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Jaycee KyD

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Jaycee KyD last won the day on January 24 2016

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  1. hi there anyone can help me in this source code. sample i want to make extra damage if the player equip the item( id code ) in source code not in item_db. EXAMPLE: DARKNESSATTACK: if (sd->equip_index[EQP_HEAD_TOP] == 19001 ) { skillratio += 500 + 40 * skill_lv; break; } skillratio += 300 + 40 * skill_lv; break; this code is not working if (sd->equip_index[EQP_HEAD_TOP] == 19001 ) is there anyone can help me? thank you in advance
  2. You can use this If(getcharid(3) == ur account id ) { effect } },{},{}
  3. Find idnum2itemresnametable.txt in data folder or in ur grf change the code
  4. Make a monster. Setup ur monster at mob_avail.txt Make a npc Npc sprite is ur monster id Add this below OnInit: OnTimerxxxx: npcwalkto x,y; End;
  5. go to trunk/src/map/atcommand.c then find prontera.gat maybe like this (map_name, "prontera.gat", 3) == 0) remove .gat then recompile & restart
  6. Like this Lotti Girl.txt
  7. http://pastebin.com/88K0TFCi
  8. try this http://pastebin.com/raw/JZ0Pj4ca
  9. use @inventorylist_bound[] *getinventorylist; This command sets a bunch of arrays with a complete list of whatever the invoking character has in their inventory, including all the data needed to recreate these items perfectly if they are destroyed. Here's what you get: @inventorylist_id[] - array of item ids. @inventorylist_amount[] - their corresponding item amounts. @inventorylist_equip[] - whether the item is equipped or not. @inventorylist_refine[] - for how much it is refined. @inventorylist_identify[] - whether it is identified. @inventorylist_attribute[] - whether it is broken. @inventorylist_card1[] - These four arrays contain card data for the items. @inventorylist_card2[] These data slots are also used to store names @inventorylist_card3[] inscribed on the items, so you can explicitly check @inventorylist_card4[] if the character owns an item made by a specific craftsman. @inventorylist_expire[] - expire time (Unix time stamp). 0 means never expires. @inventorylist_bound[] - whether it is bound to the character @inventorylist_count - the number of items in these lists.
  10. you can use this http://pastebin.com/GWjae9z3 edit #REWARDPOINTS whatever you want dont remove #
  11. try this script by emistry i already edit http://pastebin.com/PyJcPwk1 change the 501 in your ticket item id prontera,150,150,5 script Legendary Smith 826,{ callfunc( "RefineFunc2",501,10,63,10,20,1,0,100 ); }
  12. eamod have that but there is a bug. easy way combine that armor and str card example getitem2 .@armor 1 1 .@refine 0 0 0 0 .@cardenchant; if you dont know how to make a script you can use this item Fusion by Euphy's https://rathena.org/board/applications/core/interface/file/attachment.php?id=2438
  13. you need to diff a new client then disable nagle algorithm.. edit conf/battle/skill.conf delay_rate: 75 delay_dependon_agi: yes min_skill_delay_limit: 80 no_skill_delay: 31
  14. need level 1 account //eathena - script test -1,{ OnPCLoadMapEvent: if ( getgmlevel() == 1 ) getmapxy .@map$,.@x,.@y,0; query_sql "SELECT `save_map`, `save_x`, `save_y` FROM `char` WHERE `name` = '"+strcharinfo(0)+"' and `char_id` = "+ getcharid(0)+"", .@mapz$, .@xx, .@yy; if (.@map$ == .@mapz$ && .@x == .@xx && .@y == .@yy) { percentheal 85,85; end; } } need group_id 1 account //rathena - script test -1,{ OnPCLoadMapEvent: if ( getgroupid() == 1 ) getmapxy .@map$,.@x,.@y,0; query_sql "SELECT `save_map`, `save_x`, `save_y` FROM `char` WHERE `name` = '"+strcharinfo(0)+"' and `char_id` = "+ getcharid(0)+"", .@mapz$, .@xx, .@yy; if (.@map$ == .@mapz$ && .@x == .@xx && .@y == .@yy) { percentheal 85,85; end; } } //eamod - script test -1,{ OnPCLoadMapEvent: if ( isPremium() == 1 ) getmapxy .@map$,.@x,.@y,0; query_sql "SELECT `save_map`, `save_x`, `save_y` FROM `char` WHERE `name` = '"+strcharinfo(0)+"' and `char_id` = "+ getcharid(0)+"", .@mapz$, .@xx, .@yy; if (.@map$ == .@mapz$ && .@x == .@xx && .@y == .@yy) { percentheal 85,85; end; } } if you save in prontera then die at the prontera the script will not working but if you die in other map then respawn to save points the script 100% working
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