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Source Modifications

Source Mods & Code Snippets located here.

135 files

  1. Free

    Script command: itemlink to generate <ITEML>

    To simple generate <ITEML> string by using itemlink. <ITEML> is string that auto-parsed by client that support item link feature, when user SHIFT+Click the item or equipment.
     
    Credits:
    These people from OpenKore: lututui, exaxia, and jchcc

    772 downloads

    Updated

  2. Free

    Snatch Modification

    SRC Modification of skill "RG_INTIMIDATE, Snatch".
    Teleport the player near a mob with the same id or near a monster with the same race present on the current map (if none, on random location).
    That's only a patch to apply on your rathena folder.
    Don't forget to thumbs up me if you like my content~

    95 downloads

    Updated

  3. Free

    Soul Link Modification - Script-based

    Information
    This source allows you to "script" additional bonuses on soul link buffs like an item script.
    See db/soul_link.yml for example.
    Q: Why this and not OnPCStatCalcEvent?
    A: PCStatCalc is known to be buggy.
    Alternate diff link: https://github.com/secretdataz/rathena/commit/6b91c4d18cc537e25a64f371ee3faf468b9dcc99.diff
    THIS RELEASE IS SUBJECT TO GPLv3 LICENSE
    Copyright © - Secrets <[email protected]> 2018 - All Rights Reserved
    Take a look at my premade script list if you like my works or want one of my premade scripts. or

    922 downloads

    Updated

  4. Free

    Stores Hom & Merc SC duration, Scripts: homexp, hom_heal, hom_sc_start

    New Script Commands
    homexp <exp>{,<char_id>}; based on idea on https://rathena.org/board/topic/115769-getexp-for-homunculus/ hom_heal <hp>,<sp>{,<char_id>}; hom_sc_start <type>,<tick>,<val1>,<val2>,<val3>,<val4>{,<char_id>}; Edited Script Commands
    mercenary_sc_start <type>,<tick>,<val1>,<val2>,<val3>,<val4>{,<char_id>}; Feature added
    Stores SC Datas for Mercenary and Homunculus to covers Issue: 3070 (assumed Mercenary and Homunculus are always char bound)  
     
    Important, don't forget to execute the SQL upgrade (included in .diff file)
    ALTER TABLE `sc_data` ADD COLUMN `bl_type` VARCHAR(3) NOT NULL DEFAULT '1'; Sample NPC homscript.txt
     
    PS: The screenshots are just random pics

    154 downloads

    Updated

  5. 25.00 USD

    Stormbreaker

    Introduction
    Stormbreaker is a large modification system which adds a collection of new features, bonuses and script commands to your own rAthena server. This package is designed to augment your server with new features which can breathe new life into your gameplay, and comes with a getting started guide, a Git patch file, and some optional client resources. Stormbreaker is developed against the latest version of rAthena, and will be continually updated to the latest on a weekly basis. (Videos will be coming soon highlighting each feature.)
    Features
    This package includes the following:
    New item bonuses (83) New script commands (10) New GM commands (9) Item Bazaar Shop system Item Durability system Item Craft system Item Enchantment system Item Passive Script system Item Passive Status system More features are actively being developed and will be released in the near future.
    Item Bonuses
    All item bonuses are the same as those found on the Bonus Expansion Pack thread. If you're looking to acquire this package solely for the item bonuses, please be advised that these will be released soon for free on that thread. Stormbreaker will be updated with newer item bonuses as more are recommended.
    Script Commands
     
    Item Bazaar Shop
    The bazaar shop system functions similar to that featured in Final Fantasy XII. As a player accumulates and sells items to shops, you can configure items which become available for purchase at specialist bazaar shops by the sale of certain combinations of items. These can be items which become permanently unlocked, can be unlocked multiple times, or those which can only be purchased the once and can never be unlocked again. This feature provides a great way to reward players for farming and killing monsters, and unlocks great potential for introducing unique items and equipment available only after acquiring and selling combinations of materials.
    Item Durability

    The item durability system works much like the Witcher 3 durability for equipment. All equipment has a durability score (a percentage) which determines how much more stress it can take before breaking. As players engage in battle, their equipment will slowly degrade (completely configurable), which can lead to weakened bonuses, weakened ATK and DEF modifiers, and chances of breaking. All equipment can be repaired through special NPCs (using new script commands described above) and can also receive protection with the Chemical Protect skills (configurable.) Item durability can be configured to decrease on a fixed percentage per attack (a denomination as low as 0.0001%) or based on the amount of damage dealt/received.
    Note: For the item durability percentage to be visible as in the screenshot, this requires client version 2015-02-25aRagexeRE or later.
    Item Craft

