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Warper Idea!


nazgul001

Question


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Hi guys.

 

I have this script : 

 

-    script    Warper    -1,{
function Go; function Disp; function Pick; function Restrict;


// --------------------------------------------------
//    Main Menu:
// --------------------------------------------------


menu    "Last Warp ^777777["+lastwarp$+"]^000000",-,
    " ~ Towns",Towns, " ~ Fields",Fields, " ~ Dungeons",Dungeons,
    " ~ Guild Castles",Castles, " ~ Guild Dungeons",Guild_Dungeons,
    " ~ Instances",Instances, " ~ Special Areas",Special;


    if (lastwarp$ == "")
        message strcharinfo(0),"You haven't warped anywhere yet.";
    else
        warp lastwarp$,lastwarpx,lastwarpy;
    end;


// ------------------- Functions -------------------
// * Go("<map>",<x>,<y>);
//    ~ Warps directly to a map.
//
// * Disp("<Menu Option>",<first option>,<last option>);
// * Pick("<map_prefix>"{,<index offset>});
//    ~ Dynamic menu and map selection (auto-numbered).
//
// * Disp("<Option 1>:<Option 2>:<etc.>");
// * Pick("","<map1>","<map2>","<etc.>");
//    ~ Manual menu and map selection (listed).
//
// * Restrict("<RE | Pre-RE>"{,<menu option numbers>});
//    ~ Only allows map for Renewal or Pre-Renewal modes.
//     If menu option numbers are given, only those maps
//     will be restricted (i.e. not for "Go").
//
// Other notes:
//   ~ Array @c[] holds all (x,y) coordinates.
//   ~ Use @c[2] EXCEPT when maps begin dynamically
//      at 0: use @c[0] and Pick() offset 1.
// --------------------------------------------------


function Go {
    warp getarg(0),getarg(1,0),getarg(2,0);
    getmapxy(lastwarp$,lastwarpx,lastwarpy,0);
    end;
}
function Disp {
    if (getargcount() < 3)
        set @menu$, getarg(0);
    else {
        set @menu$,"";
        for(set .@i,getarg(1); .@i<=getarg(2); set .@i,.@i+1)
            set @menu$, @menu$+getarg(0)+" "+.@i+":";
    }
    return;
}
function Pick {
    set .@warp_block,@warp_block;
    set @warp_block,0;
    if (getarg(0) == "") {
        set .@select, select(@menu$);
        set .@i, .@select;
        set .@map$, getarg(.@i);
    } else {
        set .@select, select(@menu$);
        set .@i, .@select-getarg(1,0);
        set .@map$, getarg(0)+((.@i<10)?"0":"")+.@i;
    }
    if (.@warp_block & (1<<.@select)) {
        message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal.";
        end;
    }
    warp .@map$,@c[.@i*2],@c[.@i*2+1];
    getmapxy(lastwarp$,lastwarpx,lastwarpy,0);
    deletearray @c[0],getarraysize(@c);
    end;
}
function Restrict {
    if ((getarg(0) == "RE" && !checkre(0)) || (getarg(0) == "Pre-RE" && checkre(0))) {
        if (getarg(1,0)) {
            set @warp_block,0;
            for(set .@i,1; .@i<getargcount(); set .@i,.@i+1)
                set @warp_block, @warp_block | (1<<getarg(.@i));
        } else {
            message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal.";
            end;
        }
    }
    return;
}


// --------------------------------------------------
    Towns:
// --------------------------------------------------
menu    "Prontera",T1, "Alberta",T2, "Aldebaran",T3, "Amatsu",T4, "Ayothaya",T5,
    "Brasilis",T6, "Comodo",T7, "Dewata",T8, "Eclage",T9, "Einbech",T10, 
    "Einbroch",T11, "El Dicastes",T12, "Geffen",T13, "Gonryun",T14, "Hugel",T15,
    "Izlude",T16, "Jawaii",T17, "Lighthalzen",T18, "Louyang",T19, "Lutie",T20,
    "Malangdo",T21, "Malaya",T22, "Manuk",T23, "Midgarts Expedition Camp",T24,
    "Mora",T25, "Morroc",T26, "Moscovia",T27, "Nameless Island",T28,
    "Niflheim",T29, "Payon",T30, "Rachel",T31, "Splendide",T32, "Thor Camp",T33,
    "Umbala",T34, "Veins",T35, "Yuno",T36;


