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in-game clock


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I know there's an archived thread with the same title but please hear me out first..

 

First and foremost, good day rAthena! My players are used to the old but reliable Toasty's WoE setter, but since it lags a bit during WoE times, I migrated into using Euphy's WoE controller. I know it's better in many ways, the castle warp is really convinient and all. But like I said, we are used to Toasty's script having a timer during WoE, that pub above the npc that tells how much time is left.

 

So my request is this, if possible, an in-game clock that dispays the server time in a pub above an NPC, or a WoE timer with the same feature as Toasty's.

 

I know @time displays the server time, but I want something that the players can see immediately, and you know sometimes when players are in rush because of WoE and all that.

 

Thanks in advance for those who are going to help!

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On 5/24/2014 at 7:26 AM, Emistry said:

just add to whichever NPC that you want it to display the time.

how to make it as a countdown timer? example i want it to count the time before 20:00/8:00. Thanks

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I've had this AM/PM based clock on a WoE. but I'm using it on Euphys, not Toastys.

This follows the machines current time.

 

post-10712-0-16990000-1381760715_thumb.jpg

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I've had this AM/PM based clock on a WoE. but I'm using it on Euphys, not Toastys.

This follows the machines current time.

 

attachicon.gifScreenshot (4).jpg

 

Do you mind sharing it to me? :D

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yep you can use emistry's but mine has 12HOUR format. 13:00 = 1:00

Edited by LuLu
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replace this:

waitingroom ""+gettimestr( "%H:%M:%S %p",21 ),0;

with this:

waitingroom ""+gettimestr( "%I:%M:%S %p",21 ),0;

reference:

http://www.delorie.com/gnu/docs/glibc/libc_437.html

tell me if not working.

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@Emistry

 

Thanks a lot, this is exactly what I needed :D

 

@LuLu

 

Thank you :D

 

@Lil Troll

 

It works as well, thanks a lot :D

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@Emistry
where should I put this script in this WOE CONTROLLER SCRIPT?
 

//===== rAthena Script =======================================
//= Euphy's WOE Controller
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.5
//===== Compatible With: =====================================
//= rAthena SVN r16958+
//===== Description: =========================================
//= A controller for War of Emperium designed for
//= simplicity and ease of use.
//= Many concepts taken from ToastOfDoom's script,
//= and "rewards" function originally by Goddameit.
//===== Additional Comments: =================================
//= Be sure to disable the default agit controllers!
//== npc\guild\agit_controller.txt
//== npc\guild2\agit_start_se.txt
//============================================================
 
// Information NPC
//============================================================
maintown,156,124,4 script WOE Information 836,{
doevent "WOE_CONTROL::OnMenu";
end;
OnAgitStart:
while(agitcheck()) {
specialeffect EF_BEGINSPELL6;
sleep 425;
}
end;
}
 
// Script Core
//============================================================
- script WOE_CONTROL -1,{
function Disp_Owner; function Add_Zero;
 
OnInit:
 
 
// -----------------------------------------------------------
//  Configuration settings.
// -----------------------------------------------------------
 
set .CastleWarp,0; // 1: Always enable all castle warps. | 0: Warp only to active castles.
set .AutoKick,1; // Automatically kick players from inactive castles during WOE? (1:yes / 0:no)
set .NoOwner,0;  // Automatically kick players from unconquered castles outside of WOE? (1:yes / 0:no)
set .ExitWarp,1; // Warp all players from castles when WOE ends? (1:yes / 0:no)
set .GMAccess,99; // GM level required to access Session Manager.
 
// -----------------------------------------------------------
//  Reward options.
// -----------------------------------------------------------
//  [1] Enable rewards.
//  [2] Mail all rewards.
//      - If not set, players receive items in their inventory.
//      - Only ONE item can be sent via mail, plus Zeny.
//      - Note that offline players do NOT receive rewards.
//  [4] Only reward Guild Masters.
//      - If not set, all guild members are rewarded.
//      - If mailing is enabled (option 2), offline Guild Masters WILL receive rewards.
//  [8] Duplicate IP check.
//      - Members in a guild with the same IP address are not rewarded.
//      - If Guild Masters is enabled (option 4), this feature is not used.
// -----------------------------------------------------------
 
// Combine values as needed (e.g. 1|8 = 1+8 = 9).
set .Options, 1;
 
// Rewards per castle.
// -- when given directly: <itemID>,<amount>{,<itemID>,<amount>,...}
// -- via mail (option 2): <itemID>,<amount>,<Zeny>
setarray .Reward[0],30272,10;
 
