Tales Posted December 2, 2014 Share Posted December 2, 2014 18856,W_King_Tiger_Doll_Hat,W King Tiger Doll Hat,4,10,,0,,10,,0,0xFFFFFFFF,63,2,256,,1,1,973,{ bonus bStr,2; bonus bDex,2; bonus2 bAddRace,RC_Brute,10; /*There is transform possibility becomes Eddga*/ },{},{} Quote Link to comment Share on other sites More sharing options...
iraciz Posted December 27, 2014 Share Posted December 27, 2014 (edited) 18856,W_King_Tiger_Doll_Hat,W King Tiger Doll Hat,4,10,,0,,10,,0,0xFFFFFFFF,63,2,256,,1,1,973,{ bonus bStr,2; bonus bDex,2; bonus2 bAddRace,RC_Brute,10; autobonus "{ bonus bCritical,10; }", 30, 5000, BF_WEAPON|BF_NORMAL,"{ specialeffect2 EF_POTION_BERSERK; disguise 2095; sleep2 5000; undisguise; }"; Edited December 27, 2014 by iraciz 1 Quote Link to comment Share on other sites More sharing options...
Emistry Posted December 27, 2014 Share Posted December 27, 2014 you can use this *transform <monster name/ID>,<duration>,<sc type>{,<val1>,<val2>,<val3>,<val4>}; This command will turn a player into a monster for a given duration and grants an SC attribute effect while transformed. Note that players cannot be transformed during War of Emperium or if already disguised. 1 Quote Link to comment Share on other sites More sharing options...
18856,W_King_Tiger_Doll_Hat,W King Tiger Doll Hat,4,10,,0,,10,,0,0xFFFFFFFF,63,2,256,,1,1,973,{ bonus bStr,2; bonus bDex,2; bonus2 bAddRace,RC_Brute,10; /*There is transform possibility becomes Eddga*/ },{},{}
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