Emistry Posted January 9, 2014 Author Share Posted January 9, 2014 @Annie. .. owh ... xD seem like i write the IF-ELSE condition wrongly .. suppose to be like this. if( [email protected]_progress & 8 && ( [email protected]_progress && [email protected]_progress ) ){ if( [email protected]_branch_bitmask && [email protected]_progress ){ i make it available to available to all 1-1 class , and inherite it to their advanced class. thx for pointing out sifu ~ xP Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted January 9, 2014 Share Posted January 9, 2014 hey .... I start to get frustrating ... [Error]: run_script: infinity loop ! [Debug]: Source (NPC): Mission D#4 at prontera (159,179)just update some random mission, you get this error immediately inside OnRemoveMission: label [email protected] = 0; [email protected]_aid = getcharid(3); while( [email protected] < [email protected]_size ){ if( isloggedin( [email protected][[email protected]],[email protected][[email protected]] ) ){ attachrid( [email protected][[email protected]] ); for( [email protected] = @ms_size; [email protected] >= 0; [email protected] ) if( @ms_list$[[email protected]] == ""[email protected]_id ){ message strcharinfo(0),[email protected]$; dispbottom "Please visit Mission NPC to gain latest information."; setd( "@ms_"[email protected]_list$[[email protected]]+"_expire" ),0; deletearray getd( "@ms_"[email protected]_list$[[email protected]]+"_list" ); deletearray getd( "@ms_"[email protected]_list$[[email protected]]+"_qty" ); deletearray getd( "@ms_"[email protected]_list$[[email protected]]+"_hunt" ); deletearray @ms_list$[[email protected]],1; @ms_size--; break; } detachrid; [email protected]++; } [email protected]++; }I see there's 2 dimensional loop herea loop with the [email protected]_size, which uses index [email protected] and another loop with [email protected]_size; should be using [email protected] Quote Link to comment Share on other sites More sharing options...
Emistry Posted January 9, 2014 Author Share Posted January 9, 2014 lol ... O__O thx annie ... ** how come i never noticed these error ... >.< Quote Link to comment Share on other sites More sharing options...
Terrorsoul Posted January 14, 2014 Share Posted January 14, 2014 Stuck on "Edit NPC Limitation", last step. Not shown NPC are available, somebody can fix this? I am used last svn rathena and cant use this script :/ Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted January 15, 2014 Share Posted January 15, 2014 (edited) confirm this bug happens when ( a noob ) who didn't read the map-server.exe error prontera,151,171,4 duplicate(mission_board) Mission A#1 837 prontera,151,171,4 duplicate(mission_board) Mission A 837 prontera,151,171,4 duplicate(mission_board) Mission A 837 prontera,151,171,4 duplicate(mission_board) Mission A 837this script has protection to shut down bugged npc, but still caused npc not show up properly in "Edit NPC Limitation"a suggestion is to tell the GM immediately about this error again whenever they access the red GM menu Edited January 15, 2014 by AnnieRuru 1 Quote Link to comment Share on other sites More sharing options...
Terrorsoul Posted January 18, 2014 Share Posted January 18, 2014 (edited) ty for replying annie, my npcs: prontera,151,171,4 duplicate(mission_board) Mission A#1 837 prontera,154,174,4 duplicate(mission_board) Mission B#2 837 prontera,156,176,4 duplicate(mission_board) Mission C#3 837 prontera,159,179,4 duplicate(mission_board) Mission D#4 837 prontera,151,161,4 duplicate(mission_board) Mission E#5 837 prontera,154,164,4 duplicate(mission_board) Mission F#6 837 prontera,156,166,4 duplicate(mission_board) Mission G#7 837 prontera,159,169,4 duplicate(mission_board) Mission H#8 837 map-server message: [Debug]: script debug : 0 110217345 : [ Mission Board ] Total NPC Loaded : 0 ... Edited January 18, 2014 by Terrorsoul Quote Link to comment Share on other sites More sharing options...
Emistry Posted January 18, 2014 Author Share Posted January 18, 2014 @Terrorsoul double check everything that you have modified, otherwise show you current modified script. Quote Link to comment Share on other sites More sharing options...
Terrorsoul Posted January 18, 2014 Share Posted January 18, 2014 (edited) @Terrorsoul double check everything that you have modified, otherwise show you current modified script. This is my script, i dont not modify. /* DROP TABLE IF EXISTS `mission_board`; CREATE TABLE IF NOT EXISTS `mission_board` ( `id` int(11) unsigned NOT NULL, `title` varchar(30) NOT NULL default '', `desc` varchar(255) NOT NULL default '', `mob_list` varchar(50) NOT NULL default '', `mob_qty` varchar(50) NOT NULL default '', `item_list` varchar(50) NOT NULL default '', `item_qty` varchar(50) NOT NULL default '', `class_limitation` int(11) unsigned NOT NULL default '0', `class_branch` int(11) unsigned NOT NULL default '0', `min_lv` smallint(6) unsigned NOT NULL default '1', `max_lv` smallint(6) unsigned NOT NULL default '99', `repeat` smallint(6) unsigned NOT NULL default '0', `duration` int(11) unsigned NOT NULL default '0', `reward_list` varchar(50) NOT NULL default '', `reward_qty` varchar(50) NOT NULL default '', `base_exp` int(11) unsigned NOT NULL default '0', `job_exp` int(11) unsigned NOT NULL default '0', `zeny` int(11) unsigned NOT NULL default '0', `cash` int(11) unsigned NOT NULL default '0', `aid` int(11) unsigned NOT NULL default '0', `name` varchar(30) NOT NULL default '', `time_update` datetime NOT NULL default '0000-00-00 00:00:00', `npc_id` varchar(255) NOT NULL default '', `redo_delay` smallint(6) unsigned NOT NULL default '0', PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1; DROP TABLE IF EXISTS `player_mission`; CREATE TABLE IF NOT EXISTS `player_mission` ( `id` int(11) unsigned NOT NULL, `mission_id` int(11) unsigned NOT NULL, `aid` int(11) unsigned NOT NULL default '0', `cid` int(11) unsigned NOT NULL default '0', `name` varchar(30) NOT NULL default '', `mob_hunt` varchar(50) NOT NULL default '', `expire` int(11) unsigned NOT NULL default '0', `starting` datetime NOT NULL default '0000-00-00 00:00:00', `completion` datetime NOT NULL default '0000-00-00 00:00:00', PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1; */ - script mission_board -1,{ [email protected]_level = getgmlevel(); [email protected]_name$ = strnpcinfo(1); [email protected]_npc_num = atoi( strnpcinfo(2) ); // check npc if it's a valid npc with number 1 ~ 500 if( [email protected]_npc_num || [email protected]_npc_num > 500 ){ message strcharinfo(0),"This NPC isnt working, invalid <'"+strnpcinfo(2)+"'>"; disablenpc strnpcinfo(0); end; } // to assign offset index. [email protected]_npc_num--; query_sql( "SELECT COUNT(`id`) FROM `mission_board` WHERE `npc_id` LIKE '%|"[email protected]_npc_num+"|%' ",[email protected]_count ); query_sql( "SELECT `id`,`mission_id`,`mob_hunt`,`expire` FROM `player_mission` WHERE `mission_id` IN ( SELECT `id` FROM `mission_board` WHERE `npc_id` LIKE '%|"[email protected]_npc_num+"|%' ) AND `cid` = "+getcharid(0)+" AND `completion` = '0000-00-00 00:00:00' ",[email protected],[email protected]_id,[email protected]_hunt$,[email protected] ); [email protected]_mission_size = getarraysize( [email protected] ); mes "^0055FF[ "[email protected]_name$+" ]^000000"; mes "A mission board may provide various missions for adventures. Each players may pick "; mes " ^FF0000"+.max_mission_per_char+" missions^000000"; mes "from each mission npc."; next; switch( select( ( [email protected]_mission_size )?"Submit Mission":"", ( [email protected]_mission_size < .max_mission_per_char )?"Pick Mission":"", ( [email protected]_mission_size )?"Drop Mission":"", ( [email protected]_level < .gm_level || [email protected]_count )?"":"^FF0000[GM] Update Mission^000000", ( [email protected]_level < .gm_level )?"":"^FF0000[GM] Setup Mission^000000", ( [email protected]_level < .gm_level || [email protected]_count )?"":"^FF0000[GM] Delete Mission^000000" ) ){ Case 1: [email protected]_time = gettimetick(2); query_sql( "SELECT `id`,`title`,`min_lv`,`max_lv` FROM `mission_board` WHERE `npc_id` LIKE '%|"[email protected]_npc_num+"|%' AND `id` IN ( SELECT `mission_id` FROM `player_mission` WHERE `cid` = "+getcharid(0)+" AND `completion` = '0000-00-00 00:00:00' )",[email protected]_id,[email protected]$,[email protected]_lv,[email protected]_lv ); [email protected] = getarraysize( [email protected]_id ); for( [email protected] = 0; [email protected] < [email protected]; [email protected]++ ){ if( [email protected][[email protected]] < [email protected]_time ) [email protected]_menu$ = [email protected]_menu$ + "^FF0000[Expired]^000000"; [email protected]_menu$ = [email protected]_menu$ + "["[email protected]_lv[[email protected]]+"~"[email protected]_lv[[email protected]]+"] "[email protected]$[[email protected]] +":"; } [email protected] = select( [email protected]_menu$ ) - 1; if( [email protected][[email protected]] < [email protected]_time ){ dispbottom " ~ Mission expired "+callsub( OnTime2Str,( gettimetick(2) + ( [email protected]_time - [email protected][[email protected]] ) ) )+" ago."; dispbottom " ~ You may drop this mission."; close; } // get mission data from sql query_sql( "SELECT * FROM `mission_board` WHERE `id` = "[email protected]_id[[email protected]]+" LIMIT 1", [email protected]_id, [email protected]$, [email protected]$, [email protected]_list$, [email protected]_qty$, [email protected]_list$, [email protected]_qty$, [email protected]_job_bitmask, [email