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Posted

 

Current Version: 1.8E

 

I have the following error

 

2015-08-14%2020_12_36-root@hro_~_server.

 

any ideas

 

fix ncp Event_Agent#Maze

 

original, line 39

 

function	script	MazeRUN	{
//callfunc("MazeRUN",<eventid>,<eventname>,<eventmap>,<minplayers>,<length>);
	if($@CurrentEvent||agitcheck()||agitcheck2()){ end; }
	mapwarp getarg(2,"maze"),"prontera",155,181;
	enablenpc "mazeroadblock";
	disablenpc "Event_Agent#Maze";
	set $@CurrentEvent,getarg(0,4);
	for(set .@i,5; .@i > 0; set .@i,.@i-1){
		Announce ""+getarg(1,"Maze")+" Event Will begin in "+.@i+" Mins!",8;
		Announce "Please type @joinevent to join",8;
		sleep 60000;
	}
	Announce ""+getarg(1,"Maze")+" Event Has Begun!",8;
	set $@CurrentEvent,$@CurrentEvent*-1;
	sleep 9000;
	if(getmapusers(getarg(2,"maze"))<getarg(3,1)){ mapannounce getarg(2,"maze"),"Sorry there are not enough players for this event to take place",8;
	} else {
		mapannounce getarg(2,"maze"),"Rules are simple first to get to end of maze wins, so begin~",8;
		disablenpc "mazeroadblock";
		enablenpc "MazePrize"; <-------- **HERE**
		for(set .@maze,0; .@maze < getarg(4,40); set .@maze,.@maze+1){
			if(getmapusers(getarg(2,"maze"))<1) set .@maze,.@maze+getarg(4,40);
			mapannounce getarg(2,"maze"),"There are "+(getarg(4,40)-.@maze)+" Minuets Remaining",8;
			sleep 60000;
		}
	mapannounce getarg(2,"maze"),"Time Is up",8;
	}
	disablenpc "Event_Agent#Maze";
	sleep 5000;
	mapwarp getarg(2,"maze"),"prontera",155,181;
	set $@CurrentEvent,0;
	end;
}

Fix, line 39

 

function	script	MazeRUN	{
//callfunc("MazeRUN",<eventid>,<eventname>,<eventmap>,<minplayers>,<length>);
	if($@CurrentEvent||agitcheck()||agitcheck2()){ end; }
	mapwarp getarg(2,"maze"),"prontera",155,181;
	enablenpc "mazeroadblock";
	disablenpc "Event_Agent#Maze";
	set $@CurrentEvent,getarg(0,4);
	for(set .@i,5; .@i > 0; set .@i,.@i-1){
		Announce ""+getarg(1,"Maze")+" Event Will begin in "+.@i+" Mins!",8;
		Announce "Please type @joinevent to join",8;
		sleep 60000;
	}
	Announce ""+getarg(1,"Maze")+" Event Has Begun!",8;
	set $@CurrentEvent,$@CurrentEvent*-1;
	sleep 9000;
	if(getmapusers(getarg(2,"maze"))<getarg(3,1)){ mapannounce getarg(2,"maze"),"Sorry there are not enough players for this event to take place",8;
	} else {
		mapannounce getarg(2,"maze"),"Rules are simple first to get to end of maze wins, so begin~",8;
		disablenpc "mazeroadblock";
		enablenpc "Event_Agent#Maze"; <-------- **HERE**
		for(set .@maze,0; .@maze < getarg(4,40); set .@maze,.@maze+1){
			if(getmapusers(getarg(2,"maze"))<1) set .@maze,.@maze+getarg(4,40);
			mapannounce getarg(2,"maze"),"There are "+(getarg(4,40)-.@maze)+" Minuets Remaining",8;
			sleep 60000;
		}
	mapannounce getarg(2,"maze"),"Time Is up",8;
	}
	disablenpc "Event_Agent#Maze";
	sleep 5000;
	mapwarp getarg(2,"maze"),"prontera",155,181;
	set $@CurrentEvent,0;
	end;
}

Thank you, fixed in v1.92

 

 

 

i can't enter in many events and the gm got stuck when run one :c but is a great npc hopefully this work at 100 % Thanks for everything anyways :)

 

@roxess same with me :)

 

Fixed Hang Screen in v1.92

Update

1.8E -> 1.92
  • 6 months later...
  • 4 weeks later...
Posted

If there are errors of "[Error]building_callfunc: Function not Found! [Dispell] and [DEBUG] source (NPC): Event_management (invisible/not on a map)".