    The item craft system uses the new refine user interface with a completely custom crafting database. Players can drag a source material and catalyst material into the refine window to be given the opportunity to craft something new. This feature isn't restricted to just equipment, but any other sort of item too! Your players could be upgrading their basic Red Potions to Orange Potions using Jellopies or Grapes, or could be upgrading their Knife[3] to a Knife[4] by combining it with a special material. The crafting database allows for a lot of flexibility, including key features like equipment being able to retain their refine level, cards, random options, and even item durability!
    Note: For the new refine interface and the crafting system, this requires client version 2016-10-12aRagexeRE or later.
    Item Enchantment
    The enchantment system similarly uses the new refine user interface to provide a beautiful and unique point for being able to upgrade equipment with random options! The custom enchantment database lets you build your own system for allowing players to add unique or powerful random options to their equipment, restricted at a per-item level. Every item supports up to a maximum of 4 different enchantment types, and can be configured with custom chance rates and costs, which can further be configured depending on the current number of enchantments already on the equipment! New server configurations let you control how many enchantments can be added to each type of equipment to add finer control. With this system, players could enchant their boring Knife with ATK + 10% by using some rare or valuable material.
    Note: For the new refine interface and the enchanting system, this requires client version 2016-10-12aRagexeRE or later.
    Item Passive Script
    The passive script system is designed to augment and empower the already powerful item database. The bespoke item passive script file lets you add new "equipment" scripts which are active while an item is stored in the players inventory! A player holding a rare coin in their miscellaneous item tab might find themselves with a constantly active HP + 5%, or perhaps they have acquired a sword which provides a permanent HIT - 30 while the item is held by the player. The system could also be used to reward players with EXP or Zeny increasing items. This system works with any existing or new items, and just needs a line adding to the file!
    Item Passive Status
    The passive status system works similar to the passive script system, except that the player receives a permanent (cannot be dispelled nor removed by death, nor cured from healing items) status effect while an item is held in their inventory. You could grant players a permanent Increase Agility effect while holding a magic feather, or perhaps afflict them with Poison while they carry some cursed tome. The passive status system is designed to improve on existing mechanics where equipments can provide permanent bonuses, with special flags indicating whether equipment provides the status only when equipped or when in the inventory.
    Support
    I intend to provide continual support with Stormbreaker by keeping the files up-to-date, on a weekly basis, with the latest hash of rAthena. Each week I will upload a new version of the Stormbreaker archive, along with any new augmentations (such as item bonuses, script commands) and bug fixes. If you encounter problems when running or using the new Stormbreaker features, please feel free to contact me directly on here, to my email address [email protected], or on our Discord server, and I will respond as soon as I am able (usually on the day, otherwise within 1-2 days.) For support on applying the Stormbreaker project to an older version of rAthena, again please contact me directly on here or on the Discord server.
    Click here to join the Discord server.
    Copyright
    Stormbreaker © Chris Copeland 2019. All rights reserved. By purchasing this package you agree that you will not share or redistribute any and all files included in the package without the express written consent of myself (Epoque, Chris Copeland), and that you will not upload this package onto any secure or unsecure file sharing websites.

    36 purchases   198 downloads

    Updated

  6. Free

    Telma-for-rAthena++.patch

    Telma-for-rAthena++.patch
     
    Checking the source files of rAthena I found the Telma Source ... but not compatible for the new versions of rAthena.
     
    So what I did was take the Source that updated Anubis-K, that was not compatible with the new versions of rAthena and I made it compatible.
    Important:  You must create a character in your sql table "Char" called Battleground and this same must have the id 165100.
    In src/map/battleground.hpp 
    //Brian Bg Items - updated by [AnubisK] #define BG_CHARID 165100 // char named "Battleground" // you can change the character id. #define BG_TRADE 91 // trade mask of BG consumables // You can edit the mask     When you want to use a normal item it is recommended that you do not have a battleground item of the same type in inventory.
    Example: 
    If you want to use a "Blue Potion" with the skill "Potion Pitcher" and you have a "Battleground's Blue Potion" you will first take the BG Pocion and not the normal one.
    This is solved by leaving the Battleground item in the Storage.
     
    Note:  I'm not the author, the only thing I did was to make it compatible with the new versions of rAthena so that this good file is not forgotten.
               The credits of for the original idea must go to (as fas as I know) Brian one of the devs http://rathena.org/board/user/237-brian/.