protected]_branch_bitmask, [email protected]_lv, [email protected]_lv, [email protected], [email protected], [email protected]_list$, [email protected]_qty$, [email protected], [email protected], [email protected], [email protected], [email protected], [email protected]$, [email protected]_update$, [email protected]_id$, [email protected]_delay ); // explode all saved strings to array value. [email protected]_size = callsub( OnExplodeArray,[email protected]_list$,[email protected]_list,0 ); if( [email protected]_size ) callsub( OnExplodeArray,[email protected]_qty$,[email protected]_qty,0 ); [email protected]_size = callsub( OnExplodeArray,[email protected]_list$,[email protected]_list,0 ); if( [email protected]_size ) callsub( OnExplodeArray,[email protected]_qty$,[email protected]_qty,0 ); [email protected]_size = callsub( OnExplodeArray,[email protected]_list$,[email protected]_list,0 ); if( [email protected]_size ) callsub( OnExplodeArray,[email protected]_qty$,[email protected]_qty,0 ); [email protected]_npc_size = callsub( OnExplodeArray,[email protected]_id$,[email protected]_npc_array$,1 ); setarray [email protected]_range,[email protected]_lv,[email protected]_lv; // display the information of mission [email protected] = callsub( OnDisplayMissionInfo, [email protected]_id, [email protected]$, [email protected]$, [email protected]_range, [email protected], [email protected][[email protected]], [email protected]_list, [email protected]_qty, [email protected]_list, [email protected]_qty, [email protected]_job_bitmask, [email protected]_branch_bitmask, [email protected], [email protected], [email protected], [email protected], [email protected]_list, [email protected]_qty, [email protected]_npc_array$, [email protected]_update$, [email protected]_delay, 1|2|4|8 ); // submit mission or not if( [email protected] ){ message strcharinfo(0),"Failed to submit this mission."; }else{ next; if( select( "Submit Completed Mission","Cancel" ) == 1 ){ for( [email protected] = ( @ms_size - 1 ); [email protected] >= 0; [email protected] ) if( @ms_list$[[email protected]] == ""[email protected]_id ){ mes "^0055FF[ "[email protected]_name$+" ]^000000"; query_sql( "UPDATE `player_mission` SET `completion` = NOW() WHERE `cid` = "+getcharid(0)+" AND `mission_id` = "[email protected]_id ); mes "Mission accomplished."; @ms_size--; // clear requirement. setd( "@ms_"[email protected]_id+"_expire" ),0; deletearray getd( "@ms_"[email protected]_id+"_list" ); deletearray getd( "@ms_"[email protected]_id+"_qty" ); deletearray getd( "@ms_"[email protected]_id+"_hunt" ); if( [email protected]_size ) for( [email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ){ debugmes getitemname( [email protected]_list[[email protected]] )+" - "[email protected]_qty[[email protected]]; } // delitem [email protected]_list[[email protected]],[email protected]_qty[[email protected]]; mes "Gained some mission's rewards."; // rewards getexp [email protected],[email protected]; if( [email protected]_size ) for( [email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ) getitem [email protected]_list[[email protected]],[email protected]_qty[[email protected]]; #CASHPOINTS += [email protected]; Zeny += [email protected]; break; } mes "Something went wrong .."; } } break; Case 2: // get info from SQL. do{ mes "^0055FF[ "[email protected]_name$+" ]^000000"; deletearray [email protected]; query_sql( "SELECT `id`,`title`,`min_lv`,`max_lv` FROM `mission_board` WHERE `npc_id` LIKE '%|"[email protected]_npc_num+"|%' AND `id` NOT IN ( SELECT `mission_id` FROM `player_mission` WHERE `cid` = "+getcharid(0)+" AND `completion` = '0000-00-00 00:00:00' ) LIMIT "+.max_page_size+" OFFSET "[email protected],[email protected],[email protected]$,[email protected]_lv,[email protected]_lv ); [email protected] += .max_page_size; [email protected] = getarraysize( [email protected] ); if( [email protected] ){ mes "There are no other available missions to pick."; close; }else{ mes "Pick a mission."; [email protected]_menu$ = ""; for( [email protected] = 0; [email protected] < [email protected]; [email protected]++ ) [email protected]_menu$ = [email protected]_menu$ + "["[email protected]_lv[[email protected]]+"~"[email protected]_lv[[email protected]]+"] "[email protected]$[[email protected]] +":"; } next; [email protected] = select( [email protected]_menu$+ ( ( [email protected] < .max_page_size )?"":"- next page" ) ) - 1; }while( [email protected] == [email protected] ); query_sql( "SELECT * FROM `mission_board` WHERE `id` = "[email protected][[email protected]]+" LIMIT 1", [email protected]_id, [email protected]$, [email protected]$, [email protected]_list$, [email protected]_qty$, [email protected]_list$, [email protected]_qty$, [email protected]_job_bitmask, [email protected]_branch_bitmask, [email protected]_lv, [email protected]_lv, [email protected], [email protected], [email protected]_list$, [email protected]_qty$, [email protected], [email protected], [email protected], [email protected], [email protected], [email protected]$, [email protected]_update$, [email protected]_id$, [email protected]_delay ); // explode all saved strings to array value. [email protected]_size = callsub( OnExplodeArray,[email protected]_list$,[email protected]_list,0 ); [email protected]_size = callsub( OnExplodeArray,[email protected]_qty$,[email protected]_qty,0 ); [email protected]_size = callsub( OnExplodeArray,[email protected]_list$,[email protected]_list,0 ); [email protected]_size = callsub( OnExplodeArray,[email protected]_qty$,[email protected]_qty,0 ); [email protected]_size = callsub( OnExplodeArray,[email protected]_list$,[email protected]_list,0 ); [email protected]_size = callsub( OnExplodeArray,[email protected]_qty$,[email protected]_qty,0 ); [email protected]_npc_size = callsub( OnExplodeArray,[email protected]_id$,[email protected]_npc_array$,1 ); setarray [email protected]_range,[email protected]_lv,[email protected]_lv; // display the information of mission [email protected] = callsub( OnDisplayMissionInfo, [email protected]_id, [email protected]$, [email protected]$, [email protected]_range, [email protected], ( [email protected] + gettimetick(2) ), [email protected]_list, [email protected]_qty, [email protected]_list, [email protected]_qty, [email protected]_job_bitmask, [email protected]_branch_bitmask, [email protected], [email protected], [email protected], [email protected], [email protected]_list, [email protected]_qty, [email protected]_npc_array$, [email protected]_update$, [email protected]_delay, 1|8 ); // check completed how many times. if( [email protected][[email protected]] ){ query_sql( "SELECT COUNT(`id`),TIMESTAMPDIFF( HOUR,`completion`,NOW() ),DATE_ADD( `completion`, INTERVAL "[email protected]_delay+" HOUR) FROM `player_mission` WHERE `mission_id` = "[email protected][[email protected]]+" AND `completion` <> '0000-00-00 00:00:00'",[email protected]_completed,[email protected]_delay,[email protected]$ ); if( [email protected][[email protected]] && ( ( [email protected]_completed >= [email protected][[email protected]] ) || ( [email protected]_delay && [email protected]_delay <= [email protected]_delay ) ) ){ next; mes "^0055FF[ "[email protected]_name$+" ]^000000"; mes " "; if( [email protected]_completed >= [email protected][[email protected]] ){ mes "You cant pick this mission, you have mission completion reach the max repeatable attempt of "[email protected]_completed+" times."; close; } if( [email protected]_delay && [email protected]_delay <= [email protected]_delay ){ mes "You cant pick this mission, you have mission redo delay isnt finish yet."; mes "Approximate : ^FF0000"[email protected]$+"^000000"; close; } } } if( [email protected] ){ message strcharinfo(0),"Failed to pick this mission."; }else{ if( select( "Pick Mission","Cancel" ) == 1 ){ query_sql( "INSERT INTO `player_mission` VALUES ( "+gettimetick(2)+","[email protected]_id+","+getcharid(3)+","+getcharid(0)+",'"+escape_sql( strcharinfo(0) )+"','',"+( [email protected] + gettimetick(2) )+",NOW(),'0000-00-00 00:00:00' );" ); message strcharinfo(0),"Picked Mission # "[email protected]_id; @ms_list$[ @ms_size ] = ""[email protected]_id; @ms_size++; setd( "@ms_"[email protected]_id+"_expire" ),( [email protected] + gettimetick(2) ); copyarray getd( "@ms_"[email protected]_id+"_list[0]" ),[email protected]_list[0],[email protected]_size; copyarray getd( "@ms_"[email protected]_id+"_qty[0]" ),[email protected]_qty[0],[email protected]_size; deletearray getd( "@ms_"[email protected]_id+"_hunt" ); addtimer ( [email protected] * 1000 ),.npc_name$+"::OnTimeCheck"; } } break; Case 3: query_sql( "SELECT `id`,`title`,`min_lv`,`max_lv` FROM `mission_board` WHERE `npc_id` LIKE '%|"[email protected]_npc_num+"|%' AND `id` IN ( SELECT `mission_id` FROM `player_mission` WHERE `cid` = "+getcharid(0)+" AND `completion` = '0000-00-00 00:00:00' )",[email protected],[email protected]$,[email protected]_lv,[email protected]_lv ); [email protected]_size = getarraysize( [email protected] ); for( [email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ) [email protected]_menu$ = [email protected]_menu$ + "["[email protected]_lv[[email protected]]+"~"[email protected]_lv[[email protected]]+"] "[email protected]$[[email protected]] +":"; mes "^0055FF[ "[email protected]_name$+" ]^000000"; mes "Pick a Mission to remove."; next; [email protected] = select( [email protected]_menu$ ) - 1; mes "^0055FF[ "[email protected]_name$+" ]^000000"; mes "Confirm remove ^0055FFMission # "[email protected][[email protected]]+"^000000?"; mes "Title : ^0055FF"[email protected]$[[email protected]]+"^000000"; mes "^777777( this cant be un-done )^000000"; if( select( "nope","Confirm" ) == 2 ){ message strcharinfo(0),"Dropped Mission # "[email protected][[email protected]]; query_sql( "DELETE FROM `player_mission` WHERE `mission_id` = "[email protected][[email protected]]+" AND `cid` = "+getcharid(0)+" AND `completion` = '0000-00-00 00:00:00'" ); setd( "@ms_"[email protected][[email protected]]+"_expire" ),0; deletearray getd( "@ms_"[email protected][[email protected]]+"_list" ); deletearray getd( "@ms_"[email protected][[email protected]]+"_qty" ); deletearray getd( "@ms_"[email protected][[email protected]]+"_hunt" ); for( [email protected] = 0; [email protected] < @ms_size; [email protected]++ ) if( ""[email protected][[email protected]] == @ms_list$[[email protected]] ){ deletearray @ms_list$[[email protected]],1; @ms_size--; break; } } break; Case 4: // get info from SQL. do{ mes "^0055FF[ "[email protected]_name$+" ]^000000"; deletearray [email protected]; query_sql( "SELECT `id`,`title`,`min_lv`,`max_lv` FROM `mission_board` WHERE `npc_id` LIKE '%|"[email protected]_npc_num+"|%' LIMIT "+.max_page_size+" OFFSET "[email protected],[email protected],[email protected]$,[email protected]_lv,[email protected]_lv ); [email protected] += .max_page_size; [email protected] = getarraysize( [email protected] ); if( [email protected] ){ mes "There are no available mission to update."; close; }else{ mes "Pick a mission."; [email protected]_menu$ = ""; for( [email protected] = 0; [email protected] < [email protected]; [email protected]++ ) [email protected]_menu$ = [email protected]_menu$ + "["[email protected]_lv[[email protected]]+"~"[email protected]_lv[[email protected]]+"] "[email protected]$[[email protected]] +":"; } next; [email protected] = select( [email protected]_menu$+ ( ( [email protected] < .max_page_size )?"":"- next page" ) ) - 1; }while( [email protected] == [email protected] ); query_sql( "SELECT * FROM `mission_board` WHERE `id` = "[email protected][[email protected]], [email protected]_mission_id, [email protected]$, [email protected]$, [email protected]_list$, [email protected]_qty$, [email protected]_list$, [email protected]_qty$, [email protected]_job_bitmask, [email protected]_branch_bitmask, [email protected]_lv, [email protected]_lv, [email protected], [email protected], [email protected]_list$, [email protected]_qty$, [email protected], [email protected], [email protected], [email protected], [email protected], [email protected]$, [email protected]_update$, [email protected]_id$, [email protected]_delay ); // explode all saved strings to array value. [email protected]_size = callsub( OnExplodeArray,[email protected]_list$,[email protected]_list,0 ); [email protected]_size = callsub( OnExplodeArray,[email protected]_qty$,[email protected]_qty,0 ); [email protected]_size = callsub( OnExplodeArray,[email protected]_list$,[email protected]_list,0 ); [email protected]_size = callsub( OnExplodeArray,[email protected]_qty$,[email protected]_qty,0 ); [email protected]_size = callsub( OnExplodeArray,[email protected]_list$,[email protected]_list,0 ); [email protected]_size = callsub( OnExplodeArray,[email protected]_qty$,[email protected]_qty,0 ); [email protected]_npc_size = callsub( OnExplodeArray,[email protected]_id$,[email protected]_npc_array$,1 ); setarray [email protected]_range,[email protected]_lv,[email protected]_lv; Case 5: do{ mes "^0055FF[ "[email protected]_name$+" ]^000000"; // display the information of mission callsub( OnDisplayMissionInfo, [email protected]_mission_id, [email protected]$, [email protected]$, [email protected]_range, [email protected], ( [email protected] + gettimetick(2) ), [email protected]_list, [email protected]_qty, [email protected]_list, [email protected]_qty, [email protected]_job_bitmask, [email protected]_branch_bitmask, [email protected], [email protected], [email protected], [email protected], [email protected]_list, [email protected]_qty, [email protected]_npc_array$, [email protected]_update$, [email protected]_delay, 0 ); // check if required info complete for setup mission [email protected] = 0; if( [email protected]$ == "" ) [email protected] |= 1; if( [email protected]$ == "" ) [email protected] |= 2; if( [email protected]_size && [email protected]_size ) [email protected] |= 4; if( getarraysize( [email protected]_range ) != 2 || [email protected]_job_bitmask || [email protected]_branch_bitmask ) [email protected] |= 8; if( [email protected]_size && [email protected] && [email protected] && [email protected] && [email protected] ) [email protected] |= 16; if( [email protected]_npc_size ) [email protected] |= 32; [email protected]_option = select( "Edit Title "+(( [email protected] & 1 )?"^FF0000-incomplete-^000000":"" ), "Edit Description "+(( [email protected] & 2 )?"^FF0000-incomplete-^000000":"" ), "Edit Monster List "+(( [email protected] & 4 )?"^FF0000-incomplete-^000000":( ( [email protected]_size )?"^777777-none-^000000":"" )), "Edit Item List "+(( [email protected] & 4 )?"^FF0000-incomplete-^000000":( ( [email protected]_size )?"^777777-none-^000000":"" )), "Edit Class/Level Limitation "+(( [email protected] & 8 )?"^FF0000-incomplete-^000000":"" ), "Edit Time/Repeat/Mission Limitation ", "Edit Reward List "+(( [email protected] & 16 )?"^FF0000-incomplete-^000000":"" ), "Edit NPC Limitation "+(( [email protected] & 32 )?"^FF0000-incomplete-^000000":"" ), ( [email protected] )?"":"^0055FF - Complete Setup Mission^000000" ); next; switch( [email protected]_option ){ Case 1: mes "^0055FF[ "[email protected]_name$+" ]^000000"; mes "Enter Title"; mes "^777777( Length: 4 ~ 30 )^000000"; while( input( [email protected]$,4,30 ) ); [email protected]_result = replacestr( [email protected]$,":"," " ); break; Case 2: [email protected]$ = ""; do{ mes "^0055FF[ "[email protected]_name$+" ]^000000"; mes "Enter Description"; mes "^777777( Length: 4 ~ 255 )^000000"; mes " "; mes "^0055FF"[email protected]$+"^000000"; [email protected] = getstrlen( [email protected]$ ); do{ [email protected]_result = input( [email protected]_input$,4,255 ); if( [email protected]_result ) message strcharinfo(0),"Input length must between 4 ~ 255"; }while( [email protected]_result ); [email protected]$ = [email protected]$ + " "+ [email protected]_input$; mes "^0055FF"[email protected]_input$+"^000000"; [email protected] = getstrlen( [email protected]$ ); next; }while( select( ( [email protected] >= 255 )?"":"add more ^777777( left "+( 255 - [email protected] )+" words )^000000","-back" ) == 1 ); [email protected]$ = replacestr( [email protected]$,":"," " ); break; Case 3: if( [email protected]_mission_id ){ dispbottom "Editing monster list might caused unwanted behaviours of scripts. Which may included :"; dispbottom " > Script/Missions isnt working properly."; dispbottom " > Deletion of player mission's progress."; dispbottom " > etc."; dispbottom "Overall it's not suggested to edit monster list that you have set early."; dispbottom "( Recommend for Re-Adding mission, if needed )"; } do{ mes "^0055FF[ "[email protected]_name$+" ]^000000"; mes "Monster List:"; if( [email protected]_size ){ [email protected]_menu$ = ""; [email protected]_mob_list$ = "|"; deletearray [email protected]_mob$; for( [email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ){ [email protected]_name$ = getmonsterinfo( [email protected]_list[[email protected]],MOB_NAME ); [email protected]_menu$ = [email protected]_menu$ + [email protected]_qty[[email protected]] +" x "[email protected]_name$ +":"; mes " ^777777 ~ "[email protected]_qty[[email protected]]+" x "[email protected]_name$+"^000000"; [email protected]_mob_list$ = [email protected]_mob_list$ + [email protected]_list[[email protected]] +"|"; } }else{ mes " ^777777 ~ none ^000000"; } mes " "; [email protected] = select( ( [email protected]_size >= .max_required_monster )?"":"Add Monster",( [email protected]_size )?"Delete Monster":"","- Back" ); switch( [email protected] ){ Case 1: mes "Enter Monster ID"; do{ input [email protected]_id; if( [email protected]_id ) break; [email protected]_name$ = getmonsterinfo( [email protected]_id,MOB_NAME ); }while( [email protected]_name$ == "null" ); if( [email protected]_name$ != "null" && [email protected]_id ){ mes "How many "[email protected]_name$+" need to hunt ?"; input [email protected],0,30000; if( [email protected] ){ if( compare( "|"[email protected]_mob_list$+"|","|"[email protected]_id+"|" ) ){ for( [email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ) if( [email protected]_list[[email protected]] == [email protected]_id ){ [email protected]_qty[[email protected]] += [email protected]; break; } }else{ [email protected]_list[[email protected]_size] = [email protected]_id; [email protected]_qty[[email protected]_size] = [email protected]; [email protected]_size++; } } } break; Case 2: mes "^0055FF[ "[email protected]_name$+" ]^000000"; mes "Pick a Monster to Remove."; [email protected] = select( [email protected]_menu$+"- Back" ) - 1; if( [email protected] < [email protected]_size ){ deletearray [email protected]_list[[email protected]],1; deletearray [email protected]_qty[[email protected]],1; [email protected]_size--; } default: break; } if( [email protected] < 3 ) next; }while( [email protected] < 3 ); break; Case 4: do{ mes "^0055FF[ "[email protected]_name$+" ]^000000"; mes "Required Item List: "; if( [email