AsuraBro Posted July 27, 2014 Posted July 27, 2014 so i have tryed to update my thor patcher by using a patch. the players can download the patch but the patch, it dosnt change the patcher they still have the old patcher and it still download the same patch for them. any help? i couldnt find topics about it. Quote
Vanquiser Posted July 27, 2014 Posted July 27, 2014 You Can Use This Tool Just Drag your new Patcher then copy the Code .. Then Create patch .. nameit .. newskin.thor After the go to you main.ini //Thor Patcher remote config file [Main] //Allow patching or not? allow=true //Should patcher ignore everything else and finish patch immediately? Force_Start=false //if not, what message should appear? policy_msg=Server is taking a nap. //file_url - patch files should ALL put here. // This config entry will override the one in embed config. // o HTTP: // http://domain.com/dir/ // o FTP: // ftp://domain.com/dir/ // o With <Username> [Password] [Port] // ftp://username:[email protected]:port/dir/ // o Note: username is required if want put password, otherwise everything is optional. file_url=http://domain.com/patch/data/ [Patch] //use CheckSum tool, hash for client & patcher // used to make sure exe is up to date // (leave empty to disable this feature) ClientSum= PatcherSum=PASTE THE CODE HERE //This is compressed file for patcher & client update // To make these work, ClientSum and/or PatcherSum can't be empty // Note: these files should put same place as patch file (file_url in internal config) //Relative address, not FULL URL! ClientPath= PatcherPath=newskin.thor // Patch list file PatchList=plist.txt [stars] // Shining o.O (Anyways, its for start button clones) // Since orignal client has check sum.. why not for clones? XD //How many? (it should same as amount of start button clone, but of course it's your choice) clients=0 // _sum - checksum, use CheckSum tool. //client1_sum= // _Name - Filename of exe //client1_Name= // _Path - Path for file [Compressed] //client1_Path= [Misc] //Set a limit for fragment, when reach this limit, patcher will ask user to defrag FragmentLimit=50 .. upload on your webserver .. do not Edit the plist.txt just upload the .THOR patch filethats it then patch 1 Quote
GodKnows Jhomz Posted July 27, 2014 Posted July 27, 2014 Use checksum in tools folder and get the sum of your new patcher.Make a new patch including your new patcher design. Upload your new patcher .thor file in the same folder where did you upload your patches. Then open your main.ini Then in your main.ini find PatcherSum= and add your patcher sum there. Then in PatcherPath= put the file name of your new patcher .thor file. And save main.ini and repatch.PM me if you're troubling in updating your patcher. Quote
0 Sn00pyDOG Posted May 1, 2018 Posted May 1, 2018 HI~ i am also have trouble with pather self update i did everything but still get a update failed.. Quote
0 markiez22 Posted May 21, 2020 Posted May 21, 2020 On 7/27/2014 at 6:26 AM, Vanquiser said: [Patch] //use CheckSum tool, hash for client & patcher // used to make sure exe is up to date // (leave empty to disable this feature) ClientSum= PatcherSum=PASTE THE CODE HERE how can i know the code? Quote
0 shatowolf Posted May 21, 2020 Posted May 21, 2020 3 hours ago, markiez22 said: how can i know the code? your thor patcher tools find the CheckSum. Quote
AsuraBro Posted July 27, 2014 Author Posted July 27, 2014 thanks Vanquiser GodKnows Jhomz it worked. Quote
Question
AsuraBro
so i have tryed to update my thor patcher by using a patch.
the players can download the patch but the patch, it dosnt change the patcher they still have the old patcher and it still download the same patch for them.
any help?
i couldnt find topics about it.
6 answers to this question
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