mrlongshen Posted August 19, 2015 Posted August 19, 2015 (edited) @roxess same with me Edited August 19, 2015 by mrlongshen Quote
Stolao Posted August 21, 2015 Author Posted August 21, 2015 Current Version: 1.8E I have the following error any ideas fix ncp Event_Agent#Maze original, line 39 function script MazeRUN { //callfunc("MazeRUN",<eventid>,<eventname>,<eventmap>,<minplayers>,<length>); if($@CurrentEvent||agitcheck()||agitcheck2()){ end; } mapwarp getarg(2,"maze"),"prontera",155,181; enablenpc "mazeroadblock"; disablenpc "Event_Agent#Maze"; set $@CurrentEvent,getarg(0,4); for(set .@i,5; .@i > 0; set .@i,.@i-1){ Announce ""+getarg(1,"Maze")+" Event Will begin in "+.@i+" Mins!",8; Announce "Please type @joinevent to join",8; sleep 60000; } Announce ""+getarg(1,"Maze")+" Event Has Begun!",8; set $@CurrentEvent,$@CurrentEvent*-1; sleep 9000; if(getmapusers(getarg(2,"maze"))<getarg(3,1)){ mapannounce getarg(2,"maze"),"Sorry there are not enough players for this event to take place",8; } else { mapannounce getarg(2,"maze"),"Rules are simple first to get to end of maze wins, so begin~",8; disablenpc "mazeroadblock"; enablenpc "MazePrize"; <-------- **HERE** for(set .@maze,0; .@maze < getarg(4,40); set .@maze,.@maze+1){ if(getmapusers(getarg(2,"maze"))<1) set .@maze,.@maze+getarg(4,40); mapannounce getarg(2,"maze"),"There are "+(getarg(4,40)-.@maze)+" Minuets Remaining",8; sleep 60000; } mapannounce getarg(2,"maze"),"Time Is up",8; } disablenpc "Event_Agent#Maze"; sleep 5000; mapwarp getarg(2,"maze"),"prontera",155,181; set $@CurrentEvent,0; end; } Fix, line 39 function script MazeRUN { //callfunc("MazeRUN",<eventid>,<eventname>,<eventmap>,<minplayers>,<length>); if($@CurrentEvent||agitcheck()||agitcheck2()){ end; } mapwarp getarg(2,"maze"),"prontera",155,181; enablenpc "mazeroadblock"; disablenpc "Event_Agent#Maze"; set $@CurrentEvent,getarg(0,4); for(set .@i,5; .@i > 0; set .@i,.@i-1){ Announce ""+getarg(1,"Maze")+" Event Will begin in "+.@i+" Mins!",8; Announce "Please type @joinevent to join",8; sleep 60000; } Announce ""+getarg(1,"Maze")+" Event Has Begun!",8; set $@CurrentEvent,$@CurrentEvent*-1; sleep 9000; if(getmapusers(getarg(2,"maze"))<getarg(3,1)){ mapannounce getarg(2,"maze"),"Sorry there are not enough players for this event to take place",8; } else { mapannounce getarg(2,"maze"),"Rules are simple first to get to end of maze wins, so begin~",8; disablenpc "mazeroadblock"; enablenpc "Event_Agent#Maze"; <-------- **HERE** for(set .@maze,0; .@maze < getarg(4,40); set .@maze,.@maze+1){ if(getmapusers(getarg(2,"maze"))<1) set .@maze,.@maze+getarg(4,40); mapannounce getarg(2,"maze"),"There are "+(getarg(4,40)-.@maze)+" Minuets Remaining",8; sleep 60000; } mapannounce getarg(2,"maze"),"Time Is up",8; } disablenpc "Event_Agent#Maze"; sleep 5000; mapwarp getarg(2,"maze"),"prontera",155,181; set $@CurrentEvent,0; end; } Thank you, fixed in v1.92 i can't enter in many events and the gm got stuck when run one :c but is a great npc hopefully this work at 100 % Thanks for everything anyways @roxess same with me Fixed Hang Screen in v1.92 Update 1.8E -> 1.92 Quote
NeoGenesis Posted February 27, 2016 Posted February 27, 2016 got stuck in maze event . after me click yes . then stuck . map allready put . but cant warp why ? pls fix that . so many problem that script . sry Quote
BlackSnow Posted March 4, 2016 Posted March 4, 2016 Some other options are like that too. Not just maze event. I do agree with NeoGenesis tons of problems. Quote
yuichelx Posted March 26, 2016 Posted March 26, 2016 If there are errors of "[Error]building_callfunc: Function not Found! [Dispell] and [DEBUG] source (NPC): Event_management (invisible/not on a map)". The solution is download the dispell script the stolao released . Quote
spinzaku Posted May 10, 2016 Posted May 10, 2016 (edited) I am trying to run this on latest git rathena.. I haven't edited anything in the script.. which is https://github.com/Stolao/Npc_Release/blob/master/Auto_Event/Auto_Event_v1.93.txt Maze Event i seem to get unlimited game tickets when i go near the npc. spelling typos also missing bmp maps. Edited May 10, 2016 by spinzaku Quote
Stolao Posted May 20, 2016 Author Posted May 20, 2016 I Have begun work on a large scale overhaul with more in game friendliness like GM @commands + bugfixes Quote
Kariton Revolution Posted June 19, 2016 Posted June 19, 2016 Why Zombie Run event is always hanging when itype @joinevent also in Maze Help please Quote
Stolao Posted June 20, 2016 Author Posted June 20, 2016 Why Zombie Run event is always hanging when itype @joinevent also in Maze Help please As the title says it's currently being overhauled alot of commands and stuff have changed and is not working 100%, I'm waiting on a svn update to finish revamping. Quote
ShadowIllusion Posted July 3, 2016 Posted July 3, 2016 Please also consider adding support for user-predefined maps instead of the current map Quote