T1: Go("prontera",155,183);
T2: Go("alberta",28,234);
T3: Go("aldebaran",140,131);
T4: Go("amatsu",198,84);
T5: Go("ayothaya",208,166);
T6: Restrict("RE");
    Go("brasilis",196,217);
T7: Go("comodo",209,143);
T8: Restrict("RE");
    Go("dewata",200,180);
T9: Restrict("RE");
    Go("ecl_in01",48,53);
T10: Go("einbech",63,35);
T11: Go("einbroch",64,200);
T12: Restrict("RE");
    Go("dicastes01",198,187);
T13: Go("geffen",119,59);
T14: Go("gonryun",160,120);
T15: Go("hugel",96,145);
T16: Go("izlude",128,114);
T17: Go("jawaii",251,132);
T18: Go("lighthalzen",158,92);
T19: Go("louyang",217,100);
T20: Go("xmas",147,134);
T21: Restrict("RE");
    Go("malangdo",140,114);
T22: Restrict("RE");
    Go("malaya",212,206);
T23: Go("manuk",282,138);
T24: Go("mid_camp",210,288);
T25: Restrict("RE");
    Go("mora",55,146);
T26: Go("morocc",156,93);
T27: Go("moscovia",223,184);
T28: Go("nameless_n",256,215);
T29: Go("niflheim",202,174);
T30: Go("payon",179,100);
T31: Go("rachel",130,110);
T32: Go("splendide",201,147);
T33: Go("thor_camp",246,68);
T34: Go("umbala",97,153);
T35: Go("veins",216,123);
T36: Go("yuno",157,51);


// --------------------------------------------------
    Fields:
// --------------------------------------------------
menu    "Amatsu Fields",F1, "Ayothaya Fields",F2, "Bifrost Fields", F3,
    "Brasilis Fields",F4, "Comodo Fields",F5, "Dewata Fields",F6,
    "Eclage Fields",F7, "Einbroch Fields",F8, "El Dicastes Fields",F9,
    "Geffen Fields",F10, "Gonryun Fields",F11, "Hugel Fields",F12,
    "Lighthalzen Fields",F13, "Louyang Field",F14, "Lutie Field",F15,
    "Malaya Fields",F16, "Manuk Fields",F17, "Mjolnir Fields",F18,
    "Moscovia Fields",F19, "Niflheim Fields",F20, "Payon Forests",F21,
    "Prontera Fields",F22, "Rachel Fields",F23, "Sograt Deserts",F24,
    "Splendide Fields",F25, "Umbala Fields",F26, "Veins Fields",F27,
    "Yuno Fields",F28;