    198 downloads

    Updated

  7. Free

    trunk_17511_inflation.patch

    This mod implement floating items price ingame.
    Tested/Compatible with rAthena SVN r17511.
    Idea Credited To: http://rathena.org/board/topic/86695-done-inflation-in-npc-shop/

    126 downloads

    Submitted

  8. Free

    Unimplemented Official Skills

    After the success of our previous release Battleground Extended , Mystic Project has decided to release another work for free in the community of rAthena - The Gravity's Unimplemented Official Skills. We've long heard about them since the beginning. I've seen posts of people wondering if there was any releases of them. It took a while but here it is. We did some researches about what was intended by Gravity. I think we came close to the initial project with a few modifications.
     
    What are the Unimplemented Official Skills ?
    Unimplemented Official Skills are skills designed by Gravity long ago that have never been released. They were forgotten / dropped by Gravity.
    On iRO official wiki, you can see some informations about them. For example: Fire Ivy - iRO Wiki Classic
     
    Forgotten Skills List and Effect:
     Fire Ivy: Wizard has plenty of fire skills, as it was supposed to be an immobile skill that causes damage, we've renamed it to Wind Ivy and made it Wind. It can stop the target and does damage each second. Can be stackable up to 5.
           Class: Wizard  Fury: The LK enters a Fury Phase. Each attack received increases LK's ATK by 1 each 500 damage (up to 5). Some damage are being absorbed and reduced depending of current maxhp.
           Class: Lord Knight  Steal Backpack: Steal 1 stuff / item of Players directly in the inventory. Item is sent to the storage and the Stalker will have it as a rental for 5 minutes. If used on monsters, does a AOE Steal/Steal Coin
           Class: Stalker  System Creation: Auto-Attack system of Whitesmith was designed to summon small devices to attack targets. There are ATK/MATK devices depending on level. Iron is required to make the device.
           Class: Whitesmith  Synthesis Potion: Creates a rental potion that lasts 5 min for the whole party around the Creator if items requirements met. It costs 3 misc items to create a potion. Amount of players in the party increases the amount of items required. Those items are healing potions (heal over 10 seconds), ATK/MATK/Flee/Hit potions.
           Class: Creator  Ragnarok: Ensemble Skill done by a bard and a dancer together. It causes damage in the area, as well as abnormal statuses. Allies receive buffs. Buffs and abnormal statuses are random each second. (similar to gospel)
           Class: Bard/Dancer  Hallucination Walk: Summons a clone of self and cloak the SinX. If used while being cloaked: uncloaked the SinX and causes Hallucination in an area.
           Class: Assassin Cross  Biotechnology: Passive skill. Increases chance to create an embryo and MaxHP of Homunculus by 2% per level.
           Class: Alchemist  Drill Master: Passive skill. Increases damage of homunculus by 2% per level.
           Class: Alchemist  Heal Homunculus: Same as Potion Pitcher lv 4 but targets directly the homunculus by using it without having to click on the homunculus.
           Class: Alchemist  Flame Control: Alchemist inflicts damage linked to the homunculus based on homunculus's ATK and MATK. Chances to inflict a common status depending on homunculus type.
           Class: Alchemist  Twilight Alchemy IV: Creates 200 blue potions if all requirements are met.  
    Bonus - Extra Custom Skills:
     Earth Wall: Same as Ice Wall but it is indestructible and one cell only. 5 instances maximum.
           Class: Wizard  Earthquake: Adapted version of Earthquake for Wizard. Part of ATK and MATK are defining damage.
           Class: Wizard  
    Installation and Compatibility:
    I did put some instructions in the read me file regarding the installation.
    The diff is compatible with the latest rathena but it is easy to adapt to any version really.
     
    Any Questions ?
    You can contact me on Discord: Grenat#5220 for support regarding the installation.
     

    431 downloads

    Updated

  9. 12.00 USD

    Usefull Status Icons (EC, Bragi, Pneuma, Sunset, Idun,...)

    Easy for the player and good looking.
    The pack contain source modification + icons made by me (with the color palette which reminds the skill).
    6 usefull main icons availables :
    Emergency Call Cooldown Pneuma Bragi Don't forget me Assassin of the Sunset Apple of the idun DEMO Video for Emergency Call :
     

    52 purchases   239 downloads

    Updated

  10. Free

    VIP - Temporary Rasie Reel

    This is a researching release, maybe it will lead to something bad or you may have no idea how to use this.

    -
    Preview :

    -
    This system will create a VIP account by new script command ''setviptick''
    SAMPLE (be VIP for 10 seconds) : http://pastebin.com/raw.php?i=9KdLE7yJ
    and when you are VIP, you will get temporary ''Token Of Siegfried'' after you dead,
    so you can use it to raise up yourself.
    This temporary ''Token Of Siegfried'' also will disappear if you relogin server, raise up by other... etc

    244 downloads

    Submitted


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