protected]_size ){ [email protected]_menu$ = ""; [email protected]_item_list$ = "|"; deletearray [email protected]_item$; for( [email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ){ [email protected]_name$ = getitemname( [email protected]_list[[email protected]] ); [email protected]_menu$ = [email protected]_menu$ + [email protected]_qty[[email protected]] +"x "[email protected]_name$ +":"; mes " ^777777 ~ "[email protected]_qty[[email protected]]+" x "[email protected]_name$+"^000000"; [email protected]_item_list$ = [email protected]_item_list$ + [email protected]_list[[email protected]] + "|"; } }else{ mes " ^777777 ~ none ^000000"; } mes " "; [email protected] = select( ( [email protected]_size >= .max_required_item )?"":"Add Item",( [email protected]_size )?"Delete Item":"","- Back" ); switch( [email protected] ){ Case 1: do{ input [email protected]_id; if( [email protected]_id ) break; [email protected]_name$ = getitemname( [email protected]_id ); }while( [email protected]_name$ == "null" || [email protected]_name$ == "" ); if( [email protected]_id && [email protected]_name$ != "null" && [email protected]_name$ != "" ){ mes "How many "[email protected]_name$+" need to collect ?"; input [email protected],0,30000; if( [email protected] ){ if( compare( "|"[email protected]_item_list$+"|","|"[email protected]_id+"|" ) ){ for( [email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ) if( [email protected]_list[[email protected]] == [email protected]_id ){ [email protected]_qty[[email protected]] += [email protected]; break; } }else{ [email protected]_list[[email protected]_size] = [email protected]_id; [email protected]_qty[[email protected]_size] = [email protected]; [email protected]_size++; } } } break; Case 2: mes "^0055FF[ "[email protected]_name$+" ]^000000"; mes "Pick an Item to Remove."; [email protected] = select( [email protected]_menu$+" - Back" ) - 1; if( [email protected] < [email protected]_size ){ mes "Removed "[email protected]_qty[[email protected]]+" x "+getitemname( [email protected]_list[[email protected]] ); deletearray [email protected]_list[[email protected]],1; deletearray [email protected]_qty[[email protected]],1; [email protected]_size--; } default: break; } if( [email protected] < 3 ) next; }while( [email protected] < 3 ); break; Case 5: // class limitation if( [email protected]_job_bitmask ){ // enable all job by default. for( [email protected] = 0; [email protected] < .base_job_size; [email protected]++ ){ [email protected]_value = ( 1 << [email protected] ); [email protected]_job_bitmask |= [email protected]_value; } // enable all inherited classes by default. for( [email protected] = 0; [email protected] < .job_branch_size; [email protected]++ ){ [email protected]_value = ( 1 << [email protected] ); [email protected]_branch_bitmask |= [email protected]_value; } } do{ mes "^0055FF[ "[email protected]_name$+" ]^000000"; mes "Level Range : "+( ( [email protected]_range[1] )? "^777777"[email protected]_range[0]+" ~ "[email protected]_range[1]:"^FF0000-incomplete-" )+"^000000"; mes "Available Job Setting"; if( [email protected]_job_bitmask ){ for( [email protected] = 0; [email protected] < .base_job_size; [email protected]++ ) if( [email protected]_job_bitmask & ( 1 << [email protected] ) ) mes " ^777777 ~ "+jobname( roclass( .base_job[[email protected]] ) )+" ^000000"; }else{ mes " ^FF0000 -incomplete-^000000"; } mes " "; mes "Inherited Branch Setting"; if( [email protected]_branch_bitmask ){ for( [email protected] = 0; [email protected] < .job_branch_size; [email protected]++ ) if( [email protected]_branch_bitmask & ( 1 << [email protected] ) ) mes " ^777777 ~ "+.job_branch_name$[[email protected]]+" ^000000"; }else{ mes " ^FF0000 -incomplete-^000000"; } next; [email protected] = select( "Edit Base Job","Edit Job Branch","Edit Level Range","- Back" ); switch( [email protected] ){ Case 1: dispbottom "[ Base Job Class ] RED = Disable , GREEN = Enable"; do{ mes "^0055FF[ "[email protected]_name$+" ]^000000"; mes "Available Job List:"; [email protected]_job_menu$ = ""; for( [email protected] = 0; [email protected] < .base_job_size; [email protected]++ ){ [email protected]_name$ = jobname( roclass( .base_job[[email protected]] ) ); if( [email protected]_job_bitmask & ( 1 << [email protected] ) ) mes " ^777777 ~ "[email protected]_name$+" ^000000"; [email protected]_job_menu$ = [email protected]_job_menu$ + (( [email protected]_job_bitmask & ( 1 << [email protected] ) )?"^4EEE94":"^FF0000" ) + [email protected]_name$ +"^000000:"; } next; [email protected] = select( [email protected]_job_menu$+"- Back" ) - 1; if( [email protected] < .base_job_size ){ [email protected]_value = ( 1 << [email protected] ); if( [email protected]_job_bitmask & [email protected]_value ) [email protected]_job_bitmask -= [email protected]_value; else [email protected]_job_bitmask |= [email protected]_value; } }while( [email protected] < .base_job_size ); break; Case 2: dispbottom "[ Inherited Job Branch ] RED = Disable , GREEN = Enable"; do{ mes "^0055FF[ "[email protected]_name$+" ]^000000"; mes "Inherited Job Branch List:"; [email protected]_branch_menu$ = ""; for( [email protected] = 0; [email protected] < .job_branch_size; [email protected]++ ){ if( [email protected]_branch_bitmask & ( 1 << [email protected] ) ) mes " ^777777 ~ "+.job_branch_name$[[email protected]]+" ^000000"; [email protected]_branch_menu$ = [email protected]_branch_menu$ + (( [email protected]_branch_bitmask & ( 1 << [email protected] ) )?"^4EEE94":"^FF0000" ) + .job_branch_name$[[email protected]] +"^000000:"; } next; [email protected] = select( [email protected]_branch_menu$+"- Back" ) - 1; if( [email protected] < .job_branch_size ){ [email protected]_value = ( 1 << [email protected] ); if( [email protected]_branch_bitmask & [email protected]_value ) [email protected]_branch_bitmask -= [email protected]_value; else [email protected]_branch_bitmask |= [email protected]_value; } }while( [email protected] < .job_branch_size ); break; Case 3: mes "^0055FF[ "[email protected]_name$+" ]^000000"; mes "Minimum Level"; input [email protected]_range[0],1,.server_max_level ; mes "Maximum Level"; input [email protected]_range[1],[email protected]_range[0],.server_max_level; default: break; } if( [email protected] < 4 ) next; }while( [email protected] < 4 ); break; Case 6: // mission limitation do{ mes "^0055FF[ "[email protected]_name$+" ]^000000"; mes "Repeatable: ^777777"+( ( [email protected] )?"unlimit":""[email protected] )+" time^000000"; mes "Redo Delay: ^777777"+( ( [email protected]_delay )?"none":callsub( OnTime2Str,( ( [email protected]_delay * 3600 ) + gettimetick(2) ) ))+"^000000"; mes "Time Limit: ^777777"+( ( [email protected] )?"none":callsub( OnTime2Str,( [email protected] + gettimetick(2) ) ) )+"^000000"; [email protected] = select( "Edit Repeatable Status","Edit Time Limit","Edit Re-do Delay","Edit Required Mission","- Back" ); switch( [email protected] ){ Case 1: mes "How many time can this mission repeat ??"; mes "^777777( 0 = unlimited )^000000"; input [email protected],0,100; break; Case 2: mes "Time Limit of mission"; mes " 1 = 1 minute"; mes " 60 = 1 hour"; mes "1440 = 1 day"; input [email protected],0,50000; [email protected] *= 60; break; Case 3: mes "Time Delay to re-take the mission"; mes " 1 = 1 hour"; mes " 24 = 1 day"; mes " 720 = 30 day"; input [email protected]_delay,0,50000; break; Case 4: mes "This is not fully implemented yet.. still in beta test"; break; do{ mes "Required Mission:"; if( [email protected]_mission_size ){ for( [email protected] = 0; [email protected] < [email protected]_mission_size; [email protected]++ ){ mes " ^777777 ~ "[email protected]_mission$[[email protected]]+"^000000"; [email protected]_mission_menu$ = [email protected]_mission_menu$ + [email protected]_mission$[[email protected]] +":"; } }else{ mes "^777777 none ^000000"; } next; [email protected]_option = select( ( [email protected]_mission_size < .max_required_mission )?"Add required mission":"", ( [email protected]_mission_size )?"Remove required mission":"", "- Back"); switch( [email protected]_option ){ Case 1: mes "Enter mission ID"; mes "^777777( enter 0 to cancel )^000000"; do{ input [email protected]_id$; if( [email protected]_id$ == "0" ) break; }while( compare( "|"[email protected]_mission_menu$+"|","|"[email protected]_id$+"|" ) ); [email protected]_id$ = replacestr( [email protected]_id$,":","" ); if( [email protected]_id$ != "0" ){ [email protected]_mission$[[email protected]_mission_size] = [email protected]_id$; [email protected]_mission_size++; } break; Case 2: mes "Select a mission to remove."; [email protected] = select( [email protected]_mission_menu$ ) - 1; deletearray [email protected]_mission$[[email protected]],1; default: break; } }while( [email protected]_option < 3 ); default: break; } if( [email protected] < 5 ) next; }while( [email protected] < 5 ); break; Case 7: // reward list do{ mes "^0055FF[ "[email protected]_name$+" ]^000000"; mes " "; mes "Cash : ^777777"+( ( [email protected] )? [email protected]:"none" )+"^000000"; mes "Zeny : ^777777"+( ( [email protected] )? [email protected]:"none" )+"^000000"; mes "Reward Item List: "; if( [email protected]_size ){ [email protected]_menu$ = ""; deletearray [email protected]_reward$; for( [email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ){ [email protected]_name$ = getitemname( [email protected]_list[[email protected]] ); [email protected]_menu$ = [email protected]_menu$ + [email protected]_qty[[email