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Adding map to rAthena not working.


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Posted (edited)

I recently downloaded a local test server onto my computer not too long ago and tried to follow the steps provided by the rAthena wiki, YouTube video tutorial and the RO bible.pdf yet I have not had any success adding my map.

 

Before commenting:

-the file names have not been changed, they are the original names saved in browedit

 

 

My Error? 

 

At first, I @warp'd to my map name, then i would crash before the map would even load. Now, the map cannot be found. I think my main problem is with the grf-files.txt but I can't say for sure.

 

 

-The files are located in my data folder in the installer I made with:

 

Data

courtyard.gnd
courtyard.rsw
courtyard.gat

db/map_index.txt

//======================================================================================
// RO CUSTOM MAPS  =3
//======================================================================================
courtyard 1250
 
 
grf-files.txt
 

//-----------------------------------------
 
// GRF List - Target your Grf Files
 
//-----------------------------------------
 
grf: C:\Program Files\Gravity\test RO\data.grf
 
grf: C:\Program Files\Gravity\test RO\rdata.grf
 
 
 
// You may add more in this format
 
// grf: <data file path>
 
 
 
//------ OTHERS ---------------------------
 
 
 
// Data Directory (without the actual data\ though)
 
// the below example would use C:\path\to\RO\data\
 
data_dir: C:\Program Files\Gravity\test RO\data       
 
 
 
Map cache:
 
What I did was open my map_cache.gat in my db folder, added the courtyard.gat into my map cache and saved it. Rebooted local host server and yet map was not found....
 
 
 
If anyone could help me, that would be great, as this has given me a headache for the past 3 hours. 
 
 
Or Maybe Team View anyone? That could help! I would really appreciate it. 
Edited by Austra

6 answers to this question

Recommended Posts

Posted
  • First : you don't need to add in grffile.txt if you use weemapcache to edit the mapcache.dat

 

  • Secondly :  you don't have edit your maps_config

          Exemple  : you should add 

          map: aldebaran

  • Thirdly:  you have to edit to your client this files too : resnametable.txt and indoorrswtable.txt

 

Eventually you can edit the mapnametable.txt who will display the name of you custom map on party.

Posted (edited)

src/map/atcommand.c

		{ MAP_MELLINA,    86, 80 }, //  0=Mellina
		{ MAP_MORROC,      156,  93 }, //  1=Morroc
		{ MAP_GEFFEN,      119,  59 }, //  2=Geffen
		{ MAP_PAYON,       162, 233 }, //  3=Payon
		{ MAP_ALBERTA,     192, 147 }, //  4=Alberta
#ifdef RENEWAL
		{ MAP_IZLUDE,      128, 146 }, //  5=Izlude (Renewal)
#else
		{ MAP_IZLUDE,      128, 114 }, //  5=Izlude
#endif
		{ MAP_ALDEBARAN,   140, 131 }, //  6=Al de Baran
		{ MAP_LUTIE,       147, 134 }, //  7=Lutie
		{ MAP_COMODO,      209, 143 }, //  8=Comodo
		{ MAP_YUNO,        157,  51 }, //  9=Yuno
		{ MAP_AMATSU,      198,  84 }, // 10=Amatsu
		{ MAP_GONRYUN,     160, 120 }, // 11=Gonryun
		{ MAP_UMBALA,       89, 157 }, // 12=Umbala
		{ MAP_NIFLHEIM,     21, 153 }, // 13=Niflheim
		{ MAP_LOUYANG,     217,  40 }, // 14=Louyang
		{ MAP_NOVICE,       53, 111 }, // 15=Training Grounds
		{ MAP_JAIL,         23,  61 }, // 16=Prison
		{ MAP_JAWAII,      249, 127 }, // 17=Jawaii
		{ MAP_AYOTHAYA,    151, 117 }, // 18=Ayothaya
		{ MAP_EINBROCH,     64, 200 }, // 19=Einbroch
		{ MAP_LIGHTHALZEN, 158,  92 }, // 20=Lighthalzen
		{ MAP_EINBECH,      70,  95 }, // 21=Einbech
		{ MAP_HUGEL,        96, 145 }, // 22=Hugel
		{ MAP_RACHEL,      130, 110 }, // 23=Rachel
		{ MAP_VEINS,       216, 123 }, // 24=Veins
		{ MAP_MOSCOVIA,    223, 184 }, // 25=Moscovia
		{ MAP_MIDCAMP,     180, 240 }, // 26=Midgard Camp
		{ MAP_MANUK,       282, 138 }, // 27=Manuk
		{ MAP_SPLENDIDE,   201, 147 }, // 28=Splendide
		{ MAP_BRASILIS,    182, 239 }, // 29=Brasilis
		{ MAP_DICASTES,    198, 187 }, // 30=El Dicastes
		{ MAP_MORA,         44, 151 }, // 31=Mora
		{ MAP_DEWATA,      200, 180 }, // 32=Dewata
		{ MAP_MALANGDO,    140, 114 }, // 33=Malangdo Island
		{ MAP_MALAYA,      242, 211 }, // 34=Malaya Port
		{ MAP_ECLAGE,      110,  39 }, // 35=Eclage
		{ MAP_PRONTERA,    156, 191 }, //  36=Prontera

