Brynner Posted March 29, 2014 Group: Members Topic Count: 118 Topics Per Day: 0.03 Content Count: 1942 Reputation: 197 Joined: 01/08/12 Last Seen: 23 hours ago Share Posted March 29, 2014 how can i add soul link buffs here?when i try to add SC_SPIRIT nothings happen. thank you in advance. - script Healer -1,{ set .@Price,0; // Zeny required for heal set .@Buffs,1; // Also buff players? (1: yes / 0: no) set .@Delay,0; // Heal delay, in seconds callfunc "F_ClearGarbage",0; if (@HD > gettimetick(2)) end; if (.@Price) { message strcharinfo(0),"Healing costs "+.@Price+" Zeny."; if (Zeny < .@Price) end; if(select("^0055FFHeal^000000:^777777Cancel^000000") == 2) close; set Zeny, Zeny-.@Price; } specialeffect2 EF_HEAL2; percentheal 100,100; if (.@Buffs) { for( .@i = 0; .@i < .size_buff; .@i++ ) { .@sum = atoi(.@b$[.@i]) + .min_Levels[.@i]; .@j = .Buffs$[.@i]; if( .@sum ) sc_start .@j,240000,.@sum; } } if (.@Delay) set @HD, gettimetick(2)+.@Delay; close; OnInit: deletearray .Buffs$; deletearray .min_Levels; setarray .Buffs$, SC_INCREASEAGI, SC_BLESSING, SC_KYRIE, SC_SPIRIT; setarray .min_Levels, 5, 5, 0, 0; .size_buff = getarraysize( .Buffs$ ); end; } prontera,163,185,6 duplicate(Healer) Healer#alb 909 Quote Link to comment Share on other sites More sharing options...
Archetype Saber Posted March 29, 2014 Group: Members Topic Count: 90 Topics Per Day: 0.02 Content Count: 361 Reputation: 18 Joined: 01/09/13 Last Seen: April 11 Share Posted March 29, 2014 (edited) Try this. just rip the soul link part.Credits to Euphy and Sandbox. /===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= Basic healer script. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.1 Aligned coordinates with @go. //============================================================ - script Healer -1,{ set .@Price,0; // Zeny required for heal set .@Buffs,1; // Also buff players? (1: yes / 0: no) set .@Delay,3; // Heal delay, in seconds if(getgroupid() > 5) { specialeffect2 EF_ASSUMPTIO; sc_start SC_ASSUMPTIO,600000,5; specialeffect2 EF_CONCENTRATE; sc_start SC_CONCENTRATE,600000,10; switch(Class){ case 18: case 4019: case 4071: case 4078: skilleffect "SL_ALCHEMIST",0; sc_start4 SC_SPIRIT,9999999,5,455,0,0; break; case 15: case 4016: case 4070: case 4077: skilleffect "SL_MONK",0; sc_start4 SC_SPIRIT,9999999,5,447,0,0; break; case 4047: skilleffect "SL_STAR",0; sc_start4 SC_SPIRIT,9999999,5,448,0,0; break; case 16: case 4017: case 4067: case 4074: skilleffect "SL_SAGE",0; sc_start4 SC_SPIRIT,9999999,5,449,0,0; break; case 14: case 4015: case 4066: case 4073: skilleffect "SL_CRUSADER",0; sc_start4 SC_SPIRIT,9999999,5,450,0,0; break; case 23: case 4190: skilleffect "SL_SUPERNOVICE",0; sc_start4 SC_SPIRIT,9999999,5,451,0,0; break; case 7: case 4008: case 4054: case 4060: skilleffect "SL_KNIGHT",0; sc_start4 SC_SPIRIT,9999999,5,452,0,0; break; case 9: case 4010: case 4055: case 4061: skilleffect "SL_WIZARD",0; sc_start4 SC_SPIRIT,9999999,5,453,0,0; break; case 8: case 4009: case 4057: case 4063: skilleffect "SL_PRIEST",0; sc_start4 SC_SPIRIT,9999999,5,454,0,0; break; case 19: case 20: case 4020: case 4021: case 4068: case 4069: case 4075: case 4076: skilleffect "SL_BARDDANCER",0; sc_start4 SC_SPIRIT,9999999,5,455,0,0; break; case 17: case 4018: case 4072: case 4079: skilleffect "SL_ROGUE",0; sc_start4 SC_SPIRIT,9999999,5,456,0,0; break; case 12: case 4013: case 4059: case 4065: skilleffect "SL_ASSASIN",0; sc_start4 SC_SPIRIT,9999999,5,457,0,0; break; case 10: case 4011: skilleffect "SL_BLACKSMITH",0; sc_start4 SC_SPIRIT,9999999,5,458,0,0; break; case 11: case 4012: case 4056: case 4062: skilleffect "SL_HUNTER",0; sc_start4 SC_SPIRIT,9999999,5,460,0,0; break; case 4049: skilleffect "SL_SOULLINKER",0; sc_start4 SC_SPIRIT,9999999,5,461,0,0; break; default: break; } } if (@HD > gettimetick(2)) end; if (.