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Showing content with the highest reputation on 06/01/12 in Posts
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r16203 I'd like to inform you that i've removed to old Plugin-system. It was no longer maintained It was not version safe (noone has taken care about it when changing internals.) It was not really used by anyone It does not provide api's to "extend" everything you probably need (for example adding skills ..) so you'd have to change the subcomponents code in any case to allow that, that makes this Plugin system really useless We're discussing a newer Plugin interface in the future, and maybe there'll be a more usable Solution soon Florian P.S. If the removal will cause you any big trouble, please dont hesitate to contact me via PM.7 points
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E - Script Collection Last Update : September 10, 2013 Refine Function SQL Mission Board Monster Marching Vendor Control Advanced Stylist Coin Exchanger Doppelganger Race Of The Day Limited Items Multi Currency Shop Random News GM Online List Link Broken E-Inquiry DotA Runes Flower Counting Game Class Restriction Chain Quest Build Manager Misc Scripts : Freebies Script Card Trader Gold Room [ Pick Gold ] Gold Room [ Guild Tax ] Map Restriction [ GM Based ] Daily Reward Monthly Reward Monster Spawner Monster Summoner with Last Summoned Display Players Stats & Equipments 3rd Job Item Giver Exchanger [ Cashpoint to Coins ] Exchanger [ Poring Coin - Zeny ] Exchanger [ Points to Tickets ] Exchanger [ Item to Item ] Exchanger [ Item to Item ] Exchanger [ Multi Item to 1 Item ] Party Match Auto Ban Over Stats Users Soul Link Buff Kill Players gain Cash Points Party Members All Get Items [ Snippet ] Message Board Stalker Class Skill Reproduce NPC Multiple Selection Quest [ Template ] In-Game Item Rewarder In-Game Points Rewarder Invasion Event Custom Item Rate Status Point Seller [ Snippet ] Anti Bot Security Script Anti Bot Script [ Code / Question ] Item Combo Restriction [ LHZ Card ] Drop Item Upon Death PVP Switcher + Announcer [ Guild Master ] Rotating Waitingroom Messages +10 Refiner [ Specific Items ] Random Rate Item Exchanger MVP Invasion Premium Users [ Boost Rates ] Display Cutin Image upon Login Custom Randomed Box Items Kick GM during WOE Custom Crafting NPC Restrict Same IP [ Certain Map ] Coloured Items Exchanger Guild Master Changer Party Team PK Match Gambling Game IRC Channel Crafting NPC Guild Storage Restriction Stage Game [ Version 4 ] Monster Wiki Event [ Version 3 ] Special Thank you for my Tutor : Notes : I am a bit lazy to write all those Script Descriptions, i do believe that all of you able to get how this script works. Anyway, i will still doing my best to write the Updated Changelog or informations about the script as detail as possible. All the Scripts above are uploaded to Pastebin . Abide the Following Rule : Scripts Error / Not Working , you have to Explain it in Details. ( Add in Images / Modified Scripts ) Do not SPAM / BUMP in my Topic. Do not ask for Support stuffs for other Scripts in this Topic. Link Down , then drop [ @Emistry ] a message. I Reserved the Right for NOT Answering your Posts if you did not abide my Topic's Rules. Keep This In Your Mind : All the Scripts i distribute here are NOT FOR COMMERCIAL USES . DO NOT remove my Credits if you are using part of the scripts to modify your own. DO NOT re-release the scripts in any form / way. If you ♥ these Scripts , Click on to Vote this Topic up. Or you may also click on at above the Topic1 point
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Shin's Diff Patcher Info: Supports all Windows 32 bit versions (Windows XP SP2 and higher) and probably all 64 bit versions. Features: Plug-in based Uses list view instead of two seperate list boxes for easier selection Shortcuts to simplify your work Resizable window Inline diff descriptions (as long as the plug-in supports it) Auto-save and load of diffs Includes PlainDiffPlugin which provides support for *.diff files Allows items to be sorted either by type, group or diff name Prevents diff collision when selecting diffs that reference the same group CRC file check Data missmatch check Downloads: ShinsDiffPatcher SVN (Version 1.1.3b; 198kb) WeeDiffPlain Plugin Src SVN (Version 1.0; 11kb) Quick Usage 1. Select patch engine. 2. Select client exe. 3. Select diff file (if plug-in needs it). 4. Select output exe. 5. Click on "Patch It!" 6. Done. All patches that you have selected are automatically saved and will be restored the next time you select a diff file. You can also use the following shortcuts: - Ctrl + A = Select all diffs (only one item from each group if any) - Ctrl + D = Deselect all selected diffs - Ctrl + C = Copy all selected diffs into Clipboard Notes: You may think "What? Another patcher? Man..". Yes, another one. I'm not quite satisfied with the currently available diff patchers because they either lack of features or just don't provide the freedom I would like to have. I think I have chosen this name for the patcher because it's kinda convention to use his own name in the title bar (even though the initial name is WeeDiffPatcher). This is just an alpha release since there are some optimizations I would like to complete before I release a final version. I've included the source code for the DiffPlainPlugin to show you how you can implement your own plug-ins in order to get them working with my patcher. I would still like someone else to implement a proper plain diff plug-in because I haven't focused to optimize it to it's best (even though I have removed all possible memory leaks) since I developed this patcher for another plug-in based solution. If you have any suggestions or features that your plug-in needs in the future, don't hesitate to ask.1 point