 

The solution is download the dispell script the stolao released . 

  • 3 weeks later...
  • 4 weeks later...
  • 2 weeks later...
  • 4 weeks later...
Posted

Why

Zombie Run event

is always hanging when itype @joinevent also in Maze Help please

As the title says it's currently being overhauled alot of commands and stuff have changed and is not working 100%, I'm waiting on a svn update to finish revamping.

  • 2 weeks later...
  • 2 months later...
Posted

Hello Stolao,

How to change from via mail to direct player. Where i need to change ?

Thanks.

Replace SQL query with get item, but why this prevents issue of overweight or too many items and not reciving rewards.

Posted

 

Hello Stolao,

How to change from via mail to direct player. Where i need to change ?

Thanks.

Replace SQL query with get item, but why this prevents issue of overweight or too many items and not reciving rewards.

 

 

It because my mailbox service doesn't work. There have a problem on open mail. Same goes to @mail.

Posted

@ mail works fine when I tested on 8e3da7ffedbe502c0f788edeaa82a88ff5fe2b37

Hello Stolao,

How to change from via mail to direct player. Where i need to change ?

Thanks.

Replace SQL query with get item, but why this prevents issue of overweight or too many items and not reciving rewards.

It because my mailbox service doesn't work. There have a problem on open mail. Same goes to @mail.

Posted

Hello i get this error.

 

[Error]: script_rid2sd: fatal error ! player not attached!

[Debug]: Function: strcharinfo (1 parameter):
[Debug]: Data: number value=0
[Debug]: Source (NPC):Event information at prontera (164,171)
 
Any one?
  • Upvote 1
Posted

Hello i get this error.

[Error]: script_rid2sd: fatal error ! player not attached!

[Debug]: Function: strcharinfo (1 parameter):

[Debug]: Data: number value=0

[Debug]: Source (NPC):Event information at prontera (164,171)

Any one?

Which event were you running?

  • 3 weeks later...
Posted

Hey Stolao I got this error testing Lucky Pick.

 

I was using the GM account and joined the chatroom. I was alone in the chatroom. When the countdown is over this happened:

 

[Error]: script_rid2sd: fatal error ! player not attached!
[Debug]: Function: announce (2 parameters):
[Debug]: Data: string value="Event Stopped! Not Enough Players Joined the Lucky Pick!"
[Debug]: Data: number value=18
[Debug]: Source (NPC): Event Information at prontera (164,171)
 
No message in game saying event stopped and when I do @runevent it tells me an event is running and unable to start new event
Posted

Using the latest SVN

 

Upon testing a few days ago, some bugs I can recall of:

 

-Lucky Pick nothing happens despite sufficient players.

-Cluckers won't activate through timed schedule but works via @runevent. (no consle msg either)

-Some events will keep running even after it has ended.

-Manhunt, after warp to map nothing really happens. (sorry no additional info)

-LMS, missing npcs from enablenpc line.

 

With regards to issues with mail, I can confirm that the latest svn with the newer client doesn't support Mail but only rodex which isn't functional as well.

Posted

Using the latest SVN

Upon testing a few days ago, some bugs I can recall of:

-Lucky Pick nothing happens despite sufficient players.

-Cluckers won't activate through timed schedule but works via @runevent. (no consle msg either)

-Some events will keep running even after it has ended.

-Manhunt, after warp to map nothing really happens. (sorry no additional info)

-LMS, missing npcs from enablenpc line.

With regards to issues with mail, I can confirm that the latest svn with the newer client doesn't support Mail but only rodex which isn't functional as well.

Ty for reports I'll update with fixes soon, also I'll update with a mail less version.

Posted

 

Using the latest SVN

Upon testing a few days ago, some bugs I can recall of:

-Lucky Pick nothing happens despite sufficient players.

-Cluckers won't activate through timed schedule but works via @runevent. (no consle msg either)

-Some events will keep running even after it has ended.

-Manhunt, after warp to map nothing really happens. (sorry no additional info)

-LMS, missing npcs from enablenpc line.

With regards to issues with mail, I can confirm that the latest svn with the newer client doesn't support Mail but only rodex which isn't functional as well.

Ty for reports I'll update with fixes soon, also I'll update with a mail less version.

 

 

No problem! Sorry for the lack of info, I'll try to update my post should I have more time.

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