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[Help ~ ] Randomic stylist


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Well, i need insert a option in this script, to randomic style, between cloths, hair style and hair color, randomically.

Is possible?

 

Script:

//===== rAthena Script =======================================
//= Stylist
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= Changes your hair style, hair color, and cloth color.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.1 Switched to 'getbattleflag', credits to Saithis. [Euphy]
//============================================================

prontera,170,180,1	script	Stylist#custom_stylist	122,{
	setarray .@Styles[1],
		getbattleflag("max_cloth_color"),
		getbattleflag("max_hair_style"),
		getbattleflag("max_hair_color");
	setarray .@Look[1],
		LOOK_CLOTHES_COLOR,
		LOOK_HAIR,
		LOOK_HAIR_COLOR;
	set .@s, select(" ~ Cloth color: ~ Hairstyle: ~ Hair color");
	set .@Revert, getlook(.@Look[.@s]);
	set .@Style,1;
	while(1) {
		setlook .@Look[.@s], .@Style;
		message strcharinfo(0),"This is style #"+.@Style+".";
		set .@menu$, " ~ Next (^0055FF"+((.@Style!=.@Styles[.@s])?.@Style+1:1)+"^000000): ~ Previous (^0055FF"+((.@Style!=1)?.@Style-1:.@Styles[.@s])+"^000000): ~ Jump to...: ~ Revert to original (^0055FF"+.@Revert+"^000000)";
		switch(select(.@menu$)) {
		case 1:
			set .@Style, ((.@Style != .@Styles[.@s]) ? .@Style+1 : 1);
			break;
		case 2:
			set .@Style, ((.@Style != 1) ? .@Style-1 : .@Styles[.@s]);
			break;
		case 3:
			message strcharinfo(0),"Choose a style between 1 - "+.@Styles[.@s]+".";
			input .@Style,0,.@Styles[.@s];
			if (!.@Style)
				set .@Style, rand(1,.@Styles[.@s]);
			break;
		case 4:
			set .@Style, .@Revert;
			setlook .@Look[.@s], .@Revert;
			break;
		}
	}
}
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it is possible.

//===== rAthena Script =======================================
//= Stylist WITH RanD0M!zATi0N!!!ii!!
//===== By: ==================================================
//= Euphy modified by Winz
//===== Current Version: =====================================
//= 1.1 MODIFIED
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= Changes your hair style, hair color, and cloth color.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.1 Switched to 'getbattleflag', credits to Saithis. [Euphy]
//= 1.1 MODIFIED - Added RanD0M!zATi0N!!!ii!!
//============================================================

prontera,150,180,1	script	Stylist#custom_stylist	122,{
	setarray .@Styles[1],
		getbattleflag("max_cloth_color"),
		getbattleflag("max_hair_style"),
		getbattleflag("max_hair_color");
	setarray .@Look[1],
		LOOK_CLOTHES_COLOR,
		LOOK_HAIR,
		LOOK_HAIR_COLOR;
	set .@s, select(" ~ Cloth color: ~ Hairstyle: ~ Hair color: ~ RanD0M!zE iT!");
	if(.@s == 4) {
		setarray .@LookBackup[1], getlook(.@Look[1]), getlook(.@Look[2]), getlook(.@Look[3]);
		while (1){
		set .@menu$, " ~ RanD0M!zE iT!: ~ Revert to original";
		switch (select (.@menu$)){
			case 1:
				setlook LOOK_CLOTHES_COLOR, rand(0,.@Styles[1]);
				setlook LOOK_HAIR, rand(0,.@Styles[2]);
				setlook LOOK_HAIR_COLOR, rand(0,.@Styles[3]);
				break;
			case 2:
				setlook LOOK_CLOTHES_COLOR, .@LookBackup[1];
				setlook LOOK_HAIR, .@LookBackup[2];
				setlook LOOK_HAIR_COLOR, .@LookBackup[3];
				break;
			}
		}
	} else set .@Revert, getlook(.@Look[.@s]);
	set .@Style,1;
	while(1) {
		setlook .@Look[.@s], .@Style;
		message strcharinfo(0),"This is style #"+.@Style+".";
		set .@menu$, " ~ Next (^0055FF"+((.@Style!=.@Styles[.@s])?.@Style+1:1)+"^000000): ~ Previous (^0055FF"+((.@Style!=1)?.@Style-1:.@Styles[.@s])+"^000000): ~ Jump to...: ~ Revert to original (^0055FF"+.@Revert+"^000000)";
		switch(select(.@menu$)) {
		case 1:
			set .@Style, ((.@Style != .@Styles[.@s]) ? .@Style+1 : 1);
			break;
		case 2:
			set .@Style, ((.@Style != 1) ? .@Style-1 : .@Styles[.@s]);
			break;
		case 3:
			message strcharinfo(0),"Choose a style between 1 - "+.@Styles[.@s]+".";
			input .@Style,0,.@Styles[.@s];
			if (!.@Style)
				set .@Style, rand(1,.@Styles[.@s]);
			break;
		case 4:
			set .@Style, .@Revert;
			setlook .@Look[.@s], .@Revert;
			break;
		}
	}
}
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I need this too, thank you so much  /no1

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glad it helps.
just to make sure, i think the 'reputed +1' you press is not the one that's reputation +1 button.
rep_up.png <- the repute +1 button. thanks

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