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Ragnarok Online Login Screen Generator (ROLSG) Helps you to cut your private server custom login screen with just a click you dont need any photo edditing software to cut it just click and magically your custom login screen is cut by 12 parts that are needed without errors and you dont need to rename it becuase it rename it self after you generate it and it help the people who is new here this is EASY, CONVINIENT and FREE to use How to use : Just load your custom login screen with a size of [1024x768] then Click Convert It will automatically cut into 12 parts NOTE : I created a folder so that after you convert or generate it will not hard to find P.S. since i request here alot i just want to contribute what i use for myself if the file is corrupted or something let me now i will make some mirrors Credits to : Wiskovisky and to ME for the release i dont know if someone release this here try to help ROLSG.rar1 point
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Okay over the years this has driven me absolutely crazy like a thorn in my head when working with a new server build and I am sure others encounter this on a daily basis. So the idea comes from the import folder importing into the configuration folder. What I am suggesting is importing the rAthena version number that a script was last edited in so that when you open say; server_side/npc/custom/quests/sunglasses.txt This script's current version is "1.7" however where did it come from & when was it last updated? Answer: r16169 SVN //===== rAthena Script ======================================= //= Quest For Slotted Sunglasses //===== By: ================================================== //= amichan //===== Current Version: ===================================== //= 1.7 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= Quest to get Slotted Sunglasses //===== Additional Comments: ================================= //= quest will reset it self after 1 pair of Slotted Sunglasses is made. //= //= 1.0 by Aegis 1.1 by aichan 1.2 by x[tsk] 1.3 by Darkchild //= 1.5 Fixed Exploit [Lupus] //= 1.6 Fixed Exploit [KarLaeda] //= 1.7 Relocated 'Maseph' to moc_fild07. [Kisuka] //============================================================ //===== Current Version: ===================================== //= 1.7 < import r16169 SVN > Here. What I would like to see is anytime there is an update to an existing script even if it is simply a typographical error commit that the rAthena Version is imported into the header of the script. Ironic that the script I choose has a typographical error in its header, so lets say we change it //= quest will reset it self after 1 pair of Slotted Sunglasses is made. //= quest will reset it its self after 1 pair of Slotted Sunglasses is made. (Either) //= quest will reset it itself after 1 pair of Slotted Sunglasses is made. (Or) So while the version of the script may not change, the revision it is under does change so it would be; //===== Current Version: ===================================== //= 1.7 < import r16170 SVN > Here. After it is corrected and commited to the SVN the revision would be imported into the script itself. I think if this suggestion were to be implemented I would have more hair XD and on a serious note this would help us as a community to see what has and has not been looked through fixed and edited without having to scour endless changelogs and commit changes to ensure nothing has changed when working with new builds etc. I am interested to hear any and all thoughts about this suggestion you might have? How has this 'issue' effected you if at all?1 point
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Briefing & Concept Hi. It has been a long time since I posted something here. Don't take me wrong I'm allways mapping every day; and now better than ever...! I have tons of great work to show you all for this month, the bad part is that it came all among at the same time, thats why I have been, really busy these days. Anyway I thought that it was a good idea to show this one, as a recent work, so as to be not that innactive around the board. This is a request under the cathegory of: "Main Town Editions" of my services. I don't remember exactly which was the last prontera edition I posted here, but I'm glad that I'm back into this cathegory to show you something. About the map: The idea of this map is, a Prontera Ruins. I know, maybe you have seen a prontera edition of this style before. I remember one or two. My idea with this prontera was, to make a ruined prontera, but with real -prontera ruins models- I mean, my intention was, to make the feeling that you are really visiting a destroyed prontera, that was destroyed recently. You will notice a lot of texturized prontera models, to make them look like destroyed models. Yeah I used a lot of magenta transparency to make Ruined holes on the roofs, walls, PS brushes with scratchs styles etc. Also, I added a lot of custom sounds (burning flames custom sound effect, crows sound effect...) Also I added visual effects as: Ashes (to increase the feeling of a burned or destroyed desolated area), earthquake effect, and burning flames. Please, check the video in HD to see how the effects looks on the map. I'm afraid that the quality is not that good to show how nice the ashes blowing effect looks as how they look in real game, but you can Maximize the Images here And you will notice the effect for sure Video of This map Watch it in HD 720p! Again, please watch it, SS dont show all the effects I added! Prontera Edition, tried to keep the basic walkways all among the map Map in daymode, but with a lot of dark tones Added fog in this one. Black fog when you zoom out the camera, gives a really