protected]] +"x "[email protected]_name$ +":"; [email protected]_reward$[[email protected]] = [email protected]_name$; mes " ^777777 ~ "[email protected]_qty[[email protected]]+" x "[email protected]_name$+"^000000"; } [email protected]_reward_list$ = implode( [email protected]_reward$,"|" ); }else{ mes " ^777777 ~ none ^000000"; } mes "Base EXP : ^777777"+( ( [email protected] )? [email protected]:"none" )+"^000000"; mes "Job EXP : ^777777"+( ( [email protected] )? [email protected]:"none" )+"^000000"; mes " "; next; [email protected] = select( ( [email protected]_size >= .max_required_item )?"":"Add Item Reward", ( [email protected]_size )?"Delete Item Reward":"", "Edit Cash Reward", "Edit Zeny Reward", "Edit Base EXP Reward", "Edit Job EXP Reward", "- Back" ); mes "^0055FF[ "[email protected]_name$+" ]^000000"; switch( [email protected] ){ Case 1: mes "Enter Reward Item ID"; do{ input [email protected]_id; if( [email protected]_id ) break; [email protected]_name$ = getitemname( [email protected]_id ); }while( [email protected]_name$ == "null" || [email protected]_name$ == "" ); if( [email protected]_id && [email protected]_name$ != "null" && [email protected]_name$ != "" ){ mes "How many "[email protected]_name$+" will be rewarded ?"; input [email protected],0,30000; if( [email protected] ){ if( compare( "|"[email protected]_reward_list$+"|","|"[email protected]_name$+"|" ) ){ for( [email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ) if( [email protected]_list[[email protected]] == [email protected]_id ){ [email protected]_qty[[email protected]] += [email protected]; break; } }else{ [email protected]_list[[email protected]_size] = [email protected]_id; [email protected]_qty[[email protected]_size] = [email protected]; [email protected]_size++; } } } break; Case 2: mes "Pick an Reward to Remove."; [email protected] = select( [email protected]_menu$ ) - 1; mes "Removed "[email protected]_qty[[email protected]]+"x "+getitemname( [email protected]_list[[email protected]] ); deletearray [email protected]_list[[email protected]],1; deletearray [email protected]_qty[[email protected]],1; [email protected]_size--; break; Case 3: mes "How many Cash will be given ?"; mes "^777777( value: 0 ~ "+.max_integer_value+" )^000000"; input [email protected],0,.max_integer_value; break; Case 4: mes "How many Zeny will be given ?"; mes "^777777( value: 0 ~ "+.max_integer_value+" )^000000"; input [email protected],0,.max_integer_value; break; Case 5: mes "How many Base EXP reward ?"; mes "^777777( value: 0 ~ "+.max_integer_value+" )^000000"; input [email protected],0,.max_integer_value; break; Case 6: mes "How many Job EXP reward ?"; mes "^777777( value: 0 ~ "+.max_integer_value+" )^000000"; input [email protected],0,.max_integer_value; default: break; } next; }while( [email protected] < 7 ); break; Case 8: // npc limitation mes "^0055FF[ "[email protected]_name$+" ]^000000"; mes "By default, the mission will be available from each mission board npc ^FF0000unless you have specified which NPC may offer this mission.^000000"; mes " "; mes "Just pick all the NPC that may offer this mission if you wish."; next; if( !getarraysize( [email protected]_npc_array$ ) ) for( [email protected] = 0; [email protected] < .mission_npc_count; [email protected]++ ){ [email protected]_npc_array$[[email protected]] = ""[email protected]; [email protected]_npc_size++; } dispbottom "[ NPC Limitation ] RED = Disable , GREEN = Enable"; do{ mes "^0055FF[ "[email protected]_name$+" ]^000000"; mes "Mission offered by: "; [email protected]_npc_menu$ = ""; if( [email protected]_npc_size >= 2 ){ [email protected]_npc$ = "|"+implode( [email protected]_npc_array$,"|" )+"|"; }else{ [email protected]_npc$ = "|"[email protected]_npc_array$+"|"; } for( [email protected] = 0; [email protected] < .mission_npc_count; [email protected]++ ){ getmapxy( [email protected]$,[email protected],[email protected],1,.npc_unique_list$[[email protected]] ); [email protected]_npc_name$ = ( ( compare( "|"[email protected]_npc$+"|","|"[email protected]+"|" ) )?"^44EE00":"^FF0000" ); [email protected]_npc_name$ = [email protected]_npc_name$ + .npc_name_list$[[email protected]]; mes "^777777("[email protected]$+") "[email protected]_npc_name$; [email protected]_npc_menu$ = [email protected]_npc_menu$ + [email protected]_npc_name$ +":"; } next; [email protected] = select( [email protected]_npc_menu$+"^000000- Back" ) - 1; if( [email protected] < .mission_npc_count ){ if( compare( "|"[email protected]_npc$+"|","|"[email protected]+"|" ) ) [email protected]_npc_array$[[email protected]] = ""; else [email protected]_npc_array$[[email protected]] = ""[email protected]; [email protected]_npc_size = getarraysize( [email protected]_npc_array$ ); } // dispbottom "["+rand(10,99)+"] "+implode( [email protected]_npc_array$,"|" ); }while( [email protected] < .mission_npc_count ); break; default: break; } next; }while( [email protected]_option < 9 ); // finalise all variable if( [email protected]_size ){ [email protected]_mob_list$ = "|"; [email protected]_mob_qty$ = "|"; for( [email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ){ [email protected]_mob_list$ = [email protected]_mob_list$ + [email protected]_list[[email protected]] +"|"; [email protected]_mob_qty$ = [email protected]_mob_qty$ + [email protected]_qty[[email protected]] +"|"; } } if( [email protected]_size ){ [email protected]_item_list$ = "|"; [email protected]_item_qty$ = "|"; for( [email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ){ [email protected]_item_list$ = [email protected]_item_list$ + [email protected]_list[[email protected]] +"|"; [email protected]_item_qty$ = [email protected]_item_qty$ + [email protected]_qty[[email protected]] +"|"; } } if( [email protected]_size ){ [email protected]_reward_list$ = "|"; [email protected]_reward_qty$ = "|"; for( [email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ){ [email protected]_reward_list$ = [email protected]_reward_list$ + [email protected]_list[[email protected]] +"|"; [email protected]_reward_qty$ = [email protected]_reward_qty$ + [email protected]_qty[[email protected]] +"|"; } } if( [email protected]_npc_size ){ [email protected]_npc_list$ = "|"; for( [email protected] = 0; [email protected] < [email protected]_npc_size; [email protected]++ ) [email protected]_npc_list$ = [email protected]_npc_list$ + [email protected]_npc_array$[[email protected]] +"|"; } if( [email protected]_mission_id ){ [email protected]_mission_id = gettimetick(2); message strcharinfo(0),"Mission # "[email protected]_mission_id+" has been added."; }else{ message strcharinfo(0),"Mission # "[email protected]_mission_id+" has been updated."; // attach and inform other online players. callsub( OnRemoveMission,[email protected]_mission_id,"A GM updated Mission # "[email protected]_mission_id ); } // add new mission into SQL query_sql( "REPLACE INTO `mission_board` VALUES ( " + [email protected]_mission_id+", " + "'"+escape_sql( [email protected]$ )+"', " + "'"+escape_sql( [email protected]$ )+"', " + "'"+escape_sql( [email protected]_mob_list$ )+"', " + "'"+escape_sql( [email protected]_mob_qty$ )+"', " + "'"+escape_sql( [email protected]_item_list$ )+"', " + "'"+escape_sql( [email protected]_item_qty$ )+"', " + [email protected]_job_bitmask+", " + [email protected]_branch_bitmask+", " + [email protected]_range[0]+", " + [email protected]_range[1]+", " + [email protected]+", " + [email protected]+", " + "'"+escape_sql( [email protected]_reward_list$ )+"', " + "'"+escape_sql( [email protected]_reward_qty$ )+"', " + [email protected]+", " + [email protected]+", " + [email protected]+", " + [email protected]+", " + getcharid(3)+", " + "'"+escape_sql( strcharinfo(0) )+"', " + "NOW(), " + "'"+escape_sql( [email protected]_npc_list$ )+"', " + [email protected]_delay + " ); " ); break; Case 6: // delete mission do{ mes "^0055FF[ "[email protected]_name$+" ]^000000"; deletearray [email protected]; query_sql( "SELECT `id`,`title`,`min_lv`,`max_lv` FROM `mission_board` WHERE `npc_id` LIKE '%|"[email protected]_npc_num+"|%' LIMIT "+.max_page_size+" OFFSET "[email protected],[email protected],[email protected]$,[email protected]_lv,[email protected]_lv ); [email protected] += .max_page_size; [email protected] = getarraysize( [email protected] ); if( [email protected] ){ mes "There are no available mission to update."; close; }else{ mes "Pick a mission."; for( [email protected] = 0; [email protected] < [email protected]; [email protected]++ ) [email protected]_menu$ = [email protected]_menu$ + "["[email protected]_lv[[email protected]]+"~"[email protected]_lv[[email protected]]+"] "[email protected]$[[email protected]] +":"; } next; [email protected] = select( [email protected]_menu$+ ( ( [email protected] < .max_page_size )?"":"- next page" ) ) - 1; }while( [email protected] == [email protected] ); [email protected]_id = [email protected][[email protected]]; mes "^0055FF[ "[email protected]_name$+" ]^000000"; mes "Are you sure to remove this mission ?"; if( select( "nope","Delete Mission" ) == 2 ){ query_sql( "DELETE FROM `mission_board` WHERE `id` = "[email protected]_id+" LIMIT 1" ); mes "Removed mission from mission list."; // attach other online players and remove the missions. callsub( OnRemoveMission,[email protected]_id,"A GM removed Mission # "[email protected]_id ); query_sql( "DELETE FROM `player_mission` WHERE `completion` = '0000-00-00 00:00:00' AND `mission_id` = "[email protected]_id ); mes "Removed mission from all