for now ) [*]Duplicate- This function allows permitted users by the author to duplicate their items. [*]Generate - This function allows users to generate a single or batch datas. http://aisnippets.x1...r/item/generate This was planned to have a list view and a thumbnail view PROFILE Profile Feed - Just like facebook wall ^__^ http://aisnippets.x1.../profile/2/feed That's all what I can think off right now. If you have any suggestions, please do reply. Thank you for reading. Here's the link http://aisnippets.x10.mx Please be aware that this application is best viewed in Google Chrome, Mozilla Firefox for now... I'm still having issues in IE If somethings's not right with the view, please clear your browser's cache. Username: demo Password: demo PS: That is what was left before I stopped developing this apllication. There are no functions yet, I'm still coding it again. I just want to let you see what it will look like. I've updated the item database with the recent rathena sql files too. Regards,
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  3. I'm currently working on a custom client and wanted to share some screenshots about the progress. Some of you might wonder why there is again another project like this one with the same goal as the others, and why not just join the others to speed up development? In fact, I thought about this opportunity. However, I'm still learning to work with virtual reality and I want to learn as much as possible. And that's why this projects main goal is not to be finished as fast as possible. But still, it looks like I'm at good pace. I still don't have a "good" name for this project, even though there's a proto-name. One of the other goals of this project is to provide a stable client that runs on both, unix and windows systems. It is being developed in C/C++ and Ogre3D, takes advantage of multithreading where it is appropriate, uses atlas textures to reduce batch count and some other fancy algorithms to improve performance. Even though the complete terrain is being loaded instantly, it takes some milliseconds to finish the objects. That's why I'm currently working on further algorithms, allowing caching and paging of objects. I will release a working demo in the style of RagCam as soon as the new algorithms are finished and working. Here's a list of things that are implemented so far: GND (Terrain) Lightning Shadowmaps Colormaps (with reduced colors to match the original client) Vertex diffuse color Walls Smooth Normals RSM (Objects) Smooth Normals (with smooth groups) Animations Transparency Two Sided Triangle Faces (with correct normal vectors for both sides) RSW (World) Water (with texture and wave animation) Objects Ambient and diffuse lightning Performance is always a very important part for me. A lot of things are optimized as good as possible. This project will stay closed-source providing plug-in functionality in the future. Most of the information that has been used in this project has been discovered through reverse engineering of the original client. Rendering a map is almost completely done using the same and some improved approaches done by the original client itself. The main focus after this will be the visual improvement of the maps themself, like BumpMapping, Cel Shading support, etc. blah blah. When this is done also, I will focus on implementing network functionality and a GUI. I have started in november and worked effectively 5-6 weeks on this project. I had to stop at the end of december and started to work again two days ago. Enough talked, here are some screenshots using OpenGL as renderer (the results in DirectX are the same): Vertex color mapping: Each tile can have a diffuse color. This color, however, is not being applied to all four corners of a tile, but only to the bottom left vertex and all vertices that share the same coordinate. Textures have been disabled in this image to show that diffuse colors are being applied correctly. The border of a map is also being rendered correctly when vertex diffuse colors are applied. Shadowmaps: Some devs are still wondering why their shadowmaps look a bit weird. The reason is plain simple: A lightmap consists (most of the time) of 8x8 tiles, where only the 7x7 pixels in the center are used. Nothing new. However, the tiles are combined into a large texture. If texture filtering is being applied, then the borders of the different textures interpolate into each other, fatal for colormaps when they have different colors. This is called texture bleeding. Because of this, Gravity added a padding of 1 pixel to each tile (resulting in 8x8, instead of 7x7) and filled them with colors that still look nice when they are interpolated. The image below shows the correct display of shadowmaps. Colormaps: They are the same as shadowmaps, but use RGB colors instead. When applied to the terrain, they look smooth. If you look into a dungeon, you will notice that colormaps are not smooth at all. In fact, they look like the colors were reduced. This process is also called posterization. The best result are done with 16 levels. The idea is basically to use float colors, multiply them with the amount of levels, convert the result to an integer (and so dropping the decimal part) and divide the result by the amount of levels. Done. This image displays correct colormaps. Notice the borders of the lightning. Prontera indoor: Transparency: I've used BrowEdit to compare my results and found an issue that was the same as in my project. Some models had wrong depth writing. Using the correct order, it is possible to render objects regardless of their transparency. You can try to open BrowEdit and compare dicastes01 with this image. Instancing: A lot of objects in a map reference the same model, so it makes common sense to combine them for reducing the batch count. This image shows pretty could FPS, even though all objects of yuno are rendered. Instancing in prontera: I would also like to show animations, but am too lazy to upload a video. I am not generating MipMaps yet, since this will be part 2 of this project. As you can see from the screenshots, rendering itself is almost complete. Only some minor issues that have to be done. If you want to see a screenshot of a specific map, don't hesitate to ask. I will upload one. I let you guess which of the posted screenshots are made on linux and which on windows.
