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GodKnows Jhomz

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  1. GodKnows Jhomz's post in Centos VPS Installation part2 was marked as the answer   
    Try to change:
    rathena8601\_rag.* To:
     
    rathena8601_rag.*
  2. GodKnows Jhomz's post in Invalid Message ID was marked as the answer   
    Open src/map/map.cpp
    Find #define MAP_MAX_MSG 1550
    Change the value to 1600 or higher.
    Recompile.
  3. GodKnows Jhomz's post in How to change the Poring Coin Sprite? was marked as the answer   
    Rename you new Spr and Act file to this : Æ÷¸µÄÚÀÎ
    Then add it to your grf.
  4. GodKnows Jhomz's post in Walkable Gat but not really walkable was marked as the answer   
    You need to update your map_cache.dat in your db/(pre)re folder for the updated payon.gat so you can walk in the new open space in the removed houses. 
  5. GodKnows Jhomz's post in map_mapname2mapid not found was marked as the answer   
    Or you can replace "Punching Bag" with "prontera" or to a map where you put the Punching Bag monster.
  6. GodKnows Jhomz's post in How to add time to an event was marked as the answer   
    I don't know if this one works but maybe, just try it.
    koe.txt
  7. GodKnows Jhomz's post in Freebies NPC then Teleport them to Savepoint was marked as the answer   
    turbo_room,118,101,4    script    Freebies    790,{ OnInit:     waitingroom "Click Me Freebies",0;     if(#sorry == 1) goto L_1;     mes "You will receive Some Present as a reward for joining the server";     mes "We're gladly thankful for your support in the future too.";     next;     if(checkweight(2504,1) == 0 ) goto L_OverWeight;     rentitem 2357,259200; //armorvalk     rentitem 5171,259200; //valkhelm     rentitem 2421,259200; //shoes valk     rentitem 2524,259200; //valkmantue     rentitem 2115,259200; //shield valk     rentitem 5170,259200; //FB     rentitem 18507,259200; //Elvenslotted     rentitem 2701,259200;    //OG     rentitem 5374,259200;    //GMG     rentitem 5597,259200;    //Chew     rentitem 2630,259200; //briss //    rentitem 4263,259200; //inca //    rentitem 4302,259200; //tao-gunka //    rentitem 4143,259200; //orc hero //    rentitem 4198,259200; //maya-p //    rentitem 4146,259200; //maya //    rentitem 4236,259200; //amon //    rentitem 4374,259200; //vesper //    getitem2 14533,10,1,0,0,0,0,0,0;    // (Custom Items //    getitem 2524,1; //valkmant //    getitem 5171,1; //valkhem //    getitem 2421,1; //shoes valk card //    getitem 2357,1; //armor valk card //    getitem 2115,1; //shield valk card //    getitem 4147,1; //bapo //    getitem2 12210,4,1,0,0,0,0,0,0;    // (Custom Items //    getitem2 12214,2,1,0,0,0,0,0,0;    // (Custom Items     emotion e_thx;     set #sorry,1; savepoint "prontera",156,191; warp "prontera",156,191;     close; L_OverWeight:     mes "Sorry, you are over weight";     emotion e_omg;     close; L_1:     mes "You had already received before the gift.";     emotion e_bzz;     close; } Try this.
  8. GodKnows Jhomz's post in Healer npc makes my character move was marked as the answer   
    You need to diff another Client that doesn't have the "Change Walk to Delay" patch in NEMO.
  9. GodKnows Jhomz's post in Image on Instance was marked as the answer   
    Use cutin. Read this (already inside doc/script_commands.txt)
     
    *cutin "<filename>",<position>; This command will display a picture, usually an NPC illustration, also called cutin, for the currently attached client. The position parameter determines the placement of the illustration and takes following values: 0 - bottom left corner 1 - bottom middle 2 - bottom right corner 3 - middle of screen in a movable window with an empty title bar 4 - middle of screen without the window header, but still movable The picture is read from data\texture\유저인터페이스\illust, from both the GRF archive and data folder, and is required to be a bitmap. The file extension .bmp can be omitted. Magenta color (#ff00ff) is considered transparent. There is no limit placed on the size of the illustrations by the client, although loading of large pictures (about 700x700 and larger) causes the client to freeze shortly (lag). Typically the size is about 320x480. New illustrations can be added by just putting the new file into the location above. The client is able to display only one cutin at the same time and each new one will cause the old one to disappear. To delete the currently displayed illustration without displaying a new one, an empty file name and position 255 must be used. // Displays the Comodo Kafra illustration in lower right corner. cutin "kafra_07",2; // Typical way to end a script, which displayed an illustration during a // dialog with a player. mes "See you."; close2; cutin "",255; end;  
  10. GodKnows Jhomz's post in how to change View of map in Eden like IRO was marked as the answer   
    Add this in the bottom of your file "data/viewpointtable.txt"
    moc_para01.rsw# 230# 370# 600# 0# 360# 0# -50# -70# -50# Here's the example

  11. GodKnows Jhomz's post in Remove Town info icon was marked as the answer   
    You must remove them from data/luafiles514/lua files/signboardlist.lubnot in system/towninfo.lub

    Hope it helps you.
  12. GodKnows Jhomz's post in Player talk massage information was marked as the answer   
    You can use this code before or after giving the quest reward(s):
     
    message strcharinfo(0),"Quest Complete!"; or if you're using latest git you can also use this :
    showscript "Quest Complete!";  
  13. GodKnows Jhomz's post in Question on the tape rss was marked as the answer   
    Check your rsslib.php in your site and find code look like this :
    <a target=\"_blank\" href=\"$link\">" . (( strlen($title) > 16)? substr($title, 0, 16) . "...":$title) . "</a> Change the 16 to the max value you want to display.
    In your example the max text to display is 16, but the title contains 34 texts so the other 18 characters will be hidden since the max title length in rsslib.php is only 16. try to change it like 40 or 35 just not to reach the date texts. (Change both 16 values)
    Hopefully this helps you.
  14. GodKnows Jhomz's post in Asura Frost Damage Problem was marked as the answer   
    Problem Fixed. No problem at all. Just confused on asura damage when using other armor and gr armor.
  15. GodKnows Jhomz's post in Help! Pvp Room Problem (Fixed) was marked as the answer   
    I forgot that I install cell_pvp and I think I need to set my pvp map in cell_pvp script
    - script cellpvp -1,{ end; OnInit: setcell "guild_vs3",0,0,999,999,cell_pvp, 1; end; }  
  16. GodKnows Jhomz's post in how to update thor patcher via patch ? was marked as the answer   
    Use checksum in tools folder and get the sum of your new patcher.
    Make a new patch including your new patcher design.
    Upload your new patcher .thor file in the same folder where did you upload your patches.
    Then open your main.ini
    Then in your main.ini find  PatcherSum= and add your patcher sum there.
    Then in PatcherPath= put the file name of your new patcher .thor file.
    And save main.ini and repatch.

    PM me if you're troubling in updating your patcher.
     
  17. GodKnows Jhomz's post in Client doesnt show after Patcher was marked as the answer   
    Try to check the a0run as administrator box in properties of .exe then compatibility tab.
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