players."; } default: break; } close; OnInit: initnpctimer "mission_board"; // initialize settings if( strnpcinfo(0) == "mission_board" ){ // gm level to access panel .gm_level = 90; // max no. of required monster .max_required_monster = 10; // max no. of required item .max_required_item = 10; // max no. of required mission ( un-implement yet ) .max_required_mission = 10; // max no. of available mission .max_mission_available = 50; // max value of integer input .max_integer_value = 2000000000; // max amount of mission per page .max_page_size = 30; // max mission per npc take by character .max_mission_per_char = 4; // predefined values. .npc_name$ = strnpcinfo(0); .server_max_level = getbattleflag( "max_lv" ); setarray .base_job, EAJ_SWORDMAN, EAJ_MAGE, EAJ_ARCHER, EAJ_ACOLYTE, EAJ_MERCHANT, EAJ_THIEF, EAJ_TAEKWON, EAJ_GUNSLINGER, EAJ_NINJA; .base_job_size = getarraysize( .base_job ); setarray .job_branch_name$, "2-1 Classes", "2-2 Classes", "Rebirth Classes", "Baby Classes", "Third Classes"; setarray .job_branch, EAJL_2_1, EAJL_2_2, EAJL_UPPER, EAJL_BABY, EAJL_THIRD; .job_branch_size = getarraysize( .job_branch ); }else{ // delay the process [email protected] = atoi( strnpcinfo(2) ); if( [email protected] && [email protected] <= 500 && .mission_npc_count < 100 ){ sleep( [email protected] + 1 ); .npc_name_list$[ .mission_npc_count ] = strnpcinfo(1); .npc_unique_list$[ .mission_npc_count ] = strnpcinfo(0); debugmes "["+.mission_npc_count+"]"+.npc_name_list$[ .mission_npc_count ]+"|"+.npc_unique_list$[ .mission_npc_count ]; .mission_npc_count++; end; }else if( [email protected] ){ debugmes "[Removed] "+strnpcinfo(0)+", invalid <num:'"+strnpcinfo(2)+"'>"; }else if( .mission_npc_count >= 100 ){ debugmes "[Skipped] "+strnpcinfo(0)+", max: 100 Total NPC."; } disablenpc strnpcinfo(0); } end; // just used to display how many total Mission Board NPC. OnTimer1000: stopnpctimer; debugmes "[ Mission Board ] Total NPC Loaded : "+.mission_npc_count+" ..."; end; // OnWhisperGlobal: OnPCLoginEvent: if( strnpcinfo(0) == .npc_name$ ){ [email protected] = gettimetick(2); query_sql( "SELECT `mission_id`,`expire`,`mob_hunt` FROM `player_mission` WHERE `completion` = '0000-00-00 00:00:00' AND `cid` = "+getcharid(0),@ms_list$,[email protected],[email protected]_hunt$ ); @ms_size = getarraysize( @ms_list$ ); if( @ms_size ) for( [email protected] = 0; [email protected] < @ms_size; [email protected]++ ){ if( [email protected] < [email protected][[email protected]] ){ [email protected] = ( [email protected][[email protected]] - [email protected] ); addtimer ( [email protected] * 1000 ),.npc_name$+"::OnTimeCheck"; dispbottom "[ Mission Progress : "[email protected]_list$[[email protected]]+" , expire in "+callsub( OnTime2Str,( [email protected] + [email protected] ) )+" ]"; query_sql( "SELECT `mob_list`,`mob_qty` FROM `mission_board` WHERE `id` = "[email protected]_list$[[email protected]],[email protected]_list$,[email protected]_qty$ ); setd( "@ms_"[email protected]_list$[[email protected]]+"_expire" ),[email protected][[email protected]]; if( callsub( OnExplodeArray,[email protected]_list$[[email protected]],getd( "@ms_"[email protected]_list$[[email protected]]+"_list" ),0 ) ){ callsub( OnExplodeArray,[email protected]_hunt$[[email protected]],getd( "@ms_"[email protected]_list$[[email protected]]+"_qty" ),0 ); [email protected]_size = callsub( OnExplodeArray,[email protected]_hunt$[[email protected]],getd( "@ms_"[email protected]_list$[[email protected]]+"_hunt" ),0 ); // for( [email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ) // dispbottom " ~ killed "+getd( "@ms_"[email protected]_list$[[email protected]]+"_hunt["[email protected]+"]" )+"/"+getd( "@ms_"[email protected]_list$[[email protected]]+"_qty["[email protected]+"]" )+" x "+getmonsterinfo( getd( "@ms_"[email protected]_list$[[email protected]]+"_list["[email protected]+"]" ),MOB_NAME ); } } } } end; OnPCLogoutEvent: if( strnpcinfo(0) == .npc_name$ ){ if( @ms_size ) for( [email protected] = 0; [email protected] < @ms_size; [email protected]++ ){ debugmes "Saving "[email protected]_list$[[email protected]]; [email protected]_size = getarraysize( getd( "@ms_"[email protected]_list$[[email protected]]+"_list" ) ); if( [email protected]_size ){ copyarray [email protected]_array[0],getd( "@ms_"[email protected]_list$[[email protected]]+"_list[0]" ),[email protected]_size; [email protected]_hunt$ = "|"; for( [email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ) [email protected]_hunt$ = [email protected]_hunt$ + getd( "@ms_"[email protected]_list$[[email protected]]+"_hunt["[email protected]+"]" ) +"|"; query_sql( "UPDATE `player_mission` SET `mob_hunt` = '"+escape_sql( [email protected]_hunt$ )+"' WHERE `mission_id` = "[email protected]_list$[[email protected]]+" AND `completion` = '0000-00-00 00:00:00' AND `cid` = "+getcharid(0) ); } } } end; OnNPCKillEvent: if( strnpcinfo(0) == .npc_name$ ){ if( @ms_size ){ [email protected]$ = strcharinfo(3); // by default mission wont work in PVP,GVG,Instance,Event maps if( compare( [email protected]$,"@" ) || getmapflag( [email protected]$,mf_gvg ) || getmapflag( [email protected]$,mf_pvp )){ // dispbottom "[Mission Board] PvP/GvG Map , Instance Map , Event Map , include monsters will not affect Mission Progress."; end; } [email protected] = gettimetick(2); for( [email protected] = ( @ms_size - 1 ); [email protected] >= 0; [email protected] ){ if( getd( "@ms_"[email protected]_list$[[email protected]]+"_expire" ) < [email protected] ){ setd( "@ms_"[email protected]_list$[[email protected]]+"_expire" ),0; deletearray getd( "@ms_"[email protected]_list$[[email protected]]+"_list" ); deletearray getd( "@ms_"[email protected]_list$[[email protected]]+"_qty" ); deletearray getd( "@ms_"[email protected]_list$[[email protected]]+"_hunt" ); dispbottom "[Mission # "[email protected]_list$[[email protected]]+"] Mission removed due to expired. "; deletearray @ms_list$[[email protected]],1; @ms_size--; }else{ [email protected]_size = getarraysize( getd( "@ms_"[email protected]_list$[[email protected]]+"_list" ) ); if( [email protected]_size ){ copyarray [email protected]_array[0],getd( "@ms_"[email protected]_list$[[email protected]]+"_list[0]" ),[email protected]_size; for( [email protected] = 0; [email protected]_size; [email protected]++ ) if( [email protected]_array[[email protected]] == killedrid ){ [email protected] = getd( "@ms_"[email protected]_list$[[email protected]]+"_hunt["[email protected]+"]" ) + 1; setd( "@ms_"[email protected]_list$[[email protected]]+"_hunt["[email protected]+"]" ),[email protected]; // dispbottom "[Mission # "[email protected]_list$[[email protected]]+" Progress] Hunted "[email protected]+" x "+getmonsterinfo( [email protected]_array[[email protected]],MOB_NAME ); break; } deletearray [email protected]_array; } } } } } end; OnTimeCheck: if( @ms_size ){ [email protected] = gettimetick(2); for( [email protected] = ( @ms_size - 1 ); [email protected] >= 0; [email protected] ){ if( getd( "@ms_"[email protected]_list$[[email protected]]+"_expire" ) <= [email protected] ){ setd( "@ms_"[email protected]_list$[[email protected]]+"_expire" ),0; deletearray getd( "@ms_"[email protected]_list$[[email protected]]+"_list" ); deletearray getd( "@ms_"[email protected]_list$[[email protected]]+"_qty" ); deletearray getd( "@ms_"[email protected]_list$[[email protected]]+"_hunt" ); dispbottom "[Mission # "[email protected]_list$[[email protected]]+"] Mission removed due to expired. "; deletearray @ms_list$[[email protected]],1; @ms_size--; } } } end; OnRemoveMission: [email protected]_id = getarg(0); [email protected]$ = getarg(1); query_sql( "SELECT `aid`,`cid` FROM `player_mission` WHERE `cid` IN ( SELECT `char_id` FROM `char` WHERE `online` = 1 ) AND `mission_id` = "[email protected]_id+" AND `completion` = '0000-00-00 00:00:00' LIMIT 128",[email protected],[email protected] ); [email protected]_size = getarraysize( [email protected] ); [email protected] = 0; [email protected]_aid = getcharid(3); while( [email protected] < [email protected]_size ){ if( isloggedin( [email protected][[email protected]],[email protected][[email protected]] ) ){ attachrid( [email protected][[email protected]] ); for( [email protected] = @ms_size; [email protected] >= 0; [email protected] ) if( @ms_list$[[email protected]] == ""[email protected]_id ){ message strcharinfo(0),[email protected]$; dispbottom "Please visit Mission NPC to gain latest information."; setd( "@ms_"[email protected]_list$[[email protected]]+"_expire" ),0; deletearray getd( "@ms_"[email protected]_list$[[email protected]]+"_list" ); deletearray getd( "@ms_"[email protected]_list$[[email protected]]+"_qty" ); deletearray getd( "@ms_"[email protected]_list$[[email protected]]+"_hunt" ); deletearray @ms_list$[[email protected]],1; @ms_size--; break; } detachrid; [email protected]++; } [email protected]++; } attachrid( [email protected]_aid ); dispbottom "Total "[email protected]+" online players affected."; return; // usage : // [email protected] = callsub( OnTime2Str,<time> ); OnTime2Str: [email protected] = getarg(0); [email protected] = ( [email protected] - gettimetick(2) ); [email protected] = ( [email protected] / 3600 ); [email protected] = ( [email protected] % 3600 / 60 ); [email protected] = ( [email protected] % 60 ); if( [email protected] ) return "none"; else return "^777777"+( ( [email protected] )? [email protected]+" hr ":"" ) + ( ( [email protected] || [email protected] )? [email protected]+" min ":"" ) [email