F1: setarray @c[2],190,197;
    Disp("Amatsu Field",1,1); Pick("ama_fild");
F2: setarray @c[2],173,134,212,150;
    Disp("Ayothaya Field",1,2); Pick("ayo_fild");
F3: Restrict("RE");
    setarray @c[2],193,220,220,187;
    Disp("Bifrost Field",1,2); Pick("bif_fild");
F4: Restrict("RE");
    setarray @c[2],74,32;
    Disp("Brasilis Field",1,1); Pick("bra_fild");
F5: Restrict("Pre-RE",5);
    setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172;
    Disp("Comodo Field",1,9); Pick("cmd_fild");
F6: Restrict("RE");
    setarray @c[2],371,212;
    Disp("Dewata Field",1,1); Pick("dew_fild");
F7: Restrict("RE");
    setarray @c[2],97,314;
    Disp("Eclage Field",1,1); Pick("ecl_fild");
F8: Restrict("Pre-RE",2,10);
    setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200;
    Disp("Einbroch Field",1,10); Pick("ein_fild");
F9: Restrict("RE");
    setarray @c[2],143,132,143,217;
    Disp("El Dicastes Field",1,2); Pick("dic_fild");
F10: Restrict("Pre-RE",13,15);
    setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185;
    Disp("Geffen Field",0,14); Pick("gef_fild",1);
F11: setarray @c[2],220,227;
    Disp("Gonryun Field",1,1); Pick("gon_fild");
F12: Restrict("Pre-RE",3,7);
    setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197;
    Disp("Hugel Field",1,7); Pick("hu_fild");
F13: setarray @c[2],240,179,185,235,240,226;
    Disp("Lighthalzen Field",1,3); Pick("lhz_fild");
F14: setarray @c[2],229,187;
    Disp("Louyang Field",1,1); Pick("lou_fild");
F15: setarray @c[2],115,145;
    Disp("Lutie Field",1,1); Pick("xmas_fild");
F16: Restrict("RE");
    setarray @c[2],40,272,207,180;
    Disp("Malaya Field",1,2); Pick("ma_fild");
F17: setarray @c[2],35,236,35,262,84,365;
    Disp("Manuk Field",1,3); Pick("man_fild");
F18: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208;
    Disp("Mjolnir Field",1,12); Pick("mjolnir_");
F19: setarray @c[2],82,104,131,147;
    Disp("Moscovia Field",1,2); Pick("mosk_fild");
F20: setarray @c[2],215,229,167,234;
    Disp("Niflheim Field",1,2); Pick("nif_fild");
F21: Restrict("Pre-RE",5,11);
    setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150;
    Disp("Payon Forest",1,11); Pick("pay_fild");
F22: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164;
    Disp("Prontera Field",0,11); Pick("prt_fild",1);
F23: Restrict("Pre-RE",2,7,9,10,11,13);
    setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197;
    Disp("Rachel Field",1,13); Pick("ra_fild");
F24: setarray @c[2],219,205,177,206,194,182,224,170,198,216,156,187,185,263,206,228,208,238,209,223,85,97,207,202,31,195,38,195;
    Disp("Sograt Desert 1:Sograt Desert 2:Sograt Desert 3:Sograt Desert 7:Sograt Desert 11:Sograt Desert 12:Sograt Desert 13:Sograt Desert 16:Sograt Desert 17:Sograt Desert 18:Sograt Desert 19:Sograt Desert 20:Sograt Desert 21:Sograt Desert 22");
    Pick("","moc_fild01","moc_fild02","moc_fild03","moc_fild07","moc_fild11","moc_fild12","moc_fild13","moc_fild16","moc_fild17","moc_fild18","moc_fild19","moc_fild20","moc_fild21","moc_fild22");
F25: setarray @c[2],175,186,236,184,188,204;
    Disp("Splendide Field",1,3); Pick("spl_fild");
F26: setarray @c[2],217,206,223,221,237,215,202,197;
    Disp("Umbala Field",1,4); Pick("um_fild");
F27: Restrict("Pre-RE",5);
    setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307;
    Disp("Veins Field",1,7); Pick("ve_fild");
F28: Restrict("Pre-RE",5,10);
    setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304;
    Disp("Yuno Field",1,12); Pick("yuno_fild");


// --------------------------------------------------
    Dungeons:
// --------------------------------------------------
menu    "Abyss Lakes",D1, "Amatsu Dungeon",D2, "Anthell",D3,
    "Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Bio Labs",D6,
    "Brasilis Dungeon",D7, "Byalan Dungeon",D8, "Clock Tower",D9,
    "Coal Mines",D10, "Culvert",D11, "Cursed Abbey",D12, "Dewata Dungeon",D13,
    "Einbroch Dungeon",D14, "Gefenia",D15, "Geffen Dungeon",D16,
    "Glast Heim",D17, "Gonryun Dungeon",D18, "Hidden Dungeon",D19,
    "Ice Dungeon",D20, "Juperos",D21, "Kiel Dungeon",D22, "Louyang Dungeon",D23,
    "Magma Dungeon",D24, "Malangdo Dungeon",D25, "Moscovia Dungeon",D26,
    "Nidhogg's Dungeon",D27, "Odin Temple",D28, "Orc Dungeon",D29,
    "Payon Dungeon",D30, "Pyramids",D31, "Rachel Sanctuary",D32,
    "Scaraba Hole",D33, "Sphinx",D34, "Sunken Ship",D35, "Thanatos Tower",D36,
    "Thor Volcano",D37, "Toy Factory",D38, "Turtle Dungeon",D39, "Umbala Dungeon",D40;


