You can edit the script of some scroll
example: assumption scroll
and change some of it as the bonus below
i don't know if this is correct
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//-- CG_TAROTCARD
489,1000,3000,0,0,30000,0,0
/db/re/skill_cast_db.txt
// Structure of Database:
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down,Fixed Casting Time
//== Explained:
// CastingTime : time to cast this skill, in miliseconds
// AfterCastActDelay : "normal" delay, character cannot use skills, in miliseconds
// AfterCastWalkDleay : amount of time before character can move again, in miliseconds
// Duration1 / Duration2 : usually the durations used by the skill, at special cases it is used to hold special data
// Cool Down : amount of time until character can re-use this skill, in miliseconds
// Fixed Casting Time: the skills fixed casting time (when 0, uses 20% of cast time)