RoxasV Posted September 11, 2014 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 59 Reputation: 4 Joined: 11/20/12 Last Seen: June 1, 2018 Share Posted September 11, 2014 (edited) Hi, i need help :c i can't edit the sound of a mob, when i do it and i change of act it dissapear. As i show on the image, i clic the sound feature and then i add a sound (like horn stand) but it doesn't save it :/ It remains on blank Regards Edited September 11, 2014 by Roxas18 Quote Link to comment Share on other sites More sharing options...
Tokei Posted September 12, 2014 Group: Members Topic Count: 16 Topics Per Day: 0.00 Content Count: 696 Reputation: 722 Joined: 11/12/12 Last Seen: 13 hours ago Share Posted September 12, 2014 (edited) This is a known issue with ActOR2. As far as I know, the only way to change the sound ID is to use a lua script with the "SetSoundNo(ActionId, FrameId, SoundId)" method. Example, to change all the frames with the first sound in your sound list, you could use : for ActionId = 0, GetNumAct() - 1 do for FrameId = 0, GetNumFrame(ActionId) - 1 do for PID = 0, GetNumPat(ActionId, FrameId) - 1 do SetSoundNo(ActionId, FrameId, 0); end end end Hope this helps! Edited September 12, 2014 by Tokei Quote Link to comment Share on other sites More sharing options...
RoxasV Posted September 12, 2014 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 59 Reputation: 4 Joined: 11/20/12 Last Seen: June 1, 2018 Author Share Posted September 12, 2014 thanks for the answer bro, i will try it. Quote Link to comment Share on other sites More sharing options...
Tampax Posted November 5, 2014 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 11 Reputation: 0 Joined: 10/22/14 Last Seen: November 21, 2014 Share Posted November 5, 2014 tried so many forums and so many ways, seems imposible to add sounds to any custom moobs, tryed even on a winXP virtual machine. How the hell ppl adds sounds to their custom moobs I dont understand.... Quote Link to comment Share on other sites More sharing options...
Adel Posted November 6, 2014 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 566 Reputation: 349 Joined: 11/20/11 Last Seen: November 27, 2024 Share Posted November 6, 2014 I sort of found a temporary solution to this problem. I'm not exactly sure how it works but try this. put the sound file to the frame you want in actor2 and press the 'enter key' a few time and while you are still at that frame click on the 'interval box' press enter a few times now change the frame and come back to it, see if the sound saved. Hit enter as many times as you can between the 2 boxes and eventually the sound will get saved. This worked for me. Quote Link to comment Share on other sites More sharing options...
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RoxasV
Hi, i need help :c i can't edit the sound of a mob, when i do it and i change of act it dissapear.
As i show on the image, i clic the sound feature and then i add a sound (like horn stand) but it doesn't save it :/ It remains on blank
Regards
Edited by Roxas18Link to comment
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