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Showing content with the highest reputation on 04/19/12 in Posts

  1. Done translating see the note: http://trac.assembla.com/ClientSide/changeset/211 or see the translated file right away: http://svn6.assembla.com/svn/ClientSide/Lua_Project/System/itemInfo.lua
    2 points
  2. Hi All, Find attached a basic copy of a data folder capable of functioning with the latest RAthena Releases. Included: 553/263 Cloth/Hair Colours 46 Hairstyles Client Lua Rev #129 Basic Translated Textures 2011-03-15aRagexeRE.exe Patched Basic kRO Fonts Basic kRO item sprites http://www.mediafire...9n1yvv9sr8x3tt7
    1 point
  3. Introduction : Allows you to refine every of a single item type in your inventory at the same time. You can also trigger a quick refining function, making it a thousand times easier for over-refining things. Explanation : I Readjusted the normal refiner npc (the infamous Hollengrhen) to be able to refine many equipments at the "same time". Actually it does not refine them at the same time, but it allows you to refine everything in a lightning speed, compared to what it was before (selecting the menu each time you wanted to refine once). I also made a secondary script to work for past +10 equipments, these use Bradiums and Kaluniums instead. I could've put them all in the same NPC, but that would be sort of messy and confusing to edit, so i chose to make them two separated NPCs (Just like gravity did, when they first implemented the past +10 refine). When you refine, you now get a last option, this last option allows you to increase the speed you will refine your equipments. Once you select the equipment you want to refine, you may now choose to refine every item of the same item ID in your inventory to that desired refine rate. Obviously the NPC will charge you for all the eluniums and zeny cost summed up together, but it takes out the items for each refine done, therefore the chances of actually losing an item (or money) using this script have been minimized. Pictures : Video : Warning : - The refine.txt script is already a official normal script inside rAthena. Make sure you disable the other one, I believe it is located in scripts_athena.conf, under Merchants. But that may differ depending on your server. - The quick refining function uses a "sleep2" command to delay between refines. If your server lags insanely, you may have to increase that sleep2 value. By default it is 300, but perhaps if your server is big, you may want to increase it past that. - Eluniums and armors weight a lot, depending on your server rates, some players might not be able to carry all the armors and eluniums together to over refine them at once. (That's not really a bug, its supposed to be like that, but if you wish, you can remove eluniums weight or something.) (Fixed) - The script does not check for overweight characters, this means they could drop their items by refining at past 90%... (To be fixed) Information : To change the safe refine rates, materials consumed, or prices, look for the following piece of script : Just change the values in the variables. .@price = Price for that refine .@material = Material ID consumed for that refine .@safe = Safe refine rate of that type of refine // ----------- Refine Prices, Materials and Safe Refines ---------- // case 0: //Refine Armor set .@price,2000; set .@material,985; set .@safe,4; break; case 1: //Refine Level 1 Weapon set .@price,50; set .@material,1010; set .@safe,7; break; case 2: //Refine Level 2 Weapon set .@price,200; set .@material,1011; set .@safe,6; break; case 3: //Refine Level 3 Weapon set .@price,5000; set .@material,984; set .@safe,5; break; case 4: //Refine Level 4 Weapon set .@price,20000; set .@material,984; set .@safe,4; break; case 5: //Refine other stuff? set .@price,2000; set .@material,985; set .@safe,4; break; // ----------------------------------------------------------------- // Download : Version 1.1 (High Refine), Version 4.1 (Refine) - Direct Link : Refine.rar (OUTDATED) Version 1.0 (High Refine), Version 4.0 (Refine) - Direct Link : Refine.rar MediaFire : http://www.mediafire...eudlm1m42ymid2l 4Shared : http://www.4shared.c...lqH/Refine.html
    1 point
  4. TXT is no longer needed, use rASQL. Mainly just support for 3rd jobs as well as ability to use newer clients.
    1 point
  5. waitingroom "Battle Station",10,"start#bat_b01::OnReadyCheck",1 change the 10 into 5 and also: if( .@Guillaume < 10 || .@Croix < 10 ) this into 5.
    1 point
  6. Oh look, Google. http://rathena.org/wiki/Custom_Maps#Adding_Custom_Maps
    1 point
  7. He most likely did not translate this whole thing from the start. The easiest thing to do is making a script that reads all the existing translated files and turns those into the new format. Takes a bit to make the script but everything after that is automated.
    1 point
  8. wew really? old setup.exe pathetic.. anyways @ Everade Hi! Clients Above 2011 09 ++ uses: http://nn.nachtwolke.com/dev/rel/opensetup/2012-03-31opensetup_l.zip and Below that uses: http://nn.nachtwolke.com/dev/rel/opensetup/2012-03-31opensetup_r.zip
    1 point
  9. freeloop(<toggle>), make it working better when nested. This command was a great idea, but I think it needs a little bit more optimisation: When you work with functions like this: freeloop(1); while(1) { function1(); } freeloop(0); //===== function function1 { //many stuff freeloop(1); while(1) { //many stuff } freeloop(0); //many stuff } The freeloop will be deactivated leaving the while-loop in the function1, causing an infinity-loop error in my main-code, when the amount of "gotos" was reached in the "many stuff" regions. This means using the function1 is only possible like this: freeloop(1); function1(); freeloop(0); because using the freeloop inside the function will head to the infinity loop error. Greetz, MD
    1 point
  10. I'd like a better/auto match from const.txt and src enum, I mean we have like defined sp_bonus in txt then redefined in src for usage, so yeah that could lead to some issues same for sc_status ,job.... I'd like a renew of status.c (db mode plz), battle and perhaps skill, is not that they're not understanble but they're quite long with few doc, it's probably gonna be more intuitive in module are phoenix said. (also I want to get ride of those switch case listing). Ah yeah last thing it's quite annoying to follow a pattern with those huge switch atm, I mean I mostly go to skill.h select a skill let say AL_PNEUMA, found usage. But if instead using this label someone put the harcoded value, or something like AL_RUWACH+1, then I fucked so it's quite annoying.
    1 point
  11. Hope rAthena can add this feature. It was very useful automatically @autotrade, players save on @autotrade mode when Map server crash
    1 point
  12. Complete 3rd Class Support
    1 point
  13. Suggesting: -whoip -ipinfo -refresh Would be an GM only command of course whoip would display the ip of a given character if the character name or id is input. Or display all players on the same ip range if ip is given. ipinfo would display all players on the given ip range, allowing wildcard usage so for instance 127.127.127.* something like that? if you got any better idea to the structure that could of course be applied it's just a general idea I'd like to see implemented and while I'm at it, a refresh that's not bugged/exploitable? I don't know if this is true or not but I saw posts in the past on eA where it mentioned that the usage of refresh could allow for potential exploits, so would it be possible to prevent these by updating the command?
    1 point
  14. 100% good news: my ranger up to lv 120 ^o^ coming to bifrost >.< and i will release "eden group quest" soon too. ( need times to debug and testing bug >.<! ) at this time i'm busy with my exam
    1 point
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