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Games, Events, Quests

Scripts that provide games, events, or quests can be found under this category
Examples: Catch the Poring, Hide and Seek, Russian Roulette, Headgear Quests

124 files

  1. Free

    Chain Quest

    This Script allow users to setup a Chained Quest in a simplest way.
    The NPC will reward the player 1 item that specified in the script for every part of the Quests he/she finished.
    Limit Of Quest Required Items can add to max of 60+ .
    Configuration :

    Case <Number>: ChainedQuest( <RewardID>,<Amount>, <Zeny>, <RequiredItem>,<Amount>,......,<RequiredItem>,<Amount> );
    Case <X> where X refer to part of the Quest.

    1936 downloads

    Submitted

  2. Free

    Capture the Flag Event

    <iframe width="560" height="315" src="http://www.youtube.com/embed/h7glwpdC6T0" frameborder="0" allowfullscreen></iframe>
    Capture the flag and take it back to the base.
    Need a GM to activate event.

    1130 downloads

    Submitted

  3. Free

    Goblin Invasion [Event]

    Currently works on: rAthena 15349+ ~ eAthena 15055+ Trunk SQL with Zero problems.
    Do not do the following:
    Re-edit my work and Claim it as yours
    Re-edit my work and upload it to eAthena or rAthena without my permission
    Re-edit my work, upload it, and not adding credits
    Use it for selling purposes

    This is basically an Invasion event. It's called a Goblin Invasion event just because Goblins Spawn. However, you can change the invasion event to your liking. In order to make the Goblins a little more strong (especially in a SHR), try adding:
    Your mob_skill_db2:

    1258,Goblin@WZ_JUPITEL,attack,84,28,3000,1000,10000,no,target,always,0,,,,,, 1258,Goblin@NPC_EARTHQUAKE,attack,653,5,1000,100,30000,no,self,always,,,,,,, 1258,Goblin@AS_SONICBLOW,attack,136,10,10000,0,20000,yes,target,always,0,,,,,, 1258,Goblin@AS_SONICBLOW,chase,136,10,10000,0,20000,yes,target,always,0,,,,,, 1258,Goblin@NPC_DARKBREATH,attack,202,5,2000,800,5000,no,target,always,0,,,,,,29 1258,Goblin@NPC_DARKSTRIKE,chase,340,10,200,0,1000,yes,target,always,0,,,,,, 1258,Goblin@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,, 1258,Goblin@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,, 1258,Goblin@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,29 1258,Goblin@NPC_DARKNESSATTACK,attack,190,2,500,500,5000,no,target,always,0,,,,,,6
    Either mob_db or mob_db2:

    1258,"GOBLIN_ARCHER","Goblin Archer","Goblin Archer",255,[color="#0000FF"]1000000[/color],0,461,284,9,900,985,0,0,[color="#9932CC"]255,200,255,255,255,20[/color],10,12,0,7,25,8325,60,1172,672,420,0,0,0,0,0,0,0,0,2297,3,998,250,911,1000,1765, 3000,507,600,1705,25,514,300,0,0,0,0,4157,1
    --> You can change their HP or stats to what ever you like.
    ~- Editing -~
    Change the GM level you wish:
    Change the Maps you wish to use:
    set $@ran, rand(1,6); if ($@ran == 6) set .Map$,"splendide"; if ($@ran == 5) set .Map$,"izlude"; if ($@ran == 4) set .Map$,"payon"; if ($@ran == 3) set .Map$,"geffen"; if ($@ran == 2) set .Map$,"morocc"; if ($@ran == 1) set .Map$,"prontera";
    Change the getitem .ItemID,5; number 5 to how much of the item you want the players to get.
    Note: Please do not change the number of Goblins Spawned unless you know very well what you're doing!
    Download
    Download also available at my SVN: http://mysterious-project.googlecode.com/svn/trunk/npc/

    458 downloads

    Updated

  4. Free

    Lhz Floor 5

    http://www.eathena.ws/board/index.php?showtopic=254133
    lhz_dun05 with working mobs of 3rd Class
    Just take all information out of the installation.txt
    Credits:
    To Viktus for firstly creating Floor 4 with 2-2 Jobs and giving me the idea for F5 and F6
    To Sae-Create for creating the Sprites
    To Masao for the custom map
    Note: You need to download both files

    2183 downloads

    Updated

  5. Free

    [AI] Mobspawn

    [AI] Monster Invasion Event
    The monster invasion which will change difficulty depending on how well the players are doing!
    Description:
    This script will allow the users to go through a monster invasion event in three stages, helping a poor Banquet Houseman who can't finish his job. The monsters spawned are first determined by the level of the character, and then adjusted depending on how difficult it was for him/her.
    The player has 10 minutes to clear the three stages. If the player runs out of time, the HP is decreased for the spawned monsters, if the player finishes it in under 5 minutes, the HP is increased for the spawned monsters.
    If the player dies a lot of HP during the event, the damage is decreased for the spawned monsters and likewise if the player don't get hurt that much, the damage is increased.
    It will search for monsters in the table `mob_db` so if you don't want it to find custom mobs, add them to `mob_db2`.
    It will only find monsters who match these criteria:
    Attack is above 1 and matches the difficulty
    HP is above 1 and matches the difficulty
    DEF and MDEF is below the users level
    The monster can move and attack

    Requirements:
    This script uses the queue system found here. You need to download and add it.
    You need to set up the config at the top of the script.
    Settings in the script:
    Name of NPC
    Which queue number it should have (leave this as 1 if you're unsure)
    What map the event should use, make sure it's an empty map
    Where the player enters the map
    If donators/GMs should have priority in the queue system

    Prize:
    The script will look up the 100 rarest items owned by players on your server and give one of those.
    It determines the rarity by how many is owned overall by the players.

    635 downloads

    Updated

  6. Free

    [NPC] Code Breaker Game

    Information
    It is an individual player type game.
    Objective of the game is to guess a 3 digit number where none of the digits repeat.
    There are 3 difficulty settings depending on the number of guesses which is configurable.
    Clues are given for the previously guessed number.
    Prizes for each difficulty can be set through the GM Panel (level is configurable).
    Configuration
    In-game configuration is available for the Prizes (GM only).
    Script configuration is found at the bottom of the file:

    // ---- CONFIG ------------------------------------------------------------------------------------ // NPC Name set .NPC$, "[ Code Breaker ]"; // Minimum GM Level for GM Panel. [Default: 60] set .minGMlvl, 60; // Number of Guesses per Difficulty (Easy, Medium, Hard) [Default: 5, 3, 2] setarray .CB_Guess[1], 5, 3, 2; // ---- END OF CONFIG -----------------------------------------------------------------------------
    Credits
    Created by Xantara
    Requested by Yukino
    Function createCode optimized by KeyWorld
    License

    This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
    Do not mirror without my consent.

    792 downloads

    Updated


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