D1: setarray @c[2],261,272,275,270,116,27;
    Disp("Abyss Lakes",1,3); Pick("abyss_");
D2: setarray @c[2],228,11,34,41,119,14;
    Disp("Amatsu Dungeon",1,3); Pick("ama_dun");
D3: setarray @c[2],35,262,168,170;
    Disp("Anthell",1,2); Pick("anthell");
D4: setarray @c[2],275,19,24,26;
    Disp("Ancient Shrine Maze:Inside Ancient Shrine"); Pick("ayo_dun");
D5: setarray @c[2],266,67,255,244,23,260;
    Disp("Beach Dungeon",1,3); Pick("","beach_dun","beach_dun2","beach_dun3");
D6: Restrict("RE",4);
    setarray @c[2],150,288,150,18,140,134,244,52;
    Disp("Bio Lab",1,4); Pick("lhz_dun");
D7: Restrict("RE");
    setarray @c[2],87,47,262,262;
    Disp("Brasilis Dungeon",1,2); Pick("bra_dun");
D8: Restrict("RE",6);
    setarray @c[0],168,168,253,252,236,204,32,63,26,27,141,187;
    Disp("Byalan Dungeon",1,6); Pick("iz_dun",1);
D9: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74;
    Disp("Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4");
    Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04");
D10: setarray @c[2],52,17,381,343,302,262;
    Disp("Coal Mines",1,3); Pick("mjo_dun");
D11: setarray @c[2],131,247,19,19,180,169,100,92;
    Disp("Culvert",1,4); Pick("","prt_sewb1","prt_sewb2","prt_sewb3","prt_sewb4");
D12: setarray @c[2],51,14,150,11,120,10;
    Disp("Cursed Abbey",1,3); Pick("abbey");
D13: Restrict("RE");
    setarray @c[2],285,160,299,29;
    Disp("Dewata Dungeon",1,2); Pick("dew_dun");
D14: setarray @c[2],22,14,292,290;
    Disp("Einbroch Dungeon",1,2); Pick("ein_dun");
D15: setarray @c[2],40,103,203,34,266,168,130,272;
    Disp("Gefenia",1,4); Pick("gefenia",0);
D16: setarray @c[0],104,99,115,236,106,132,203,200;
    Disp("Geffen Dungeon",1,4); Pick("gef_dun",1);
D17: setarray @c[2],370,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14;
    Disp("Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2");
    Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1");
D18: setarray @c[2],153,53,28,113,68,16;
    Disp("Gonryun Dungeon",1,3); Pick("gon_dun");
D19: setarray @c[2],176,7,93,20,23,8;
    Disp("Hidden Dungeon",1,3); Pick("prt_maze");
D20: setarray @c[2],157,14,151,155,149,22,33,158;
    Disp("Ice Dungeon",1,4); Pick("ice_dun");
D21: setarray @c[2],140,51,53,247,37,63,150,285;
    Disp("Entrance:Juperos 1:Juperos 2:Core");
    Pick("","jupe_cave","juperos_01","juperos_02","jupe_core");
D22: setarray @c[2],28,226,41,198;
    Disp("Kiel Dungeon",1,2); Pick("kh_dun");
D23: setarray @c[2],218,196,282,20,165,38;
    Disp("The Royal Tomb:Inside the Royal Tomb:Suei Long Gon"); Pick("lou_dun");
D24: setarray @c[2],126,68,47,30;
    Disp("Magma Dungeon",1,2); Pick("mag_dun");
D25: Restrict("RE");
    setarray @c[2],33,230;
    Disp("Malangdo Dungeon",1,1); Pick("mal_dun");
D26: setarray @c[2],189,48,165,30,32,135;
    Disp("Moscovia Dungeon",1,3); Pick("mosk_dun");
D27: setarray @c[2],61,239,60,271;
    Disp("Nidhogg's Dungeon",1,2); Pick("nyd_dun");
D28: setarray @c[2],298,167,224,149,266,280;
    Disp("Odin Temple",1,3); Pick("odin_tem");
D29: setarray @c[2],32,170,21,185;
    Disp("Orc Dungeon",1,2); Pick("orcsdun");
D30: setarray @c[0],21,183,19,33,19,63,155,159,201,204;
    Disp("Payon Dungeon",1,5); Pick("pay_dun",1);
D31: setarray @c[2],192,9,10,192,100,92,181,11,94,96,192,8;
    Disp("Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 4:Basement 1:Basement 2"); Pick("moc_pryd");
D32: setarray @c[2],140,11,32,21,4,149,204,218,150,9;
    Disp("Rachel Sanctuary",1,5); Pick("ra_san");
D33: Restrict("RE");
    setarray @c[2],364,44,101,141;
    Disp("Scaraba Hole",1,2); Pick("dic_dun");
D34: setarray @c[2],288,9,149,81,210,54,10,222,100,99;
    Disp("Sphinx",1,5); Pick("","in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4","in_sphinx5");
D35: setarray @c[2],69,24,102,27;
    Disp("Sunken Ship",1,2); Pick("treasure");
D36: setarray @c[2],150,39,150,136,220,158,59,143,62,11,89,221,35,166,93,148,29,107,159,138,19,20,130,52;
    Disp("Thanatos Tower",1,12); Pick("tha_t");
D37: setarray @c[2],21,228,75,205,34,272;
    Disp("Thor Volcano",1,3); Pick("thor_v");
D38: setarray @c[2],205,15,129,133;
    Disp("Toy Factory",1,2); Pick("xmas_dun");
D39: setarray @c[2],154,49,148,261,132,189,100,192;
    Disp("Entrance:Turtle Dungeon 1:Turtle Dungeon 2:Turtle Dungeon 3"); Pick("tur_dun");
D40: Restrict("Pre-RE",1,2);
    setarray @c[2],42,31,48,30,204,78;
    Disp("Carpenter's Shop in the Tree:Passage to a Foreign World:Hvergermil's Fountain");
    Pick("","um_dun01","um_dun02","yggdrasil01");


