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Pre-RE EDP


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Posted

trunk/src/config/renewal.h

/// renewal enchant deadly poison algorithm
///
/// leave this line to enable the renewed EDP algorithm
/// under renewal mode:
///  - damage is NOT increased by 400%
///  - it does NOT affect grimtooth
///  - weapon and status ATK are increased

if you dont want the renewal edp ...just disable it and recompile ur server...

Posted (edited)

trunk/src/config/renewal.h

/// renewal enchant deadly poison algorithm
///
/// leave this line to enable the renewed EDP algorithm
/// under renewal mode:
///  - damage is NOT increased by 400%
///  - it does NOT affect grimtooth
///  - weapon and status ATK are increased

if you dont want the renewal edp ...just disable it and recompile ur server...

Done this. And recompiled my server but the question is.. Does Sonic Blow damage increases at pre-renewal edp ? and also grimtooth? cause when I tried to used grimtooth at pre-renewal /w or w/o edp the damage is still the same.

See attached for pics that edp does not increase soul breaker and meteor assault damage on pre-renewal.. and also grimtooth..

post-3966-0-19451800-1353833823_thumb.jpg

post-3966-0-36666200-1353833830_thumb.jpg

post-3966-0-52314600-1353833837_thumb.jpg

post-3966-0-56692700-1353833846_thumb.jpg

post-3966-0-16737200-1353833857_thumb.jpg

post-3966-0-15242100-1353833867_thumb.jpg

post-3966-0-84479600-1353833875_thumb.jpg

post-3966-0-18634400-1353833906_thumb.jpg

post-3966-0-44608000-1353833915_thumb.jpg

post-3966-0-69398900-1353833923_thumb.jpg

Edited by emong
Posted

sonicblow only increase damage in Renewal edp.

Alright, thanks for the info. What about soul breaker and meteor assault? I have escalated this report to the bug reports section.

Posted

According to iRO Wiki, renewal EDP:

Pre-Renewal:

EDP is the signature skill of the Melee Assassin Cross. All skills aside from Soul Destroyer and Meteor Assault benefit from the high damage increase.

Couldn't find any of this information in RODoddler so I had to go to iRO Wiki.

Posted

According to iRO Wiki, renewal EDP:

Pre-Renewal:

EDP is the signature skill of the Melee Assassin Cross. All skills aside from Soul Destroyer and Meteor Assault benefit from the high damage increase.

Couldn't find any of this information in RODoddler so I had to go to iRO Wiki.

Does this mean that soul destroyer, meteor assault, grimtooth don't increase damage when using EDP? On what I understand Melee Assassin Cross includes Sonic Blow Type? and Brawl fight?

Therefore, leading to a conclusion that pre-renewal edp has only effect on the following skills:

1. Sonic Blow - Melee

2. Brawl Fight (Base Attack)

Skills where EDP doesn't have any effect at all:

1. Soul breaker

2. Meteor Assault

3. Grimtooth

Am I correct? Clarify me with this! Thanks!

Posted

Pre-Renewal official EDP behaviour:

Boosts damage of all skills but meteor assault and soul destroyer/breaker. Also boosts melee attacks by the same amount. It's an "on top" damage times X modifier you could say.

This includes:

Grimtooth, Sonic Blow....even throw sand is affected by EDP.

Grimtooth and Sonic Blow where one of the strongest skills in combination with EDP, 5k edp grimtooth def anyone? :P

Posted

Here's a snippet from the src to determine what is not affected by EDP

  if( sc->data[sC_EDP] ){
switch(skill_num){
 case AS_SPLASHER:	   case AS_VENOMKNIFE:
 case AS_GRIMTOOTH:
 break;
#ifndef RENEWAL_EDP
 case ASC_BREAKER:	   case ASC_METEORASSAULT: break;
#else
 case AS_SONICBLOW:
 case ASC_BREAKER:
 case GC_COUNTERSLASH:
 case GC_CROSSIMPACT:
  ATK_RATE(50); // only modifier is halved but still benefit with the damage bonus
#endif
 default:
  ATK_ADDRATE(sc->data[sC_EDP]->val3);
}
  }

I'll explain this bit by bit..

This part disables EDP effect on those skills regardless of the settings..

 case AS_SPLASHER:	   case AS_VENOMKNIFE:
 case AS_GRIMTOOTH:
 break;

This part disables EDP effect on those skills if server is using PRE-RE EDP

case ASC_BREAKER:	   case ASC_METEORASSAULT: break;

This part disables EDP effect on those skills if server is using RENEWAL EDP but on 50% skill modifier

 case AS_SONICBLOW:
 case ASC_BREAKER:
 case GC_COUNTERSLASH:
 case GC_CROSSIMPACT:
  ATK_RATE(50); // only modifier is halved but still benefit with the damage bonus

This is the src of the current SVN.

Posted

Here's a snippet from the src to determine what is not affected by EDP

  if( sc->data[sC_EDP] ){
switch(skill_num){
 case AS_SPLASHER:	   case AS_VENOMKNIFE:
 case AS_GRIMTOOTH:
 break;
#ifndef RENEWAL_EDP
 case ASC_BREAKER:	   case ASC_METEORASSAULT: break;
#else
 case AS_SONICBLOW:
 case ASC_BREAKER:
 case GC_COUNTERSLASH:
 case GC_CROSSIMPACT:
  ATK_RATE(50); // only modifier is halved but still benefit with the damage bonus
#endif
 default:
  ATK_ADDRATE(sc->data[sC_EDP]->val3);
}
  }

I'll explain this bit by bit..

This part disables EDP effect on those skills regardless of the settings..

 case AS_SPLASHER:	   case AS_VENOMKNIFE:
 case AS_GRIMTOOTH:
 break;

This part disables EDP effect on those skills if server is using PRE-RE EDP

case ASC_BREAKER:	   case ASC_METEORASSAULT: break;

This part disables EDP effect on those skills if server is using RENEWAL EDP but on 50% skill modifier

 case AS_SONICBLOW:
 case ASC_BREAKER:
 case GC_COUNTERSLASH:
 case GC_CROSSIMPACT:
  ATK_RATE(50); // only modifier is halved but still benefit with the damage bonus

This is the src of the current SVN.

Now I understand! Thank you so much! Therefore I need just to remove them right? everything to make edp have effect on those said skill?

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