@Price) { message strcharinfo(0),"Healing costs "+.@Price+" Zeny."; if (Zeny < .@Price) end; if(select("^0055FFHeal^000000:^777777Cancel^000000") == 2) end; set Zeny, Zeny-.@Price; } specialeffect2 EF_HEAL2; percentheal 100,100; if (.@Buffs) { repairall; skilleffect 34,0; sc_start SC_BLESSING,360000,10; skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10; // buff for level below 85 if( BaseLevel < 85 ){ skilleffect 361,0; sc_start SC_ASSUMPTIO,360000,5; skilleffect 33,0; sc_start SC_ANGELUS,360000,10; skilleffect 74,0; sc_start SC_MAGNIFICAT,360000,5; skilleffect 75,0; sc_start SC_GLORIA,360000,5; skilleffect 66,0; sc_start SC_IMPOSITIO,360000,5; } } // Identify All getinventorylist; for( set .@itemnum, 0; .@itemnum < @inventorylist_count; set .@itemnum, .@itemnum + 1 ) { if ( @inventorylist_identify[.@itemnum] != 1 ) { delitem2 @inventorylist_id[.@itemnum],1,0,0,0,0,0,0,0; getitem @inventorylist_id[.@itemnum],1; } } if (.@Delay) set @HD, gettimetick(2)+.@Delay; end; } // Ontouch prontera,156,190,0 script Healer:OnTouch -1,5,5,{ OnTouch: set .@Price,0; // Zeny required for heal set .@Buffs,1; // Also buff players? (1: yes / 0: no) set .@Delay,3; // Heal delay, in seconds if (@HD > gettimetick(2)) end; if (.@Price) { message strcharinfo(0),"Healing costs "+.@Price+" Zeny."; if (Zeny < .@Price) end; if(select("^0055FFHeal^000000:^777777Cancel^000000") == 2) end; set Zeny, Zeny-.@Price; } specialeffect2 EF_HEAL2; percentheal 100,100; if (.@Buffs) { repairall; skilleffect 34,0; sc_start SC_BLESSING,360000,10; skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10; // buff for level below 85 if( BaseLevel < 85 ){ skilleffect 361,0; sc_start SC_ASSUMPTIO,360000,5; skilleffect 33,0; sc_start SC_ANGELUS,360000,10; skilleffect 74,0; sc_start SC_MAGNIFICAT,360000,5; skilleffect 75,0; sc_start SC_GLORIA,360000,5; skilleffect 66,0; sc_start SC_IMPOSITIO,360000,5; } } // Identify All getinventorylist; for( set .@itemnum, 0; .@itemnum < @inventorylist_count; set .@itemnum, .@itemnum + 1 ) { if ( @inventorylist_identify[.@itemnum] != 1 ) { delitem2 @inventorylist_id[.@itemnum],1,0,0,0,0,0,0,0; getitem @inventorylist_id[.@itemnum],1; } } if (.@Delay) set @HD, gettimetick(2)+.@Delay; end; } // Duplicates //============================================================ alberta,25,240,6 duplicate(Healer) Healer#alb 624 aldebaran,135,118,6 duplicate(Healer) Healer#alde 624 amatsu,200,79,4 duplicate(Healer) Healer#ama 624 ayothaya,155,112,6 duplicate(Healer) Healer#ayo 624 comodo,184,158,6 duplicate(Healer) Healer#com 624 einbech,57,36,6 duplicate(Healer) Healer#einbe 624 einbroch,57,202,6 duplicate(Healer) Healer#einbr 624 geffen,115,72,6 duplicate(Healer) Healer#gef 624 gonryun,156,122,6 duplicate(Healer) Healer#gon 624 hugel,89,150,6 duplicate(Healer) Healer#hug 624 izlude,121,150,6 duplicate(Healer) Healer#izl 624 //Pre-RE: (125,118) jawaii,250,139,4 duplicate(Healer) Healer#jaw 624 lighthalzen,152,100,6 duplicate(Healer) Healer#lhz 624 louyang,226,103,4 duplicate(Healer) Healer#lou 624 manuk,272,144,6 duplicate(Healer) Healer#man 624 mid_camp,203,289,6 