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  1. Today
  2. maybe the active grf is not read by DATA.INI but the data in the client GRF embedded
  3. Initial release of episode 19 - Walkthrough Conversion https://github.com/rathena/rathena/pull/8527
  4. As the most advanced free movie app available, flixfox combines an intuitive interface with robust functionality. The free movie app flixfox apk supports background playback, multiple user profiles, and even allows casting to bigger screens - all while maintaining its completely free status.
  5. Wow amazing ! I am very impressed with your video
  6. We appreciate you keeping the community informed about these upcoming changes and maintenance.Remember those exciting games of Uno with your family? Now there's Uno Online Free for the whole family to play, and have loads of fun!
  7. Hello. Using NoNPC: true will block the copying of all NPCs on the map moc_fild17, including custom ones or those with the OnInstanceInit label (e.g., InstanceSpawner#DD). To enable your custom NPC inside the instance, you must duplicate them manually after the instance is created. *duplicate "<NPC name>","<map>",<x>,<y>{,"<Duplicate NPC name>"{,<sprite>{,<dir>{,<xs>{,<xy>}}}}}; This command will duplicate the NPC with the given <NPC name> on <map> at <x>/<y>. If <Duplicate NPC name>, <sprite>, <dir>, <xs> or <ys> is not provided the value of the original NPC will be used. The Unique name of the new duplicated NPC is returned on success. An empty string is returned on failure. NOTE: Duplicates will always have the same NPC variables as the original NPC. Editing a NPC variable in a duplicate or the original NPC will change it for the others. Example: .@md_name$ = "Phreeoni"; .@id = instance_create(.@md_name$); if (.@id < 0) { mes "Party Name: "+ getpartyname(.@party_id); mes "Party Leader: "+strcharinfo(0); mes "^0000ff"+.@md_name$+" ^000000- Reservation Failed!"; close; } //NPC to duplicate setarray .@npc_name$,"Phreeoni Helper#DD", "InstanceSpawner#DD"; .@m$ = instance_mapname(instance_info(.@md_name$,IIT_ENTER_MAP), .@id); for ( .@i = 0; .@i < getarraysize(.@npc_name$); .@i++ ) { if (getmapxy(.@mapname$, .@mapx, .@mapy, BL_NPC, .@npc_name$[.@i]) == 0) { if (duplicate(.@npc_name$[.@i], .@m$, .@mapx, .@mapy) == "") debugmes "NPC: " + .@npc_name$[.@i] + " not found for duplication."; } } // Instance Controller NPC (Triggers OnInstanceInit) moc_fild17,37,289,0 script InstanceSpawner#DD 1001,10,10,{ end; OnInit: // Hide if outside instance — needed due to NoNpc: true if (countstr(strnpcinfo(4), "#") == 0) disablenpc; end; OnTouch: // Do nothing if outside instance — needed due to NoNpc: true if (countstr(strnpcinfo(4), "#") == 0) end; disablenpc; //disable itself so that it triggers only once // Broadcast to the instance map mapannounce strnpcinfo(4), "[System]: The monsters have arrived!", bc_map; // Spawn mobs in the instance monster strnpcinfo(4), 75, 265, "Phreeoni Minion", 1002, 10; monster strnpcinfo(4), 78, 268, "Phreeoni", 1159, 1; end; } // Instance-Only NPC (initially hidden) moc_fild17,42,292,0 script Phreeoni Helper#DD 100,{ mes "Hello!"; mes "Welcome to the Phreeoni Instance."; close; OnInit: // Hide if not inside instance — needed due to NoNpc: true if (countstr(strnpcinfo(4), "#") == 0) disablenpc; end; } NPCs created using the duplicate command will not trigger OnInstanceInit. It's recommended to use strnpcinfo(3) instead of instance_npcname, and strnpcinfo(4) instead of instance_mapname.
  8. Consider adding visual cues to notifications, such as banners or highlights, to draw users' attention to important updates.If you're looking for a unique and off-the-beaten-path game, Poor Bunny is for you. Explore a world filled with creativity.
  9. This auto attack is great but the problem is it consumes too much processing in your server that causes lag spikes everytime.
  10. For this issue already solve by transfer all files from my custom grf into en.grf don't know why my custom grf file can't be read for this client.
  11. that's guild storeage npc, are you using renewal mode?
  12. Yesterday
  13. The client can't encrypt the GRF?
  14. Sorry that I took so long to answer. I've been trying to make WARP work on Windows 7, but I couldn't, so I resorted to using a modified version of Windows 10 without all the bloatware (called Tiny10 if anyone needs it in the future), and it worked
  15. bro did i missed somethin? i also rebuild the sln. where is that NPC located? i just saw the floating icon.
  16. Thank you very much for your beautiful explanation. Now I understand why even if I load in clif_parse_LoadEndAck, it still doesn't work properly. It's because of that. I understand it much better now thanks to your explanation. Thank you so much. The code you provided is a big help to me. I will just use it and add a confirmation so that the storage with ID: 2 will automatically open via a script for checking in order to initialize it.
  17. The main storage (ID 0) is the only one that's always loaded. Extra storages (IDs 1, 2, 3...) are only loaded when requested, and only one can be loaded at a time. When the code requests storage ID 2, it doesn't load fast enough, so the lines that add the item and close the storage are executed too early. That's why the storage remains open the first time. The same thing happens when the player opens another extra storage, since storage ID 2 gets switched to a different one.
  18. that means u didnt use the grf function at nemo. u need to insert the function name generated.
  19. Now can't hex any more hahahaha Share it for free, but some people sell it. Really bad. Now the file is encrypted. Lol.
  20. @Skylove Whoa, you even dropped the May version nice! Man, seriously appreciate all the work you’re putting in. Noticed the client’s a lot smaller this time any reason for that?
  21. This happened when opening the Client that was encrypted.
  22. Hello, it works, but there are some issues I can't figure out. Here's what's happening: On your first login, if you use AutoStore and pick up loot, Storage ID: 2 opens once but doesn't close. However, the item you picked up goes into your main storage instead of Storage ID: 2. After that, any new loot you pick up correctly goes into Storage ID: 2. But if you relog, the same issue happens again. However, if you open Storage ID: 2 first after relogging, everything works fine. So overall, the system works it’s just that the first opening of the storage causes the issue.
  23. Hello Everyone, I have created an instance with the setting NoNPC: true. This prevents copying NPCs from the source map. How can I enable my custom NPC inside the instance? Even though I have set NoNPC, the script I am using (see below) is not enabling the NPC inside the instance. // Instance Controller NPC (Triggers OnInstanceInit) moc_fild17,37,289,0 script InstanceSpawner#DD 1001,{ end; OnInstanceInit: // Broadcast to the instance map mapannounce instance_mapname("moc_fild17"), "[System]: The monsters have arrived!", bc_map; // Spawn mobs in the instance monster instance_mapname("moc_fild17"), 50, 50, "Phreeoni Minion", 1002, 10; monster instance_mapname("moc_fild17"), 53, 53, "Phreeoni", 1159, 1; // Enable the instance NPC enablenpc instance_npcname("PhreeoniHelper#DD"); end; } // Instance-Only NPC (initially hidden) moc_fild17,42,292,0 script PhreeoniHelper#DD 100,{ mes "Hello!"; mes "Welcome to the Phreeoni Instance."; close; OnInit: // Hide globally — needed due to NoNpc: true hideonnpc strnpcinfo(0); end; } Thank you!!
  24. Last week
  25. The NPC shouldn't have a location. Find: prontera,155,177,5 script MVP_vs_MVP 100,{ And replace: - script MVP_vs_MVP 100,{
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