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  4. File Name: rss2news File Submitter: clydelion File Submitted: 06 Jul 2012 File Category: Web Resources Content Author: clydelion a.k.a. Rad/Skullcandy This addon for FluxCP enables the control panel to retrieve rss feeds. rss2news utilizes MagpieRSS to integrate FluxCP with IPB(and other forums that can generate RSS 2.0) and tinyscrollbar for neat display of news. Requirement: FluxCP RSS 2.0 The sample below retrieves news from a live rss feed. News Source : 'http://www.gmanetwork.com/news/rss/news' Screenshot: config: 'NewsUrl' => 'http://www.gmanetwork.com/news/rss/news', 'scrollbarbuttonsize' => '30', // WARNING! scrollbarbuttonsize must be less that scrollbarsize 'scrollbarsize' => '100', Reference: http://magpierss.sourceforge.net http://baijs.nl/tinyscrollbar/ For suggestions contact me via forums or messenger. yahooid: [email protected] To use, edit this... themes/default/main/index.php should look like.. <?php if (!defined('FLUX_ROOT')) exit; $this->redirect($this->url('news','index')); ?> Thank you for using this add-on.. rss2news by clydelion is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Click here to download this file
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  5. I think your server's mapcache is still running on the old izlude GATs (Determines walkable areas for players. Overrides any client side map changes). Try updating map_cache.dat using WeeMapCache. 1. Get the New Izlude Map files (http://rathena.org/b...144-new-izlude/) - You just need the .GAT file 2. Get WeeMapCache (http://rathena.org/b...24-weemapcache/) 3. Using WeeMapCache open "map_cache.dat" located in the db directory of your server. 4. Click "File" and then browse for the .GAT file of the map "izlude" that you downloaded. 5. Overwrite the existing entry and click save! 6. Close WeeMapCache and restart your server.
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  6. Update your SVN, the NPC locations were updated recently.
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  7. Yes, it can be used in other websites, as well as other RO control panels. That can be done c/o MagpieRSS :] Yes if you can control the rss generated by your website OR if you know string manipulation in php. substr("string to be manipulated", 0, 80); where 80 is the number of characters to be shown.. Yes, below is an example to show only the Title + date <?php foreach($rss->items as $item):?> <h4><?php echo $item['title'] ?> <?php if(isset($item['pubdate'])): ?> <small>on <?php $item['pubdate'] = date ('l, F dS, Y', strtotime ($item['pubdate'])); echo $item['pubdate'];?></small> <?php endif; ?> </h4> <hr/> <?php endforeach; ?> another example where you can click the title to direct you to the thread. <?php foreach($rss->items as $item):?> <h4><a class="news_link" href="<?php echo $item['link'] ?>" target="_blank"><?php echo $item['title'] ?></a> <?php if(isset($item['pubdate'])): ?> <small>on <?php $item['pubdate'] = date ('l, F dS, Y', strtotime ($item['pubdate'])); echo $item['pubdate'];?></small> <?php endif; ?> </h4> <hr/> <?php endforeach; ?>
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  8. Function clif_displaymessagecolor duplicated.
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  9. get off this thread you bulbasaur.
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  10. It is improper to post in all caps. Across the internet, all caps may be interpreted as a shout to everyone who can read it. Please observe proper netiquette. Para sa kwestyon mo.buksan mo ang conf/skill.conf at hanapin mo to // Allow use of ES-type magic on players? allow_es_magic_player: no gawin mo lang yes
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  11. Hindi kasi gumagana sa players yan eh. Kaya nga basahin mo yung skill description eh. Talaga naman. Kung gusto mong gumana sa players yan check mo lang sa skill.conf.
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  12. Could you give us more Information?What is that error you get? Show us your accessoryid.lua and accname.lua also show us a Screenshot of that error.
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  13. Or just don't trust anyone. This is a support forum, if you don't know or if you don't understand something just ask here. :/ I'm sure plenty of people are willing to help, for free. I had to copy/paste stuff from eAthena to bring back the mobs from a few maps and bring the original mob stats. I don't think there's an easier way to do it.
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  14. But they do care! About...Money! Das bout it :|
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