booray69 Posted September 26, 2016 Posted September 26, 2016 Hello Stolao, How to change from via mail to direct player. Where i need to change ? Thanks. Quote
Stolao Posted September 26, 2016 Author Posted September 26, 2016 Hello Stolao, How to change from via mail to direct player. Where i need to change ? Thanks. Replace SQL query with get item, but why this prevents issue of overweight or too many items and not reciving rewards. Quote
booray69 Posted September 27, 2016 Posted September 27, 2016 Hello Stolao, How to change from via mail to direct player. Where i need to change ? Thanks. Replace SQL query with get item, but why this prevents issue of overweight or too many items and not reciving rewards. It because my mailbox service doesn't work. There have a problem on open mail. Same goes to @mail. Quote
Stolao Posted September 27, 2016 Author Posted September 27, 2016 @ mail works fine when I tested on 8e3da7ffedbe502c0f788edeaa82a88ff5fe2b37 Hello Stolao, How to change from via mail to direct player. Where i need to change ? Thanks. Replace SQL query with get item, but why this prevents issue of overweight or too many items and not reciving rewards. It because my mailbox service doesn't work. There have a problem on open mail. Same goes to @mail. Quote
GM Henry Posted September 28, 2016 Posted September 28, 2016 Hello i get this error. [Error]: script_rid2sd: fatal error ! player not attached! [Debug]: Function: strcharinfo (1 parameter): [Debug]: Data: number value=0 [Debug]: Source (NPC):Event information at prontera (164,171) Any one? 1 Quote
Stolao Posted September 28, 2016 Author Posted September 28, 2016 Hello i get this error. [Error]: script_rid2sd: fatal error ! player not attached! [Debug]: Function: strcharinfo (1 parameter): [Debug]: Data: number value=0 [Debug]: Source (NPC):Event information at prontera (164,171) Any one? Which event were you running? Quote
Stolao Posted September 28, 2016 Author Posted September 28, 2016 I tried Lucky event. I'll test see if I can find bug. Updated and Fixed Quote
letrico Posted October 15, 2016 Posted October 15, 2016 Hey Stolao I got this error testing Lucky Pick. I was using the GM account and joined the chatroom. I was alone in the chatroom. When the countdown is over this happened: [Error]: script_rid2sd: fatal error ! player not attached! [Debug]: Function: announce (2 parameters): [Debug]: Data: string value="Event Stopped! Not Enough Players Joined the Lucky Pick!" [Debug]: Data: number value=18 [Debug]: Source (NPC): Event Information at prontera (164,171) No message in game saying event stopped and when I do @runevent it tells me an event is running and unable to start new event Quote
TiMz Posted October 15, 2016 Posted October 15, 2016 Using the latest SVN Upon testing a few days ago, some bugs I can recall of: -Lucky Pick nothing happens despite sufficient players. -Cluckers won't activate through timed schedule but works via @runevent. (no consle msg either) -Some events will keep running even after it has ended. -Manhunt, after warp to map nothing really happens. (sorry no additional info) -LMS, missing npcs from enablenpc line. With regards to issues with mail, I can confirm that the latest svn with the newer client doesn't support Mail but only rodex which isn't functional as well. Quote
Stolao Posted October 15, 2016 Author Posted October 15, 2016 Using the latest SVN Upon testing a few days ago, some bugs I can recall of: -Lucky Pick nothing happens despite sufficient players. -Cluckers won't activate through timed schedule but works via @runevent. (no consle msg either) -Some events will keep running even after it has ended. -Manhunt, after warp to map nothing really happens. (sorry no additional info) -LMS, missing npcs from enablenpc line. With regards to issues with mail, I can confirm that the latest svn with the newer client doesn't support Mail but only rodex which isn't functional as well. Ty for reports I'll update with fixes soon, also I'll update with a mail less version. Quote
TiMz Posted October 15, 2016 Posted October 15, 2016 Using the latest SVN Upon testing a few days ago, some bugs I can recall of: -Lucky Pick nothing happens despite sufficient players. -Cluckers won't activate through timed schedule but works via @runevent. (no consle msg either) -Some events will keep running even after it has ended. -Manhunt, after warp to map nothing really happens. (sorry no additional info) -LMS, missing npcs from enablenpc line. With regards to issues with mail, I can confirm that the latest svn with the newer client doesn't support Mail but only rodex which isn't functional as well. Ty for reports I'll update with fixes soon, also I'll update with a mail less version. No problem! Sorry for the lack of info, I'll try to update my post should I have more time. Quote
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