// --------------------------------------------------
    Castles:
// --------------------------------------------------
menu    "Aldebaran Castles",C1, "Geffen Castles",C2, "Payon Castles",C3,
    "Prontera Castles",C4, "Arunafeltz Castles",C5, "Schwaltzvalt Castles",C6;


C1: setarray @c[2],48,83,95,249,142,85,239,242,264,90;
    Disp("Neuschwanstein:Hohenschwangau:Nuenberg:Wuerzburg:Rothenburg");
    Pick("","alde_gld","alde_gld","alde_gld","alde_gld","alde_gld");
C2: setarray @c[2],214,75,308,240,143,240,193,278,305,87;
    Disp("Repherion:Eeyolbriggar:Yesnelph:Bergel:Mersetzdeitz");
    Pick("","gef_fild13","gef_fild13","gef_fild13","gef_fild13","gef_fild13");
C3: setarray @c[2],121,233,295,116,317,293,140,160,204,266;
    Disp("Bright Arbor:Scarlet Palace:Holy Shadow:Sacred Altar:Bamboo Grove Hill");
    Pick("","pay_gld","pay_gld","pay_gld","pay_gld","pay_gld");
C4: setarray @c[2],134,65,240,128,153,137,111,240,208,240;
    Disp("Kriemhild:Swanhild:Fadhgridh:Skoegul:Gondul");
    Pick("","prt_gld","prt_gld","prt_gld","prt_gld","prt_gld");
C5: setarray @c[2],158,272,83,47,68,155,299,345,292,107;
    Disp("Mardol:Cyr:Horn:Gefn:Banadis");
    Pick("","aru_gld","aru_gld","aru_gld","aru_gld","aru_gld");
C6: setarray @c[2],293,100,288,252,97,196,137,90,71,315;
    Disp("Himinn:Andlangr:Viblainn:Hljod:Skidbladnir");
    Pick("","sch_gld","sch_gld","sch_gld","sch_gld","sch_gld");


// --------------------------------------------------
    Guild_Dungeons:
// --------------------------------------------------
menu    "Baldur",G1, "Luina",G2, "Valkyrie",G3, "Britoniah",G4,
    "Arunafeltz",G5, "Schwaltzvalt",G6;


G1: Restrict("RE",2,3);
    setarray @c[2],119,93,119,93,120,130;
    Disp("Baldur F1:Baldur F2:Hall of Abyss");
    Pick("","gld_dun01","gld_dun01_2","gld2_pay");
G2: Restrict("RE",2,3);
    setarray @c[2],39,161,39,161,147,155;
    Disp("Luina F1:Luina F2:Hall of Abyss");
    Pick("","gld_dun02","gld_dun02_2","gld2_ald");
G3: Restrict("RE",2,3);
    setarray @c[2],50,44,50,44,140,132;
    Disp("Valkyrie F1:Valkyrie F2:Hall of Abyss");
    Pick("","gld_dun03","gld_dun03_2","gld2_prt");
G4: Restrict("RE",2,3);
    setarray @c[2],116,45,116,45,152,118;
    Disp("Britoniah F1:Britoniah F2:Hall of Abyss");
    Pick("","gld_dun04","gld_dun04_2","gld2_gef");
G5: Go("arug_dun01",199,195);
G6: Go("schg_dun01",200,124);


