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shatowolf

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  1. shatowolf's post in Internal Compiler Error was marked as the answer   
    just reboot your vps.
     
    make sure you have 2gb+ ram.
  2. shatowolf's post in How to add @duel for the normal players was marked as the answer   
    groups.conf   
    @duel {<player name>} - Enables duel mode, if a valid name is provided, the player will be sent an invite to duel. @invite <player name> - Invites a player to duel. @accept - Accepts a duel invitation. @reject - Rejects a duel invitation. @leave - Leaves duel mode.  
  3. shatowolf's post in SQL import exceeded max file size was marked as the answer   
    Go to var/lib/phpMyAdmin/upload/    upload your .sql files to that location and then go to phpmyadmin import.

  4. shatowolf's post in NEED HELP FOR ANTI SHAKE 2020 was marked as the answer   
    /quake ? 😄 
  5. shatowolf's post in KOE script help was marked as the answer   
    Just add those and recompile,  Credit goes to : ~AnnieRuru~
     
     
    Don't forget to add these: and remember to add this line in db\castle_db.txt
    100,guild_vs1,koe,koe,1 Add this patch
    Index: battle.c =================================================================== --- battle.c (revision 14826) +++ battle.c (working copy) @@ -3341,6 +3341,13 @@ if( (s_bl = battle_get_master(src)) == NULL ) s_bl = src; + if ( s_bl->type == BL_PC && t_bl->type == BL_MOB ) { + struct map_session_data *sd = BL_CAST(BL_PC, s_bl); + if ( ( ((TBL_MOB*)target)->class_ == 1288 && !strcmp( mapindex_id2name(sd->mapindex), "guild_vs1" ) ) && + ( sd->status.guild_id == mapreg_readreg( add_str("$koegid") ) || battle_getcurrentskill(src) > 0 ) ) + return 0; + } + switch( target->type ) { // Checks on actual target case BL_PC: Index: battle.h =================================================================== --- battle.h (revision 14826) +++ battle.h (working copy) @@ -3,6 +3,7 @@ #ifndef _BATTLE_H_ #define _BATTLE_H_ +#include "mapreg.h" // state of a single attack attempt; used in flee/def penalty calculations when mobbed typedef enum damage_lv {
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