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  1. Yesterday
  2. Собственно сабж, ищу разумеется на платной основе. Очень желателен опыт кастомизации. Все остальное в дискорд gloryq_15014 или телеграм @borderend
  3. Hello, I didn't make any changes to your script, I use a 2017 emulator, your script only works on current (?)
  4. upack

    GW

    Подскажите пожалуйста, как сделать чтоб было ГВ версии 1.0, а не 2.0
  5. Hello, im getting this error, just in case you can give a support
  6. I made the changes based on SC_EXPBOOST and it didn't work, it doesn't give any bonus. First Test: case SC_CLAN_EASY: tick = INFINITE_TICK; if (val1 < 0) val1 = 0; break; case SC_CLAN_NORMAL: tick = INFINITE_TICK; if (val1 < 0) val1 = 0; break; case SC_CLAN_GOD: tick = INFINITE_TICK; if (val1 < 0) val1 = 0; if (sd->status.base_level >= 260) { pc_bonus(sd, SP_ATK_RATE, 10); pc_bonus(sd, SP_MATK_RATE, 10); } break; Second test: case SC_CLAN_EASY: tick = INFINITE_TICK; val1 = 250; break; case SC_CLAN_NORMAL: tick = INFINITE_TICK; val1 = 50; break; case SC_CLAN_GOD: tick = INFINITE_TICK; val1 = 1; if (sd->status.base_level >= 260) { pc_bonus(sd, SP_ATK_RATE, 10); pc_bonus(sd, SP_MATK_RATE, 10); } break; it doesn't change the earned exp, in this case, it doesn't add the bonus, and also, it doesn't give the buff icon that I set to give in status.yml
  7. Currently there is no such status change but you could use the commented status change SC_HPREGEN and SC_SPREGEN. Uncomment them in status.hpp and in script_constants.hpp. Then you need to define it in status.yml. Then in skill_db.yml you link the skill to the status. And then in the source code at the code where the skill is executed in skill.cpp you can just start it with: sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv)) "type" contains the status that is linked to the skill in skill_db.yml, if you don't define it there you could also hardcode it here. skill_get_time() means it uses Duration1 defined for the skill. And then in the regen code you can just check if the status change is active if(sc && sc->getSCE(SC_HPREGEN)) { [...] }
  8. Found out that these effects were hardcoded in jRO client. Event reference: https://ragnarokonline.gungho.jp/special/3rdjob-master-program/
  9. @pethungry Playername and 100 it feeds the pet.
  10. hello, as the tile says pet and homunc autofeed is automatically set OFF when logged in i already set it always ON at pet.conf and homunc.conf and i think i already put the right lua files and the pet.db configuration on the chat box it shows this is there any way to fix this? thank you
  11. You've set val1 to 0 in `status.cpp`. Try removing them.
  12. I'm working on a system to select the game mode, but I'm encountering some errors. The first one is that it's not working; I select the rate, and the script doesn't change the rate. However, I have no idea what I might have done wrong or forgotten. Can someone please help me? First, I made the NPC that gives the selection: - script RateSelect -1,{ OnSetRate: OnPCLoginEvent: switch(individual_rate) { case 1: .@clan_level = .low_rate_clan_level; .@exp_rate_bonus = .low_rate_exp_bonus; .@drop_rate_bonus = .low_rate_drop_bonus; break; case 2: .@clan_level = .mid_rate_clan_level; .@exp_rate_bonus = .mid_rate_exp_bonus; .@drop_rate_bonus = .mid_rate_drop_bonus; break; case 3: .@clan_level = .high_rate_clan_level; .@exp_rate_bonus = .high_rate_exp_bonus; .@drop_rate_bonus = .high_rate_drop_bonus; break; default: mes "Select your game mode, for more information about bonuses, visit our discord:"; mes "BE CAREFUL: YOU CANNOT CHANGE LATER!"; mes "[Rates EXP/Drop %]"; mes "- Low Rates:" + .low_rate_exp_bonus + ", " + .low_rate_drop_bonus + "."; mes "- Mid Rates:" + .mid_rate_exp_bonus + ", " + .mid_rate_drop_bonus + "."; mes "- High Rates:" + .high_rate_exp_bonus + ", " + .high_rate_drop_bonus + "."; individual_rate = select("- Low Rate:- Mid Rate:- High Rate"); close2; goto OnSetRate; } sc_start .@clan_level, INFINITE_TICK, .