protected]+" sec^000000"; // usage : // [email protected]_array_size = callsub( OnExplodeArray,<old string variable>,<new array variable>,<save '0'> ); OnExplodeArray: [email protected] = getarg(2); explode( getarg(0),getarg(0),"|" ); [email protected] = getarraysize( getarg(0) ); while( [email protected] < [email protected] ){ if( [email protected] ){ [email protected] = atoi( getelementofarray( getarg(0),[email protected] ) ); if( [email protected] ){ set getelementofarray( getarg(1),[email protected]_size ),[email protected]; [email protected]_size++; } }else{ set getelementofarray( getarg(1),[email protected]_size ),getelementofarray( getarg(0),[email protected] ); [email protected]_size++; } [email protected]++; } return [email protected]_size; // display mission information + optional progress checking OnDisplayMissionInfo: [email protected]_id = getarg(0); [email protected]$ = getarg(1); [email protected]$ = getarg(2); [email protected] = getarg(4); [email protected] = getarg(5); [email protected]_size = getarraysize( getarg(6) ); [email protected]_size = getarraysize( getarg(8) ); [email protected]_job_bitmask = getarg(10); [email protected]_branch_bitmask = getarg(11); [email protected] = getarg(12); [email protected] = getarg(13); [email protected] = getarg(14); [email protected] = getarg(15); [email protected]_size = getarraysize( getarg(16) ); [email protected]_npc_size = getarraysize( getarg(18) ); [email protected]_update$ = getarg(19); [email protected]_delay = getarg(20); [email protected]_progress = getarg(21); if( [email protected]_progress & 8 ) [email protected] = eaclass(); // display mission info mes ""+(( [email protected]_id )? "^FF0000Mission ID # "[email protected]_id:" " )+"^000000"; mes "Title : "+( ( [email protected]$ != "" )?"^777777"[email protected]$:"^FF0000-incomplete-" )+"^000000"; mes "Description : "+( ( [email protected]$ != "" )?"^777777"[email protected]$:"^FF0000-incomplete-" )+"^000000"; mes "Level Range : "+( ( getelementofarray( getarg(3),0 ) )? "^777777"+getelementofarray( getarg(3),0 )+" ~ "+getelementofarray( getarg(3),1 ):"^FF0000-incomplete-" )+"^000000"; if( [email protected]_progress & 1 ) if( BaseLevel >= getelementofarray( getarg(3),0 ) && BaseLevel <= getelementofarray( getarg(3),1 ) ) [email protected]_progress = 1; mes "Repeatable: ^777777"+( ( [email protected] )?"unlimit":[email protected]+" time" )+"^000000"; mes "Redo Delay: ^777777"+( ( [email protected]_delay )?"none":callsub( OnTime2Str,( ( [email protected]_delay * 3600 ) + gettimetick(2) ) ) )+"^000000"; mes "Expire in: ^777777"+( ( [email protected] )?"none":callsub( OnTime2Str,[email protected] ) )+"^000000"; mes " "; [email protected]$ = (( [email protected]_size && [email protected]_size )?"^FF0000incomplete":"^777777none" ); mes "Monster List : "+( ( [email protected]_size )?"":[email protected]$ )+"^000000"; if( [email protected]_size ) for( [email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ){ [email protected]_id = getelementofarray( getarg(6),[email protected] ); [email protected] = getelementofarray( getarg(7),[email protected] ); if( [email protected]_progress & 2 ){ [email protected]_count = getd( "@ms_"[email protected]_id+"_hunt["[email protected]+"]" ); if( [email protected]_count >= [email protected] ){ [email protected]_progress++; [email protected]_color$ = "44EE99"; }else{ [email protected]_color$ = "FF0000"; } } mes " ^777777"[email protected]+" x "+getmonsterinfo( [email protected]_id,MOB_NAME )+" "+( ( [email protected]_progress & 2 )?"^"[email protected]_color$+"(killed "[email protected]_count+")":"" )+"^000000"; } mes "Item List : "+( ( [email protected]_size )?"":[email protected]$ )+"^000000"; if( [email protected]_size ) for( [email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ){ [email protected]_id = getelementofarray( getarg(8),[email protected] ); [email protected] = getelementofarray( getarg(9),[email protected] ); [email protected]_type = getiteminfo( [email protected]_id,2 ); if( [email protected]_progress & 4 ){ [email protected]_count = countitem( [email protected]_id ); if( [email protected]_count >= [email protected] ){ [email protected]_progress++; [email protected]_color$ = "44EE99"; }else{ [email protected]_color$ = "FF0000"; } } mes " ^777777"[email protected]+" x "+getitemname( [email protected]_id )+" "+( ( [email protected]_type == 4 || [email protected]_type == 5 )?"["+getitemslots( [email protected]_id )+"]":"" )+" "+( ( [email protected]_progress & 4 )?"^"[email protected]_color$+"(have "[email protected]_count+")":"" )+"^000000"; } mes " "; mes "Available Job Classes :"; if( [email protected]_job_bitmask ){ deletearray [email protected]_job$; deletearray [email protected]_branch$; [email protected]_job_size = 0; [email protected]_branch_size = 0; for( [email protected] = 0; [email protected] < .base_job_size; [email protected]++ ) if( [email protected]_job_bitmask & ( 1 << [email protected] ) ){ [email protected] = roclass( .base_job[[email protected]] ); [email protected]_job$[[email protected]_job_size] = jobname( [email protected] ); if( [email protected]_progress & 8 && BaseClass == [email protected] ) [email protected]_progress = 1; [email protected]_job_size++; } mes " ^777777"+implode( [email protected]_job$,"," )+" ^000000"; if( [email protected]_branch_bitmask && [email protected]_progress ){ for( [email protected] = 0; [email protected] < .job_branch_size; [email protected]++ ) if( [email protected]_branch_bitmask & ( 1 << [email protected] ) ){ if( [email protected]_progress & 8 && ( [email protected] & .job_branch[[email protected]] ) ) [email protected]_progress++; [email protected]_branch$[[email protected]_branch_size] = .job_branch_name$[[email protected]]; [email protected]_branch_size++; } mes "Inherited: ^777777"+implode( [email protected]_branch$,", " )+" ^000000"; } }else{ mes " ^FF0000-incomplete^000000"; } mes " "; mes "Reward List : "; mes "^777777 ~ Base EXP: "+( ( [email protected] )? [email protected]:"none" )+"^000000"; mes "^777777 ~ Job EXP: "+( ( [email protected] )? [email protected]:"none" )+"^000000"; mes "^777777 ~ Cash: "+( ( [email protected] )? [email protected]:"none" )+"^000000"; mes "^777777 ~ Zeny: "+( ( [email protected] )? [email protected]:"none" )+"^000000"; mes "Reward Item List: "+( ( [email protected]_size )?"":"^777777none" )+"^000000"; if( [email protected]_size ) for( [email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ){ [email protected]_id = getelementofarray( getarg(16),[email protected] ); [email protected]_type = getiteminfo( [email protected]_id,2 ); mes " ^777777 ~ "+getelementofarray( getarg(17),[email protected] )+" x "+getitemname( [email protected]_id )+" "+( ( [email protected]_type == 4 || [email protected]_type == 5 )?"["+getitemslots( [email protected]_id )+"]":"" )+"^000000"; } mes " "; mes "Mission Offered by: "+( ( [email protected]_npc_size )?"":"^FF0000-incomplete" )+"^000000"; if( [email protected]_npc_size ){ if( [email protected]_npc_size >= 2 ) [email protected]_npc$ = "|"+implode( getarg(18),"|" )+"|"; else [email protected]_npc$ = "|"+getarg(18)+"|"; for( [email protected] = 0; [email protected] < .mission_npc_count; [email protected]++ ) if( ( compare( "|"[email protected]_npc$+"|","|"[email protected]+"|" ) ) ){ getmapxy( [email protected]$,[email protected],[email protected],1,.npc_unique_list$[[email protected]] ); [email protected]_npc_name$ = "^777777("[email protected]$+") "; [email protected]_npc_name$ = [email protected]_npc_name$ + .npc_name_list$[[email protected]] + "^000000"; mes " ~ "[email protected]_npc_name$; } mes " "; } if( [email protected]_update$ != "0000-00-00 00:00:00" && [email protected]_update$ != "" ){ mes "Last Mission Update:"; mes "^777777"[email protected]_update$+"^000000"; } if( [email protected]_progress ){ if( [email protected]_progress & 1 && [email protected]_progress ){ dispbottom "[Failed] Your level didnt meet the requirements."; [email protected]_result |= 1; } if( [email protected]_progress & 2 && [email protected]_size != [email protected]_progress ){ dispbottom "[Failed] Your Monsters Hunt didnt meet the requirements."; [email protected]_result |= 2; } if( [email protected]_progress & 4 && [email protected]_size != [email protected]_progress ){ dispbottom "[Failed] Your Items collecting didnt meet the requirements."; [email protected]_result |= 4; } if( [email protected]_progress & 8 && ( [email protected]_progress && [email protected]_progress ) ){ dispbottom "[Failed] Your Class didnt meet the requirements."; [email protected]_result |= 8; } } return [email protected]_result; } // the number behind the NPC name must be NUMBER with range of ( 1 ~ 500 ) // the number should stay the same for eternity, if you change it frequently, it might affect your missions for each NPC. // ( to conclude, once you assigned the number, dont change it for the sake of your mission board ... ) prontera,151,171,4 duplicate(mission_board) Mission A#1 837 prontera,154,174,4 duplicate(mission_board) Mission B#2 837 prontera,156,176,4 duplicate(mission_board) Mission C#3 837 prontera,159,179,4 duplicate(mission_board) Mission D#4 837 prontera,151,161,4 duplicate(mission_board) Mission E#5 837 prontera,154,164,4 duplicate(mission_board) Mission F#6 837 prontera,156,166,4 duplicate(mission_board) Mission G#7 837 prontera,159,169,4 duplicate(mission_board) Mission H#8 837 Edited January 18, 2014 by Terrorsoul Quote Link to comment Share on other sites More sharing options...
