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actOR2 help


RoxasV

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Hi, i  need help :c i can't edit the sound of a mob, when i do it and i change of act it dissapear. 

 

 

PGrLcZ.png

 

As i show on the image, i clic the sound feature and then i add a sound (like horn stand) but it doesn't save it :/ It remains on blank

 

 

Regards

Edited by Roxas18
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This is a known issue with ActOR2. As far as I know, the only way to change the sound ID is to use a lua script with the "SetSoundNo(ActionId, FrameId, SoundId)" method.

 

Example, to change all the frames with the first sound in your sound list, you could use : 

for ActionId = 0, GetNumAct() - 1 do
	for FrameId = 0, GetNumFrame(ActionId) - 1 do
		for PID = 0, GetNumPat(ActionId, FrameId) - 1 do
			SetSoundNo(ActionId, FrameId, 0);
		end
	end
end

Hope this helps!

Edited by Tokei
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thanks for the answer bro, i will try it.

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tried so many forums and so many ways, seems imposible to add sounds to any custom moobs, tryed even on a winXP virtual machine. How the hell ppl adds sounds to their custom moobs I dont understand....

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I sort of found a temporary solution to this problem. I'm not exactly sure how it works but try this. put the sound file to the frame you want in actor2 and press the 'enter key' a few time and while you are still at that frame click on the 'interval box' press enter a few times now change the frame and come back to it, see if the sound saved. Hit enter as many times as you can between the 2 boxes and eventually the sound will get saved.

This worked for me.

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