// --------------------------------------------------
    Instances:
// --------------------------------------------------


menu    "Bakonawa Lake",I1, "Bangungot Hospital 2F",I2, "Buwaya Cave",I3,
    "Endless Tower",I4, "Hazy Forest",I5, "Malangdo Culvert",I6,
    "Nidhoggur's Nest",I7, "Octopus Cave",I8, "Orc's Memory",I9, "Sealed Shrine",I10;


I1: Restrict("RE");
    Go("ma_scene01",172,175);
I2: Restrict("RE");
    Go("ma_dun01",151,8);
I3: Restrict("RE");
    Go("ma_fild02",316,317);
I4: Go("e_tower",72,112);
I5: Restrict("RE");
    Go("bif_fild01",161,334);
I6: Restrict("RE");
    Go("mal_in01",164,21);
I7: Go("nyd_dun02",95,193);
I8: Restrict("RE");
    Go("mal_dun01",152,230);
I9: Go("gef_fild10",240,198);
I10: Go("monk_test",306,143);


// --------------------------------------------------
    Special:
// --------------------------------------------------
menu    "Auction Hall",S1, "Battlegrounds",S2, "Casino",S3, "Eden Group Headquarters",S4,
    "Gonryun Arena",S5, "Izlude Arena",S6, "Monster Race Arena",S7, "Turbo Track",S8;


S1: Go("auction_01",22,68);
S2: Go("bat_room",154,150);
S3: Go("cmd_in02",179,129);
S4: Restrict("RE");
    Go("moc_para01",31,14);
S5: Go("gon_test",48,10);
S6: Go("arena_room",100,88);
S7: Go("p_track01",62,41);
S8: Go("turbo_room",99,114);
}


// --------------------------------------------------
//    Duplicates:
// --------------------------------------------------
alb2trea,57,70,6    duplicate(Warper)    Teletransporte#tre    573
alberta,28,240,4    duplicate(Warper)    Teletransporte#alb    573
aldebaran,145,118,4    duplicate(Warper)    Teletransporte#alde    573
amatsu,203,87,4    duplicate(Warper)    Teletransporte#ama    573
ayothaya,209,169,6    duplicate(Warper)    Teletransporte#ayo    573
comodo,194,158,4    duplicate(Warper)    Teletransporte#com    573
einbech,59,38,6    duplicate(Warper)    Teletransporte#einbe    573
einbroch,69,202,4    duplicate(Warper)    Teletransporte#einbr    573
gef_fild10,71,339,4    duplicate(Warper)    Teletransporte#orc    573
geffen,124,72,4    duplicate(Warper)    Teletransporte#gef    573
glast_01,372,308,4    duplicate(Warper)    Teletransporte#glh    573
gonryun,162,122,4    duplicate(Warper)    Teletransporte#gon    573
hugel,101,151,4    duplicate(Warper)    Teletransporte#hug    573
izlu2dun,110,92,4    duplicate(Warper)    Teletransporte#izd    573
izlude,132,120,4    duplicate(Warper)    Teletransporte#izl    573
jawaii,253,138,4    duplicate(Warper)    Teletransporte#jaw    573
lighthalzen,162,102,4    duplicate(Warper)    Teletransporte#lhz    573
louyang,208,103,6    duplicate(Warper)    Teletransporte#lou    573
manuk,274,146,6    duplicate(Warper)    Teletransporte#man    573
mid_camp,216,288,4    duplicate(Warper)    Teletransporte#mid    573
mjolnir_02,85,364,4    duplicate(Warper)    Teletransporte#mjo    573
moc_ruins,64,164,4    duplicate(Warper)    Teletransporte#moc    573
morocc,159,97,4    duplicate(Warper)    Teletransporte#mor    573
moscovia,229,191,4    duplicate(Warper)    Teletransporte#mos    573
nameless_n,259,213,4    duplicate(Warper)    Teletransporte#nam    573
niflheim,205,179,4    duplicate(Warper)    Teletransporte#nif    573
pay_arche,42,134,4    duplicate(Warper)    Teletransporte#arc    573
payon,182,108,4    duplicate(Warper)    Teletransporte#pay    573
prontera,162,190,4    duplicate(Warper)    Teletransporte#prt    573
prt_fild05,279,223,6    duplicate(Warper)    Teletransporte#cul    573
rachel,135,116,4    duplicate(Warper)    Teletransporte#rac    573
splendide,205,153,4    duplicate(Warper)    Teletransporte#spl    573
thor_camp,249,76,4    duplicate(Warper)    Teletransporte#thor    573
umbala,106,150,3    duplicate(Warper)    Teletransporte#umb    573
veins,214,123,4    duplicate(Warper)    Teletransporte#ve    573
xmas,150,136,6    duplicate(Warper)    Teletransporte#xmas    573
yuno,162,47,4    duplicate(Warper)    Teletransporte#yuno    573