Terrorsoul Posted January 19, 2014 Share Posted January 19, 2014 Bump Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted January 19, 2014 Share Posted January 19, 2014 (edited) @Terrorsoul I just tested this script ... I don't get the same error as you initnpctimer "mission_board";... you know, I always dislike using npc timer for certain reason ...whenever I use it, some people will say my script bug but it always working fine in my test server ... so I stop use it to keep my reputation ... let me try use my old mission board trick and see does it fix this bug or not [paste=42eg4zne8ya] Terrorsoul, try use this one emistry, explain to me what this line means if( [email protected]_size ) for( [email protected] = 0; [email protected] < [email protected]_size; [email protected]++ ){ debugmes getitemname( [email protected]_list[[email protected]] )+" - "[email protected]_qty[[email protected]]; } // delitem [email protected]_list[[email protected]],[email protected]_qty[[email protected]]; Edited January 19, 2014 by AnnieRuru Quote Link to comment Share on other sites More sharing options...
Terrorsoul Posted January 20, 2014 Share Posted January 20, 2014 Hi Annie, new error in map-server: [Debug]: script debug : 0 110018094 : [ Mission Board ] Total NPC Loaded : 0 ..., every time I use @loadnpc/custom/quests/Mission_Board.txt, my map-server displays an error with another number, example: 0 110036193, 0 110054295, etc. I try to use in another svn rathena, but i have the same error Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted January 20, 2014 Share Posted January 20, 2014 ohh.... don't use @loadnpc this script needs to restart your server Quote Link to comment Share on other sites More sharing options...
Terrorsoul Posted January 20, 2014 Share Posted January 20, 2014 omg Annie im so noob, sorry i feel like a noob haha, thanks for your help and sorry again xd Quote Link to comment Share on other sites More sharing options...
Emistry Posted January 20, 2014 Author Share Posted January 20, 2014 ** damn the rathena paste link =='' my contents is removed due to sending me to the paste site while i was trying to send my reply...isshh... Rewrite back =='' @Annie .... lol it's a heart attack bomb to scare off the server admin when they saw lots of =debugmes @loadnpc ,...i dont think it's a problem ... =) http://rathena.org/board/topic/62883-oninit-label/ previously, i used sleep ..but it doesnt really give a good results due to the duplicate npc are loaded randomly..with the random sleep i add for each npc. so i changed to use initnpctimer ..... Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted January 20, 2014 Share Posted January 20, 2014 @loadnpc ,...i dont think it's a problem ... =) try this - script asdf -1,{ OnInit: debugmes .i++ +""; end; } - duplicate(asdf) qwer#1 -1 - duplicate(asdf) qwer#2 -1 - duplicate(asdf) qwer#3 -1 - duplicate(asdf) qwer#4 -1 @loadnpc [Info]: Done loading '5' NPCs: -'0' Warps -'0' Shops -'5' Scripts -'0' Spawn sets -'0' Mobs Cached -'0' Mobs Not Cached [Status]: Event 'OnInit' executed with '4' NPCs. [Status]: Event 'OnInterIfInit' executed with '0' NPCs. [Debug]: script debug : 0 110000138 : 1 @reloadscript [Info]: Done loading '10' NPCs: -'0' Warps -'0' Shops -'10' Scripts -'0' Spawn sets -'0' Mobs Cached -'0' Mobs Not Cached [Debug]: script debug : 0 110000146 : 1 [Debug]: script debug : 0 110000147 : 2 [Debug]: script debug : 0 110000143 : 3 [Debug]: script debug : 0 110000145 : 4 [Debug]: script debug : 0 110000144 : 5 [Status]: Event 'OnInit' executed with '9' NPCs. [Status]: Event 'OnInterIfInit' executed with '0' NPCs. previously, i used sleep ..but it doesnt really give a good results due to the duplicate npc are loaded randomly..with the random sleep i add for each npc. so i changed to use initnpctimer ..... you know ...if I do it, I rather use a sorting algorithm to sort the ID that has loaded... hahaha... Quote Link to comment Share on other sites More sharing options...
Emistry Posted January 20, 2014 Author Share Posted January 20, 2014 if I do it, I rather use a sorting algorithm to sort the ID that has loaded... sorting algorithm ?? sound interesting.... what's it...xP Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted January 20, 2014 Share Posted January 20, 2014 without sorting [paste=2vkoof8uc8l1] with sorting [paste=505oe7hgkwbg] I remember you said you hate to write algorithm scripts ? Quote Link to comment Share on other sites More sharing options...
Emistry Posted January 20, 2014 Author Share Posted January 20, 2014 without sorting [paste=2vkoof8uc8l1] with sorting [paste=505oe7hgkwbg] I remember you said you hate to write algorithm scripts ? coz i have no idea how it should be written ... and it look much more complex than it sound like..xD Quote Link to comment Share on other sites More sharing options...
BuLaLaKaW Posted January 22, 2014 Share Posted January 22, 2014 I am excited to use this, is there any new update ? Quote Link to comment Share on other sites More sharing options...
Kido Posted January 28, 2014 Share Posted January 28, 2014 if it takes too much time to enter the values like monsters to hunt, items to give and so on, the npc doesn't show the option to continue, it just closes ): making you to start from 0 again D: Quote Link to comment Share on other sites More sharing options...
Emistry Posted January 28, 2014 Author Share Posted January 28, 2014 if it takes too much time to enter the values like monsters to hunt, items to give and so on, the npc doesn't show the option to continue, it just closes ): making you to start from 0 again D: disable this src/config/secure.h#L21 Quote Link to comment Share on other sites More sharing options...
Kido Posted January 28, 2014 Share Posted January 28, 2014 thank you emistry just wondering if i have to disable the other lines too o: #define NPC_SECURE_TIMEOUT_MENU 60 #define NPC_SECURE_TIMEOUT_NEXT 60 #define SECURE_NPCTIMEOUT_INTERVAL 1 #endif // _CONFIG_SECURE_H_ Quote Link to comment Share on other sites More sharing options...
RedRumPie Posted January 29, 2014 Share Posted January 29, 2014 Hello , why can't I set the max level to 255 ? When ever I pick a mission using a character with a 255/120 level it fails to pick the mission but when i use a 99/70 it works but it says failed cause of expiration .. O_O what might be the problem ? Quote Link to comment Share on other sites More sharing options...
AnnieRuru Posted January 29, 2014 Share Posted January 29, 2014 why can't I set the max level to 255 ?change line 1063 .server_max_level = getbattleflag( "max_lv" ); into .server_max_level = getserverdef( VAR_MAX_LEVEL ); but it says failed cause of expiration .. O_O what might be the problem ?it seems this script force you to set a time limit, try make it 24 hours I remember my old mission board doesn't have this bug <.< Quote Link to comment Share on other sites More sharing options...
RedRumPie Posted January 30, 2014 Share Posted January 30, 2014 Thank you so much , will that 24 hour bug thingy be fixed on future updates ? Quote Link to comment Share on other sites More sharing options...