destroyed area feeling Custom models from scratch (just a little, those pikes barricades), custom sound effects that I explained before... etc Previews Now the previews. Images are in High Quality, if you can, it will be really better if you maximize the images than watching it from the thumbnail on the post here. To appreciate detailes etc. Prontera South Entrance Please Hit the Image link to Maximize to appreciate better the Ashes details so as other details I added, thank you! Center Area, Back View Please Hit the Image link to Maximize to appreciate better the Ashes details so as other details I added, thank you! Prontera Ruined Model, ex 1 Please Hit the Image link to Maximize to appreciate better the Ashes details so as other details I added, thank you! Prontera Ruined Model, ex 2 Please Hit the Image link to Maximize to appreciate better the Ashes details so as other details I added, thank you! Prontera Ruined Model, ex 3 Please Hit the Image link to Maximize to appreciate better the Ashes details so as other details I added, thank you! Prontera Ruined Model, ex 4 Please Hit the Image link to Maximize to appreciate better the Ashes details so as other details I added, thank you! North Passage, I added Some crows, to increase the desolated style Please Hit the Image link to Maximize to appreciate better the Ashes details so as other details I added, thank you! North Plaza View Please Hit the Image link to Maximize to appreciate better the Ashes details so as other details I added, thank you! East Passage Please Hit the Image link to Maximize to appreciate better the Ashes details so as other details I added, thank you! Castle View Please Hit the Image link to Maximize to appreciate better the Ashes details so as other details I added, thank you! Church View Please Hit the Image link to Maximize to appreciate better the Ashes details so as other details I added, thank you! Fog Effect + Zoom out with dark sky Ok the last one is more like an... idea I had. I thought that it would be nice to add that one into this map. But I dont like that much the lacking opacity of that fog effect (practical reasons, I mean the users will not see nothing lol), thats why I didn't added it by default on the map. But on the other hand I really love how the fog effect matches the dark sky effect, I really like that. So, anyway... thats why I posted -here- some ideas about the transparency, but I didn't had luck -thanks Keyworld in advance for the idea, but I didn't had time to do that. Anyway, it is my customer decition to add it or not, or maybe he will add a timer script, to add that effect on certains hours? dunno. If you want maybe you can give me your opinions about this That is all. If you really like this prontera edition, well, maybe you can comment about it, or ... maybe you have ideas to make it look better? if so... Please comment! I remember some maps before that all of you commented and did some changes to look it better, so, really, ideas are allways welcome. Thanks in advance, and see you soon on the next map. Map that in fact, will be my first one to include some new things I have learned recently1 point
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kRO aspd formula basically I'm finish with this now rA community I need more information on skills currently here is the list of skills that needs information here are some skills I confirmed but still need to check passive skills by percentage(not included in the formula but computed at the last or total) kRO ASPD Calculator : http://bit.ly/N6RGZ71 point
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Summary As of r15982, variables used within scripts can be directly assigned to as you would using another programming language. That is to say, that the following set of predicates will work: @i = 1; @i++; @i *= 2; @i = @j = 1; @i -= @j; for( @i = 0; 10 > @i; @i++ ) { } while( (@i += 1) < 20 ) { } Support for all of the major operator methods have been included (+=, -=, /=, *= etc.) This announcement is to ensure that any and all problems encountered while using this method of accessing variables must be reported, along with any traces you can possibly provide (and a clear example of the script is appreciated.) This comes as a secondary update to the scripting engine to unify the language to conform to standards set by other languages. The scripting engine now supports both the direct invocation of user-defined functions (r15979 and r15981) and variable access systems (r15982.) Notes This does not affect previous scripts at all. The new engine converts patterns that match var = value; to set(var, value); for backwards compatibility. Testing was performed using all of the operator methods, and was tested using loops. However, nested operations have not yet been thoroughly tested.1 point
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Rejected xxx forums is visible to normal users because whatever gets rejected ends up there to let whoever posted know why they were rejected and how they can fix their post so that it can be acceptable.1 point
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I just talked to Sirius_White, its already fixed - was caused by a change i did to the makefiles1 point
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Inno Setup is what usually looks most professional, but it takes a bit of learning: http://www.jrsoftware.org/isinfo.php For the most part, all you'll need to do is have a directory containing all the needed files, and tell the installer where to extract them.1 point
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I think you just have to find the right people. There are still some people out there who like running a server for free because they enjoy it!1 point
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