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W_King_Tiger_Doll_Hat,W King Tiger Doll Hat


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18856,W_King_Tiger_Doll_Hat,W King Tiger Doll Hat,4,10,,0,,10,,0,0xFFFFFFFF,63,2,256,,1,1,973,{ bonus bStr,2; bonus bDex,2; bonus2 bAddRace,RC_Brute,10; /*There is transform possibility becomes Eddga*/ },{},{}


 

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Posted (edited)

18856,W_King_Tiger_Doll_Hat,W King Tiger Doll Hat,4,10,,0,,10,,0,0xFFFFFFFF,63,2,256,,1,1,973,{ bonus bStr,2; bonus bDex,2; bonus2 bAddRace,RC_Brute,10; autobonus "{ bonus bCritical,10;  }", 30, 5000, BF_WEAPON|BF_NORMAL,"{ specialeffect2 EF_POTION_BERSERK; disguise 2095; sleep2 5000; undisguise; }";

Edited by iraciz
  • Upvote 1
Posted

you can use this

*transform <monster name/ID>,<duration>,<sc type>{,<val1>,<val2>,<val3>,<val4>};

This command will turn a player into a monster for a given duration and grants an
SC attribute effect while transformed. Note that players cannot be transformed
during War of Emperium or if already disguised.

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