// --------------------------------------------------
//    Duplicates (Renewal):
// --------------------------------------------------
brasilis,201,222,4    duplicate(Warper)    Teletransporte#bra    573
dewata,204,186,6    duplicate(Warper)    Teletransporte#dew    573
dicastes01,194,194,6    duplicate(Warper)    Teletransporte#dic    573
ecl_in01,51,60,4    duplicate(Warper)    Teletransporte#ecl    573
malangdo,134,117,6    duplicate(Warper)    Teletransporte#mal    573
malaya,210,205,4    duplicate(Warper)    Teletransporte#ma    573
mora,57,152,4    duplicate(Warper)    Teletransporte#mora    573
 

So that i want to do its, that the player have to go to every place to open the warp service.

 

Like if you wanna go to payon dungeon lvl 3 you have to walk into pay_dun00 - pay_dun01 - pay_dun02 to get the pay_dun03 open the next time you use the warper service, and the same thing for the citys, Instances and Guild dungneos.

 

can u guy help me with this???

Thx.

 

Pd.- I dont kwon who make this script, i just download like this. Srry if i break copyright  /sry  /gawi 

Edited by Patskie
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So that i want to do its, that the player have to go to every place to open the warp service.

 

Like if you wanna go to payon dungeon lvl 3 you have to walk into pay_dun00 - pay_dun01 - pay_dun02 to get the pay_dun03 open the next time you use the warper service, and the same thing for the citys, Instances and Guild dungneos.

 

can u guy help me with this???

Thx.

 

Pd.- I dont kwon who make this script, i just download like this. Srry if i break copyright  /sry  /gawi 

 

You mean, that for every map that a player has been... it'll be added on the Warper NPC? If not... then it'll not appear on the list? It'll be very tedious to code that especially with menus, checks, and all. But with a simple looping function (without the menus), it can easily be done. /ic

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That script sounds very cool for low rate servers o: i would like to have it for my high rate but, since y do not allow players to @warp dungeonds like biolab, thanaboss or thor, i would like to have it too just for those maps :D!

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Not too hard of a concept, but the execution will take some work on your part.

  • Trigger 'loadevent' flag on every map, and when loading set a character variable indicating that the character has been to the map.
  • Before warping, check if the variable is set for the destination map.

The first part could be relatively efficiently accomplished with an SQL table, since you don't want to store tons of permanent character variables.  My suggestion:

  • Store an array of temporary character variables consisting of loaded map names OnPCLoadMapEvent.
  • Query the array into an SQL table OnPCLogoutEvent, so that you only need to run this operation once.

The other way is, of course, to use a table of map indexes and potentially write an algorithm to fit all loaded maps into a single permanent character string variable, but I personally wouldn't go through that much effort for this.

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You may try this one

https://github.com/rathena/rathena/blob/master/npc/custom/etc/quest_warper.txt" class="bbc_url" title="Git" rel="external">https://github.com/rathena/rathena/blob/master/npc/custom/etc/quest_warper.txt

it's not exactly what you want but...

 

ded link D:!

 

@Euphy

huh i don't get it, but sounds hard to do DDD:!

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This is what @Capuche told you to use -> npc/custom/etc/quest_warper.txt 

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