Kami675 Posted November 8, 2013 Group: Members Topic Count: 34 Topics Per Day: 0.01 Content Count: 90 Reputation: 1 Joined: 10/17/13 Last Seen: December 5, 2020 Share Posted November 8, 2013 I'm looking for something similar to the vendor/falcon ring but with this when you wear the accessory you will turn into a baby or novice or 3rd job! Does anyone have the db script for this? Quote Link to comment Share on other sites More sharing options...
Adel Posted November 9, 2013 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 566 Reputation: 349 Joined: 11/20/11 Last Seen: November 27, 2024 Share Posted November 9, 2013 Moved to Script Support ----> Quote Link to comment Share on other sites More sharing options...
Capuche Posted November 9, 2013 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted November 9, 2013 Do you want to only change the appearance or the class ? Appearance : changebase Job_Novice; // Changes player to Novice sprite. Class : jobchange Job_Novice; // Changes player to Novice 1 Quote Link to comment Share on other sites More sharing options...
Kami675 Posted November 9, 2013 Group: Members Topic Count: 34 Topics Per Day: 0.01 Content Count: 90 Reputation: 1 Joined: 10/17/13 Last Seen: December 5, 2020 Author Share Posted November 9, 2013 (edited) Do you want to only change the appearance or the class ? Appearance : changebase Job_Novice; // Changes player to Novice sprite. Class : jobchange Job_Novice; // Changes player to Novice So it would be something like this? 19501,Novice_Clip,Novice Clip,5,5,1,100,,1,,1,0xFFFFFFFE,7,2,8,,1,0,What Should I Put Here For Normal Clip?,{},{changebase Job_Novice; },{} What should I put for the line thats bolded? Do I just put the id for a normal Clip for the viewid and also for the final {} should I put { changebase Class; } for them to turn normal after unequipping it? thanks once again, - Kris Edited November 9, 2013 by Kami675 Quote Link to comment Share on other sites More sharing options...
Capuche Posted November 9, 2013 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted November 9, 2013 Do I just put the id for a normal Clip for the viewid and also for the final {} should I put { changebase Class; } for them to turn normal after unequipping it? Exactly. Put the view id of the clip for a clip and changebase Class; when he unequip. 1 Quote Link to comment Share on other sites More sharing options...
Kami675 Posted November 9, 2013 Group: Members Topic Count: 34 Topics Per Day: 0.01 Content Count: 90 Reputation: 1 Joined: 10/17/13 Last Seen: December 5, 2020 Author Share Posted November 9, 2013 Do I just put the id for a normal Clip for the viewid and also for the final {} should I put { changebase Class; } for them to turn normal after unequipping it? Exactly. Put the view id of the clip for a clip and changebase Class; when he unequip. Ok and this seems kinda like a given but i'll ask anyways xD to change to baby would it be { changebase Job_Baby }? Also, what would I put for changing to a 3rd job skin? Sorry for the awful amount of questions lol. Quote Link to comment Share on other sites More sharing options...
Capuche Posted November 9, 2013 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted November 9, 2013 The const name of the class are in db/const.txt db/const.txt#L17 1 Quote Link to comment Share on other sites More sharing options...
Kami675 Posted November 9, 2013 Group: Members Topic Count: 34 Topics Per Day: 0.01 Content Count: 90 Reputation: 1 Joined: 10/17/13 Last Seen: December 5, 2020 Author Share Posted November 9, 2013 The const name of the class are in db/const.txt db/const.txt#L17 OH! ok thank you very much for all the help Quote Link to comment Share on other sites More sharing options...
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Kami675
I'm looking for something similar to the vendor/falcon ring but with this when you wear the accessory you will turn into a baby or novice or 3rd job! Does anyone have the db script for this?
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