Jump to content

Boom

Members
  • Posts

    182
  • Joined

  • Last visited

  • Days Won

    1

Community Answers

  1. Boom's post in Unbuffered Queries in FluxCP-rA was marked as the answer   
    Oh, I think postimage.org lowered the resolution for some reason. Anyway the PDO error was:

    Cannot execute queries while other unbuffered queries are active.  Consider using PDOStatement::fetchAll().  Alternatively, if your code is only ever going to run against mysql, you may enable query buffering by setting the PDO::MYSQL_ATTR_USE_BUFFERED_QUERY attribute.

     
    I think the problem was with the PDO extension loaded on the PHP version I'm using which was PHP 5.2.17. I upgraded the version to the latest and the problem went away.
     
    This control panel's requirement was PHP5.x so I guess it may have some problems with versions lower than 5.2.17 or so.
  2. Boom's post in How to make NPC illust ? was marked as the answer   
    If your issue is on the pink smudgy edges, you just need to make the outside edges of your work more exact and pixel-blocked.
     

  3. Boom's post in Weird issue with aura on 3rd jobs ~_~ was marked as the answer   
    For 2013 clients, the aura will show when Third Jobs are Level 175.
  4. Boom's post in How can i fix this one help me was marked as the answer   
    I also tried implementing the new official Wing Sprites for 2010 client. I've got the same result as yours.
    I have a hunch that those wings requires 2011+ client in order to properly render it on the screen.
     
    Otherwise, you are missing the sprite placement files for the wings (because the Arcangel and Fallen Angel Wing files are not just a single one, it consists of many files under the sprites folder) which can easily be resolved if you download the latest Basic Renewal GRF by Alexandria.
  5. Boom's post in Minimap not appear [Need Help] was marked as the answer   
    Add the BMP files here:
     
    data\texture\유저인터페이스\map\
  6. Boom's post in Lotti announcement (specific item) was marked as the answer   
    Hi. Download the Lotti Gurl Script by Anakid here:
    http://rathena.org/board/topic/83017-pro-lotti-girl-refine-master/
     
    Make sure you edited the .@Total variable and the required array of course.
        set .@Total,12;          //<%>,<ItemID>,<Amount>     setarray .@P1[0],        5,    6234,1;            //+7 Armor Refine Ticket     setarray .@P2[0],        5,    6230,1;            //+7 Weapon Refine Ticket     setarray .@P3[0],        10,    6235,1;            //+6 Armor Refine Ticket     setarray .@P4[0],        10,    6231,1;            //+6 Weapon Refine Ticket     setarray .@P5[0],        20,    12202,10;        //Steamed Tongue     setarray .@P6[0],        20,    12203,10;       //Steamed Scorpion     setarray .@P7[0],        20,    12204,10;       //Dragon Breath Cocktail     setarray .@P8[0],        20,    12205,10;       //Hwergelmir's Tonic     setarray .@P9[0],        20,    12206,10;       //Cooked Nine Tail's Tails     setarray .@P10[0],        20,    12207,10;          //Stew Of Immortality     setarray .@P11[0],        70,    663,150;          //Korean Rice Cake x 150     setarray .@P12[0],        90,    663,100;          //Korean Rice Cake x 100     setarray .@Default[0],    663,50;              //Korean Rice Cake x 50  
    This line of code here states that only items at .@P1[0] ~ .@P4[0] will be broadcasted if the player luckily gets the reward.
        if(1<=.@gz&&.@gz<=4)     announce "Congratulations! "+strcharinfo(0)+" just received "+getitemname(.@k[0])+" x "+.@k[1]+" from Lotti Girl (prontera 139 173)!",0;     specialeffect2 248;     close;
  7. Boom's post in May i ask for a npc tha exchanges a cetain ammount of items? was marked as the answer   
    Try to use my script here:
    http://rathena.org/board/topic/88793-item-collectorchanger/?p=228324
  8. Boom's post in Need Assistance regards disguise event was marked as the answer   
    This is the part of the code that sets the monster ID:
    iDisguise:     if (.Rule==1) {         set .Winner,0;         set .Monster,1000+rand(1,995);  
    It randomly sets a monster from 1000-1995. Just lower the second function input for rand depending to what extent you want it to be (based on the mob_db.txt)
  9. Boom's post in How to add this effect on this item .. was marked as the answer   
    Try this one and copy it on your item_db.txt (replace the original one!)
    5592,Sigrun's_Wings,Sigrun's Wings,5,20,,100,,2,,0,0xFFFFFFFF,7,2,512,,80,0,568,{  bonus bAgi,6; bonus bDex,6; bonus bVit,6; bonus2 bAddRace,RC_DemiHuman,1; bonus2 bAddEle,6,5; bonus2 bMagicAddEle,6,5; bonus2 bSubEle,1,5; bonus2 bSubEle,7,5; bonus2 bSubEle,2,5; bonus2 bSubEle,5,5; bonus bMaxSP,100; if(getrefine()>=16 && getrefine()<=20) { bonus bAgi,2; bonus bDex,2; bonus bVit,2; bonus bMatkRate,3; }},{},{}  
    That code works for me.
     

  10. Boom's post in How to remove scroll bar from neoncube was marked as the answer   
    It should be present I think because newer announcements on the index.html file will be scrolled down. Of course all will not fit inside the small window. There might be other configurations or theme for neoncube. Try to search for those.
  11. Boom's post in Monster NPC "Click Icon" was marked as the answer   
    Thank you! It worked. Added the added the necessary duplication and addition to on the jobname.lua, npcidentity.lua, and sprite/npc/ folder... must duplicate the necessary spr and act too. (Tested Poring because it already is on my current grf. I'll add Bomb Poring later)
     
    Sorry... I think I posted on the wrong section because I taught it's somehow source related..
     

×
×
  • Create New...