duplicate(Healer) Healer#mid 624 moc_ruins,72,164,4 duplicate(Healer) Healer#moc 624 morocc,153,97,6 duplicate(Healer) Healer#mor 624 moscovia,220,191,4 duplicate(Healer) Healer#mos 624 niflheim,212,182,5 duplicate(Healer) Healer#nif 624 payon,179,106,4 duplicate(Healer) Healer#pay 624 prontera,156,190,4 duplicate(Healer) Healer#prt 624 rachel,125,116,6 duplicate(Healer) Healer#rac 624 splendide,201,153,4 duplicate(Healer) Healer#spl 624 thor_camp,249,74,4 duplicate(Healer) Healer#thor 624 umbala,105,148,3 duplicate(Healer) Healer#umb 624 veins,217,121,4 duplicate(Healer) Healer#ve 624 xmas,143,136,4 duplicate(Healer) Healer#xmas 624 yuno,164,45,4 duplicate(Healer) Healer#yuno 624 caspen,153,209,4 duplicate(Healer) Healer#caspen 624 // Duplicates (Renewal) //============================================================ brasilis,194,221,6 duplicate(Healer) Healer#bra 624 dicastes01,201,194,4 duplicate(Healer) Healer#dic 624 ecl_in01,45,60,4 duplicate(Healer) Healer#ecl 624 malangdo,132,114,6 duplicate(Healer) Healer#mal 624 malaya,227,204,6 duplicate(Healer) Healer#ma 624 mora,55,152,4 duplicate(Healer) Healer#mora 624 //ON TOUCH HEALER alberta,25,240,6 duplicate(Healer:OnTouch) Healer:OnTouch#alb -1,5,5,{ aldebaran,135,118,6 duplicate(Healer:OnTouch) Healer:OnTouch#alde -1,5,5,{ amatsu,200,79,4 duplicate(Healer:OnTouch) Healer:OnTouch#ama -1,5,5,{ ayothaya,155,112,6 duplicate(Healer:OnTouch) Healer:OnTouch#ayo -1,5,5,{ comodo,184,158,6 duplicate(Healer:OnTouch) Healer:OnTouch#com -1,5,5,{ einbech,57,36,6 duplicate(Healer:OnTouch) Healer:OnTouch#einbe -1,5,5,{ einbroch,57,202,6 duplicate(Healer:OnTouch) Healer:OnTouch#einbr -1,5,5,{ geffen,115,72,6 duplicate(Healer:OnTouch) Healer:OnTouch#gef -1,5,5,{ gonryun,156,122,6 duplicate(Healer:OnTouch) Healer:OnTouch#gon -1,5,5,{ hugel,89,150,6 duplicate(Healer:OnTouch) Healer:OnTouch#hug -1,5,5,{ izlude,121,150,6 duplicate(Healer:OnTouch) Healer:OnTouch#izl -1,5,5,{ //Pre-RE: jawaii,250,139,4 duplicate(Healer:OnTouch) Healer:OnTouch#jaw -1,5,5,{ lighthalzen,152,100,6 duplicate(Healer:OnTouch) Healer:OnTouch#lhz -1,5,5,{ louyang,226,103,4 duplicate(Healer:OnTouch) Healer:OnTouch#lou -1,5,5,{ manuk,272,144,6 duplicate(Healer:OnTouch) Healer:OnTouch#man -1,5,5,{ mid_camp,203,289,6 duplicate(Healer:OnTouch) Healer:OnTouch#mid -1,5,5,{ moc_ruins,72,164,4 duplicate(Healer:OnTouch) Healer:OnTouch#moc -1,5,5,{ morocc,153,97,6 duplicate(Healer:OnTouch) Healer:OnTouch#mor -1,5,5,{ moscovia,220,191,4 duplicate(Healer:OnTouch) Healer:OnTouch#mos -1,5,5,{ niflheim,212,182,5 duplicate(Healer:OnTouch) Healer:OnTouch#nif -1,5,5,{ payon,179,106,4 duplicate(Healer:OnTouch) Healer:OnTouch#pay -1,5,5,{ prontera,156,190,4 duplicate(Healer:OnTouch) Healer:OnTouch#prt -1,5,5,{ rachel,125,116,6 duplicate(Healer:OnTouch) Healer:OnTouch#rac -1,5,5,{ splendide,201,153,4 duplicate(Healer:OnTouch) Healer:OnTouch#spl -1,5,5,{ thor_camp,249,74,4 duplicate(Healer:OnTouch) Healer:OnTouch#thor -1,5,5,{ umbala,105,148,3 duplicate(Healer:OnTouch) Healer:OnTouch#umb -1,5,5,{ veins,217,121,4 duplicate(Healer:OnTouch) Healer:OnTouch#ve -1,5,5,{ xmas,143,136,4 duplicate(Healer:OnTouch) Healer:OnTouch#xmas -1,5,5,{ yuno,164,45,4 duplicate(Healer:OnTouch) Healer:OnTouch#yun -1,5,5,{ caspen,153,209,4 duplicate(Healer:OnTouch) Healer:OnTouch#caspen -1,5,5,{ Edited March 29, 2014 by Patskie Prevented 2 miles scroll bar on this topic by using CODE tag Quote Link to comment Share on other sites More sharing options...