@exp_rate_bonus ; end; OnInit: .low_rate_exp_bonus = 250; .mid_rate_exp_bonus = 50; .high_rate_exp_bonus = 1; // EXP 1x in God mode .low_rate_drop_bonus = 250; .mid_rate_drop_bonus = 50; .high_rate_drop_bonus = 1; // Drop Rate 1x in God mode .low_rate_clan_level = SC_CLAN_EASY; .mid_rate_clan_level = SC_CLAN_NORMAL; .high_rate_clan_level = SC_CLAN_GOD; } Then I added the SC_ in status.cpp following the expboost: case SC_CLAN_EASY: tick = INFINITE_TICK; val1 = 0; // EXP and Drop Rate 250x break; case SC_CLAN_NORMAL: tick = INFINITE_TICK; val1 = 0; // EXP and Drop Rate 50x break; case SC_CLAN_GOD: tick = INFINITE_TICK; val1 = 0; // EXP and Drop Rate 1x if (sd->status.base_level >= 260) { pc_bonus(sd, SP_ATK_RATE, 10); pc_bonus(sd, SP_MATK_RATE, 10); } break; Next, I added them to script_constants: cpp Copy code Then I added them to status.hpp as expboost: Then I added them, I believe, so that when using an expboost, the effect is cumulative, that is, it does not interfere with them: Then I added them to status.yml: - Status: claneasy Icon: EFST_GOLDENMACECLAN Flags: NoRemoveOnDead: true NoClearbuff: true NoDispell: true NoBanishingBuster: true NoClearance: true EndOnEnd: Clan_Info: true - Status: clannormal Icon: EFST_CROSSBOWCLAN Flags: NoRemoveOnDead: true NoClearbuff: true NoDispell: true NoBanishingBuster: true NoClearance: true EndOnEnd: Clan_Info: true - Status: clangod Icon: EFST_ARCWANDCLAN Flags: NoRemoveOnDead: true NoClearbuff: true NoDispell: true NoBanishingBuster: true NoClearance: true EndOnEnd: Clan_Info: true However, when selecting the rates, it does not set the rates, it simply does not work, I believe I did something wrong.
  13. //===== rAthena Script ======================================= //= Eden Group Quests - Mission [11 - 25] //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.5 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Repetable Quests for Players between Baselevel 11 - 25. //===== Additional Comments: ================================= //= 1.0 First Version. //= 1.1 Some little optimization here and there. [Masao] //= 1.2 Optimized. [Euphy] //= 1.3 Bug fixes. [Capuche] //= 1.4 Added support to Para_Team_Mark_ in Eden Group. [Ragno] //= 1.5 Added use of F_HasEdenGroupMark function. [Ragno] //============================================================ moc_para01,36,38,3 script Mission [11 - 25]#Tuto 4_BOARD3,{ if (!callfunc("F_HasEdenGroupMark")) { mes "- You need to have an -"; mes "- ^4d4dff'Eden Group Mark'^000000 -"; mes "- to receive these missions. -"; close; } for ( .@i = 11124; .@i < 11134; .@i++ ) if (checkquest(.@i,PLAYTIME) == 2) erasequest .@i; for( .@i = 11114; .@i < 11124; .@i++ ) { .@j = checkquest(.@i,HUNTING); if (.@j == 2) { mes " - You must collect your - "; mes " - reward before starting - "; mes " - a new mission. - "; mes " "; mes " - Manager : Spike - "; close; } else if (.@j >= 0) { mes " - You can only request - "; mes " - one mission at a time. - "; mes " "; mes " - Manager : Spike - "; close; } } if (BaseLevel < 11) { mes " - There are no tasks - "; mes " - open for you right now. - "; close; } if (BaseLevel > 25) { mes " - These missions are too - "; mes " - easy for your caliber - "; mes " - search for a more level - "; mes " - appropriate mission. - "; close; } mes " - Mission bulletin board -"; mes " - for beginners. -"; mes " "; mes " - Manager : Spike -"; next; switch(select("Hornet Hunting:Condor Hunting:Grasshopper's Leg:Worm Tail Hunting:Spore Hunting:Pest Control:Muka Hunting:Familiar Hunting:Collect Feathers:Collect Poison Spores:Cancel")) { case 1: callsub L_Quest,11114,"Hornet Hunting"," - Hunt 10 ^4d4dff'Hornets'^000000 - "," - northwest of Prontera. - "; case 2: callsub L_Quest,11115,"Condor Hunting"," - Hunt 20 ^4d4dff'Condors'^000000 - "," - south of Morocc. - "; case 3: callsub L_Quest,11116,"Grasshopper's Leg"," - Hunt 10 ^4d4dff'Rockers'^000000 - "," - southwest of Prontera and - "," - bring 10 ^4d4dffGrasshopper's Legs^000000. - "; case 4: callsub L_Quest,11117,"Worm Tail Hunting"," - Hunt 20 ^4d4dff'Worm Tails'^000000 - "," - southeast of Payon.