and

	if (strncmp(map_name, "mellina", 3) == 0) {
		town = 0;
	} else if (strncmp(map_name, "morocc", 4) == 0 ||
	           strncmp(map_name, "morroc", 4) == 0) {
		town = 1;
	} else if (strncmp(map_name, "geffen", 3) == 0) {
		town = 2;
	} else if (strncmp(map_name, "payon", 3) == 0) {
		town = 3;
	} else if (strncmp(map_name, "alberta", 3) == 0) {
		town = 4;
	} else if (strncmp(map_name, "izlude", 3) == 0) {
		town = 5;
	} else if (strncmp(map_name, "aldebaran", 3) == 0) {
		town = 6;
	} else if (strncmp(map_name, "lutie", 3) == 0 ||
	           strcmp(map_name,  "christmas") == 0 ||
	           strncmp(map_name, "xmas", 3) == 0 ||
	           strncmp(map_name, "x-mas", 3) == 0) {
		town = 7;
	} else if (strncmp(map_name, "comodo", 3) == 0) {
		town = 8;
	} else if (strncmp(map_name, "juno", 3) == 0 ||
	           strncmp(map_name, "yuno", 3) == 0) {
		town = 9;
	} else if (strncmp(map_name, "amatsu", 3) == 0) {
		town = 10;
	} else if (strncmp(map_name, "kunlun", 3) == 0 ||
	           strncmp(map_name, "gonryun", 3) == 0) {
		town = 11;
	} else if (strncmp(map_name, "umbala", 3) == 0) {
		town = 12;
	} else if (strncmp(map_name, "niflheim", 3) == 0) {
		town = 13;
	} else if (strncmp(map_name, "louyang", 3) == 0) {
		town = 14;
	} else if (strncmp(map_name, "new_1-1", 3) == 0 ||
	           strncmp(map_name, "startpoint", 3) == 0 ||
	           strncmp(map_name, "beginning", 3) == 0) {
		town = 15;
	} else if (strncmp(map_name, "sec_pri", 3) == 0 ||
	           strncmp(map_name, "prison", 3) == 0 ||
	           strncmp(map_name, "jail", 3) == 0) {
		town = 16;
	} else if (strncmp(map_name, "jawaii", 3) == 0) {
		town = 17;
	} else if (strncmp(map_name, "ayothaya", 3) == 0) {
		town = 18;
	} else if (strncmp(map_name, "einbroch", 5) == 0) {
		town = 19;
	} else if (strncmp(map_name, "lighthalzen", 3) == 0) {
		town = 20;
	} else if (strncmp(map_name, "einbech", 5) == 0) {
		town = 21;
	} else if (strncmp(map_name, "hugel", 3) == 0) {
		town = 22;
	} else if (strncmp(map_name, "rachel", 3) == 0) {
		town = 23;
	} else if (strncmp(map_name, "veins", 3) == 0) {
		town = 24;
	} else if (strncmp(map_name, "moscovia", 3) == 0) {
		town = 25;
	} else if (strncmp(map_name, "mid_camp", 3) == 0) {
		town = 26;
	} else if (strncmp(map_name, "manuk", 3) == 0) {
		town = 27;
	} else if (strncmp(map_name, "splendide", 3) == 0) {
		town = 28;
	} else if (strncmp(map_name, "brasilis", 3) == 0) {
		town = 29;
	} else if (strncmp(map_name, "dicastes01", 3) == 0) {
		town = 30;
	} else if (strcmp(map_name,  "mora") == 0) {
		town = 31;
	} else if (strncmp(map_name, "dewata", 3) == 0) {
		town = 32;
	} else if (strncmp(map_name, "malangdo", 5) == 0) {
		town = 33;
	} else if (strncmp(map_name, "malaya", 5) == 0) {
		town = 34;
	} else if (strncmp(map_name, "eclage", 3) == 0) {
		town = 35;
	} else if (strncmp(map_name, "prontera", 3) == 0) {
		town = 36;
	}

the reason why i did this because i am making it into a maintown.

 

 

then go to src/common/mapindex.h ( add your custom map )

#define MAP_PRONTERA "prontera"
#define MAP_GEFFEN "geffen"
#define MAP_MORROC "morocc"
#define MAP_ALBERTA "alberta"
#define MAP_PAYON "payon"
#define MAP_IZLUDE "izlude"
#define MAP_ALDEBARAN "aldebaran"
#define MAP_LUTIE "xmas"
#define MAP_COMODO "comodo"
#define MAP_YUNO "yuno"
#define MAP_AMATSU "amatsu"
#define MAP_GONRYUN "gonryun"
#define MAP_UMBALA "umbala"
#define MAP_NIFLHEIM "niflheim"
#define MAP_LOUYANG "louyang"
#define MAP_JAWAII "jawaii"
#define MAP_AYOTHAYA "ayothaya"
#define MAP_EINBROCH "einbroch"
#define MAP_LIGHTHALZEN "lighthalzen"
#define MAP_EINBECH "einbech"
#define MAP_HUGEL "hugel"
#define MAP_RACHEL "rachel"
#define MAP_VEINS "veins"
#define MAP_JAIL "sec_pri"
#define MAP_NOVICE "new_1-1"
#define MAP_MOSCOVIA "moscovia"
#define MAP_MIDCAMP "mid_camp"
#define MAP_MANUK "manuk"
#define MAP_SPLENDIDE "splendide"
#define MAP_BRASILIS "brasilis"
#define MAP_DICASTES "dicastes01"
#define MAP_MORA "mora"
#define MAP_DEWATA "dewata"
#define MAP_MALANGDO "malangdo"
#define MAP_MALAYA "malaya"
#define MAP_ECLAGE "eclage"
#define MAP_ECLAGE_IN "ecl_in01"
#define MAP_MELLINA "mellina"

it's hard to explain but you can observe what i did.

Edited by Ginji

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