Kido Posted March 29, 2014 Group: Members Topic Count: 127 Topics Per Day: 0.03 Content Count: 1445 Reputation: 163 Joined: 08/17/13 Last Seen: July 11, 2019 Share Posted March 29, 2014 i have this functopn ( i didnt made it, i think it was made by patskie, capuche or annie, sorry i cant remember D: so, thank you 3 lol, dont blame me there was no credit on the script ): ) function script soullink { switch ( basejob ) { case Job_Alchemist: set .@spirit, 445; break; case Job_Monk: set .@spirit, 447; break; case Job_Star_Gladiator: set .@spirit, 448; break; case Job_Sage: set .@spirit, 449; break; case Job_Crusader: set .@spirit, 450; break; case Job_SuperNovice: set .@spirit, 451; break; case Job_Knight: set .@spirit, 452; break; case Job_Wizard: set .@spirit, 453; break; case Job_Priest: set .@spirit, 454; break; case Job_Bard: case Job_Dancer: set .@spirit, 455; break; case Job_Rogue: set .@spirit, 456; break; case Job_Assassin: set .@spirit, 457; break; case Job_Blacksmith: set .@spirit, 458; break; case Job_Hunter: set .@spirit, 460; break; case Job_Soul_Linker: set .@spirit, 461; break; default: if ( upper == 1 && baselevel < 70 ) set .@spirit, 494; } if ( .@spirit ) { sc_start4 sc_spirit, 360000, 5, .@spirit,0,0; skilleffect .@spirit, 5; } end; } then i have my item with this id,name with _,with without _,5,0,0,0,,0,,0,0xFFFFFFFF,7,2,1,,1,0,1584,{ },{ callfunc "soullink"; },{ percentheal -100,-100; } when they equip the otem they get link if they unequip they die DD: that may help you DD: ? if not i got this npc (credits to its author, dunno D:! ) izlude,107,146,4 script Linker 742,50,50,{ set .@n$,"^0000FF[ Master Link ]^000000"; set .@time, 300000; // the buff last 5 minutes set @zenycost,100000; mes .@n$; mes "Hola, ¿que tal va su viaje? espero que bien, yo solo soy un esperitualista."; mes "Mira "+strcharinfo(0)+", yo puedo darte todo el poder de los espiritus para tu clase."; mes "Por 100,000z puedo hacer que los grandes espiritus se enlacen a tu alma. ¿Quieres que enlace tu alma a ellos?"; switch(select("Yes:No")) { case 1: if(Zeny < @zenycost) goto l_nozeny; set Zeny,Zeny - @zenycost; switch ( basejob ) { case Job_Alchemist: set .@spirit, 445; break; case Job_Monk: set .@spirit, 447; break; case Job_Star_Gladiator: set .@spirit, 448; break; case Job_Sage: set .@spirit, 449; break; case Job_Crusader: set .@spirit, 450; break; case Job_SuperNovice: set .@spirit, 451; break; case Job_Knight: set .@spirit, 452; break; case Job_Wizard: set .@spirit, 453; break; case Job_Priest: set .@spirit, 454; break; case Job_Bard: case Job_Dancer: set .@spirit, 455; break; case Job_Rogue: set .@spirit, 456; break; case Job_Assassin: set .@spirit, 457; break; case Job_Blacksmith: set .@spirit, 458; break; case Job_Hunter: set .@spirit, 460; break; case Job_Soul_Linker: set .@spirit, 461; break; default: if ( upper == 1 && baselevel < 70 ) set .@spirit, 494; } if ( .@spirit ) { sc_start4 sc_spirit, .@time, 5, .@spirit,0,0; skilleffect .@spirit, 5; } case 2: mes .@n$; mes "Muy bien, hasta pronto y mucha suerte, que los espiritus siempre te acompañen."; close; } l_nozeny: mes .@n$; mes "Necesitas 100,000Z para poder enlazar tu alma con los espiritus."; close; } i hope that works o:! 1 Quote Link to comment Share on other sites More sharing options...
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Brynner
how can i add soul link buffs here?when i try to add SC_SPIRIT nothings happen. thank you in advance.
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