- "; case 5: callsub L_Quest,11118,"Spore Hunting"," - Hunt 30 ^4d4dff'Spores'^000000 - "," - around Payon. - "; case 6: callsub L_Quest,11119,"Pest Control"," - Hunt 20 ^4d4dffThief Bug Eggs^000000 - "," - in the Prontera Culvert - "," - and bring 10 ^4d4dffChrysalis^000000. - "; case 7: callsub L_Quest,11120,"Muka Hunting"," - Hunt 20 ^4d4dff'Muka'^000000 - "," - south of Prontera. - "; case 8: callsub L_Quest,11121,"Familiar Hunting"," - Hunt 20 ^4d4dffFamiliar^000000 - "," - in the Culvert Sewers - "," - west of Prontera. - "; case 9: callsub L_Quest,11122,"Collect Feathers"," - Hunt 30 ^4d4dff'Peco Pecos'^000000 - "," - south of Prontera. - "; case 10: callsub L_Quest,11123,"Collect Poison Spores"," - Hunt 30 ^4d4dffPoison Spores^000000 - "," - inside the Geffen Tower and - "," - bring 5 ^4d4dffPoison Spores^000000. - "; case 11: mes " - Stop reading the bulletin board. - "; close; } L_Quest: .@quest_status = checkquest(getarg(0)+10,PLAYTIME); if (.@quest_status == 0 || .@quest_status == 1) { mes " - Mission ^4d4dff"+ getarg(1) +"^000000 - "; mes " - is already finished for today. - "; mes " "; mes " - Manager : Spike - "; close; } mes " - Mission '"+ getarg(1) +"' - "; for ( .@i = 2; .@i < getargcount(); .@i++ ) mes getarg(.@i); mes " "; mes " - Manager : Spike - "; next; if (select("I will do this mission.:Look for other missions.") == 2) { mes " - Let's search for -"; mes " - other missions. - "; close; } for ( .@i = 2; .@i < getargcount(); .@i++ ) mes getarg(.@i); setquest getarg(0); close; } moc_para01,32,30,6 script Spike 4_F_CHILD,{ for( .@i = 11114; .@i < 11124; .@i++ ) { .@j = checkquest(.@i,HUNTING); if (.@j == 2) { switch(.@i) { case 11114: callsub L_Quest,.@i,"Hornet Hunting",900; case 11115: callsub L_Quest,.@i,"Condor Hunting",1800; case 11116: callsub L_Quest,.@i,"Grasshopper's Leg",1400,940,10; case 11117: callsub L_Quest,.@i,"Worm Tail Hunting",2600; case 11118: callsub L_Quest,.@i,"Spore Hunting",3900; case 11119: callsub L_Quest,.@i,"Extirpate Insects",2900,915,10; case 11120: callsub L_Quest,.@i,"Muka Hunting",3200; case 11121: callsub L_Quest,.@i,"Familiar Hunting",3200; case 11122: callsub L_Quest,.@i,"Collect Feathers",5400; case 11123: callsub L_Quest,.@i,"Collect Poison Spores",6000,7033,5; } } else if (.@j >= 0) { mes "[Spike]"; mes "You haven't finished your mission yet."; mes "Keep up the good work. You are almost done."; close; } } mes "[Spike]"; mes "Are you looking for a job?"; mes "We always have lots of work to do."; next; mes "[Spike]"; mes "Why don't you look around and find some interesting tasks?"; close; L_Quest: .@quest_id = getarg(0); if (checkquest(.@quest_id,HUNTING) == 2) { .@item_req = getarg(3,0); .@req_amount = getarg(4,0); if (.@item_req) { if (countitem(.@item_req) < .@req_amount) { mes "[Spike]"; mes "You don't have enough "+ getitemname(.@item_req) +"."; mes "You need to bring "+ .@req_amount +" "+ getitemname(.@item_req) +"."; close; } } mes "[Spike]"; mes "Hmm... let me see~"; mes "You have completed the '"+ getarg(1) +"' mission."; next; mes "[Spike]"; mes "Good work~!!"; mes "Our client is so happy with your work. He will appreciate what you have done."; mes "Please help us again. Thanks!"; if (.@item_req) delitem .@item_req,.@req_amount; erasequest .@quest_id; setquest .@quest_id+10; getexp getarg(2),0; close; } } I want just one npc if hunt all mobs directly get exp and, (item send to email player) Onclicknpc he show my range levels from 1 to 175 Like Case 1: 1-40, case 2: 40-60... to 160-175 Next; And he read if my level beetween the range 1-40 Mes: you are range level beetween 1-40 and this the hunt mobs you can hunt Hornet Spore Thanks for any one help on this script
  14. Last week
  15. Not yet. But I will. I am not sure if already existe a status change for HP recovery, but i will. Thx bro
  16. Chibi images have become a staple in RO culture, with players creating adorable versions of their favorite characters and monsters. The appeal of chibi art lies in its cute and playful aesthetic, which adds a fun and lighthearted touch to the game. Plus, who can resist the charm of a pint-sized Poring or a miniaturized MVP? So, what do you think - are you a fan of chibi art in RO? [url=https://zabudovnik.kr.ua/]zabudovnik[/url]
  17. change the location doesnt duplicate it. just change the location of the item only in equipments.
