step how to fix:
1. you go to src>map>skill.c
2. find case MO_BODYRELOCATION:
if (unit_movepos(src, x, y, 1, 1)) {
clif_skill_poseffect(src,skillid,skilllv,src->x,src->y,tick);
// clif_slide(src, src->x, src->y); //Poseffect is the one that makes the char snap on the client...
if (sd) skill_blockpc_start (sd, MO_EXTREMITYFIST, 2000);
}
3. remove the comment //beside clif_slide(src, src->x, src->y); //Poseffect is the one that makes the char snap on the client...
4.it will look like this:
case MO_BODYRELOCATION:
if (unit_movepos(src, x, y, 1, 1)) {
clif_skill_poseffect(src,skillid,skilllv,src->x,src->y,tick);
clif_slide(src, src->x, src->y); //Poseffect is the one that makes the char snap on the client...
if (sd) skill_blockpc_start (sd, MO_EXTREMITYFIST, 2000);
}
5. then save it and recompile