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Kenjic

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  1. Can you please skill script for asura strike as well for YGG berry?
  2. Kenjic

    Rapid Throw

    Perhaps this helps but sry i'm not too familiar with 3rd jobs: https://rathena.org/board/tracker/issue-7861-oborokagerou-skills/
  3. So the sc_end command will end a skill/buffs/changedbase in active when item is taking off... but perhaps this is what you want { skill "RG_PLAGIARISM",1; skill "ST_PRESERVE",1; },{},{sc_end SC_PLAGIARISM; sc_end SC_PRESERVE; }
  4. The way I do this easily is with https://notepad-plus-plus.org/ I simply save file as .lua and .lub and notepad++ do the rest... but if you want to get technical: https://rathena.org/board/topic/73005-lub-to-lua-converter/
  5. If you are editing item_db this is easy { },{ },{ sc_end SC_EFFECT; }
  6. Its a safer choice to go with hp rates with battle conf ... But if you wonna get technical look here: https://rathena.org/board/topic/60257-how-to-edit-paladin-hp/
  7. I do have changes in my source files. Nothing major just max level, max zeny, guild capacity, @afk and @go 0 changed.
  8. Hello, I am having a problem currently with the GiT Hub's version of rAthena. I recently upgraded my server to it on dec 31. When ever high wizards pvp the map server will crash disconnecting everyone. could this be because of client, source, or graphics? To find the server which this problem is happening often visit stealth-ro.net
  9. Preparing my next video for 9/24.. Bump sry guys going to put out a new tutorial.. SVN not updated.. whew
  10. Ok I see.. it will have something to do with these command.. but I need to experiment.. getinventorylist; This command sets a bunch of arrays with a complete list of whatever the invoking character has in their inventory, including all the data needed to recreate these items perfectly if they are destroyed. Here's what you get: @inventorylist_id[] - array of item ids. @inventorylist_amount[] - their corresponding item amounts. @inventorylist_equip[] - whether the item is equipped or not. @inventorylist_refine[] - for how much it is refined. @inventorylist_identify[] - whether it is identified. @inventorylist_attribute[] - whether it is broken. @inventorylist_card1[] - These four arrays contain card data for the items. @inventorylist_card2[] These data slots are also used to store names @inventorylist_card3[] inscribed on the items, so you can explicitly check @inventorylist_card4[] if the character owns an item made by a specific craftsman. @inventorylist_expire[] - expire time (Unix time stamp). 0 means never expires. @inventorylist_bound[] - whether it is bound to the character @inventorylist_count - the number of items in these lists. This could be handy to save/restore a character's inventory, since no other command returns such a complete set of data, and could also be the only way to correctly handle an NPC trader for carded and named items who could resell them - since NPC objects cannot own items, so they have to store item data in variables and recreate the items. Notice that the variables this command generates are all temporary, attached to the character, and integer. Be sure to use @inventorylist_count to go through these arrays, and not 'getarraysize', because the arrays are not automatically cleared between runs of 'getinventorylist'.
  11. Something like this man.. based of your question. You have to give more detail... mes "[item Checker]"; if(countritem(502) > 100) goto L_Checker; L_Checker: mes "[item Checker]"; mes "you cannot continue because your items in your inventory is over 100 apples"; close; if you want more then one item do this if ((countritem(502) > 100) || (countritem(502) > 100) goto L_Checker;
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