  18. @Chaos92 Thanks for ur suggstion bro. but i dont want duplicate the item. i mean smthing like script "changelook LOOK_HEAD_TOP,102;" but its only the look not the position
  19. How do I use the hateffects of these? In the file HatEffectInfo.lub [HatEFID.HAT_EF_LEVEL160_RED] = { hatEffectID = 1174 }, [HatEFID.HAT_EF_LEVEL160_ULTRAMARINE] = { hatEffectID = 1175 }, [HatEFID.HAT_EF_LEVEL160_CYAN] = { hatEffectID = 1176 }, [HatEFID.HAT_EF_LEVEL160_LIME] = { hatEffectID = 1177 }, [HatEFID.HAT_EF_LEVEL160_VIOLET] = { hatEffectID = 1178 }, [HatEFID.HAT_EF_LEVEL160_LILAC] = { hatEffectID = 1179 }, [HatEFID.HAT_EF_LEVEL160_SUN_ORANGE] = { hatEffectID = 1180 }, [HatEFID.HAT_EF_LEVEL160_DEEP_PINK] = { hatEffectID = 1181 }, [HatEFID.HAT_EF_LEVEL160_BLACK] = { hatEffectID = 1182 }, [HatEFID.HAT_EF_LEVEL160_WHITE] = { hatEffectID = 1183 }, For example, whenever I try to use the value of HAT_EF_LEVEL160_VIOLET (112) or use its actual name and put it in a script like this, nothing happens. - Id: 20561 AegisName: C_160LV_Warlock_Violet Name: Costume Violet Aura Type: Armor Locations: Costume_Garment: true ArmorLevel: 1 EquipLevelMin: 1 Script: | hateffect(HAT_EF_160LV_Warlock_Violet,true); UnEquipScript: | hateffect(HAT_EF_160LV_Warlock_Violet,false); If I'm missing a resource file, I don't know what should I look for because it's not formatted like the others hateffects. Ex. [HatEFID.HAT_EF_Full_BloomCherry_Tree] = { resourceFileName = "efst_Full_BloomCherry_Tree\\Full_BloomCherry_Tree.str", hatEffectPos = -6, hatEffectPosX = 0, isRenderBeforeCharacter = true },
  20. just change the location in itemdb
  21. hi , guys, is it posible to change headgear MID to Lower / Upper without duplicate the item ?
  22. I would like to know the step wise step procedure of how to add a instance from renewal to pre renewal in a easy way for example horror toy factory or any instance with detailed examples if someone could help i could appreciate it.Newbie here
  23. Did you change the script? This line you mention is incomplete, the version in the script I sent is like this: getinventorylist; for(set .@i,0; .@i<getarraysize(.itens); set .@i,.@i+1) { if(inarray(@inventorylist_id[0],.itens[.@i]) > -1) { setarray .@invitm[getarraysize(.@invitm)],.itens[.@i]; setarray .@invitm$[getarraysize(.@invitm$)],""+getitemname(.itens[.@i])+""; } } The revision of your emulator is so old that it doesn't have the inarray() command and have you tried to remove it?
  24. i think you can use the clone function for this
  25. Hi Hiroshima, how are you? I hope so, my friend, I'm having trouble with this error, could you help me?
  26. Hello, you didnt use the jobmaster from rathena ? https://github.com/rathena/rathena/blob/master/npc/custom/jobmaster.txt There is this part .LastJob = true; // Enforce linear class changes? it is enforce as default linear class changes.
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