// -----------------------------------------------------------
//  Constants (leave this section alone).
// -----------------------------------------------------------
 
setarray .Castles$[0],
"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",
"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",
"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",
"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
setarray .EndLabel$[0],"ar01","ar02","ar03","ar04","ar05","sc01","sc02","sc03","sc04","sc05";
setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";
setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt";
setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld";
setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71;
setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315;
 
// -----------------------------------------------------------
 
set .Size, getarraysize($WOE_CONTROL);
if (.AutoKick || .NoOwner)
for(set .@i,0; .@i<30; set .@i,.@i+1) {
setmapflag .Castles$[.@i], mf_loadevent;
setd "."+.Castles$[.@i], .@i;
}
if (!agitcheck() && !agitcheck2()) sleep 4000;
set .Init,1;
 
OnMinute00:
freeloop(1);
if (agitcheck() || agitcheck2()) {
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) == $WOE_CONTROL[.@i+2]) {
OnWOEEnd:
announce "The War Of Emperium is over!",bc_all|bc_woe;
AgitEnd; AgitEnd2;
sleep 1000;
for(set .@j,0; .@j<30; set .@j,.@j+1) {
if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);
if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3;
}
if (.Options&1 && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];
deletearray .Active[0],2;
if (.ForceEnd) { set .ForceEnd,0; end; }
break;
}
}
if ((!agitcheck() && !agitcheck2()) || .Init) {
if (!agitcheck() && !agitcheck2()) set .Init,0;
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) {
deletearray .Active[0],2;
set .Active[0], $WOE_CONTROL[.@i+3];
if (.Init) { AgitEnd; AgitEnd2; }
else announce "The War Of Emperium has begun!",bc_all|bc_woe;
sleep 1000;
AgitStart; AgitStart2;
for(set .@j,0; .@j<30; set .@j,.@j+1) {
if (.Active[0]&(1<<.@j)) {
if (!.Init) Disp_Owner(.Castles$[.@j],0);
set .Active[1], .Active[1] | (1<<((.@j/5)+1));
} else {
if (.@j<20) {
donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd";
killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak";
} else {
donpcevent "Manager#"+.Castles$[.@j]+"::OnAgitEnd2";
killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena";
}
}
}
break;
}
}
set .Init,0;
end;
 
function Disp_Owner {
set .@o, getcastledata(getarg(0),1);
if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe;
else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe;
return;
}
function Add_Zero {
return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00";
}
 
OnReward:
set .@sql$, ((.Options&4)?"position = 0":"online = 1");
if (.Options&2) set .@str$,gettimestr("%B %d, %Y",21);
freeloop(1);
for(set .@i,0; .@i<30; set .@i,.@i+1)
if (getarg(0)&(1<<.@i)) {
set .@gid, getcastledata(.Castles$[.@i],1);
if (!.@gid) continue;
set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@gid+"' AND "+.@sql$,.@aid,.@cid);
for(set .@j,0; .@j<.@size; set .@j,.@j+1) {
if (.Options&8 && !(.Options&4)) {
set .@ip$, replacestr(getcharip,(.@aid[.@j]),".","a");
if (getd(".@ip_"+.@i+"_"+.@ip$)) continue;
setd ".@ip_"+.@i+"_"+.@ip$,1;
}
if (.Options&2) {
query_sql("INSERT INTO `mail` (send_name,dest_id,title,message,nameid,amount,identify,zeny,time) VALUES ("+
         "'no-reply',"+.@cid[.@j]+",'** Siege Reward: "+getcastlename(.Castles$[.@i])+" **',"+
         "'Brave one,% % Congratulations!% Your guild has successfully occupied% territory in the War of Emperium on% "+.@str$+".% % % % % [ Your reward is attached. ]',"+
         .Reward[0]+","+.Reward[1]+",0,"+.Reward[2]+",UNIX_TIMESTAMP(NOW()))");
if (!getd(".@str_"+.@cid[.@j]) && isloggedin(.@aid[.@j],.@cid[.@j])) {
setd ".@str_"+.@cid[.@j],1;
message rid2name(.@aid[.@j]),"You've got mail! Please re-login to update your mailing list.";
}
} else if (isloggedin(.@aid[.@j])) {
for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2)
getitem .Reward[.@k], .Reward[.@k+1], .@aid[.@j];
message rid2name(.@aid[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+".";
}
}
}
if (.Options&2) query_sql("UPDATE `mail` SET message = REPLACE(message,'%',CHAR(13)) WHERE send_name = 'no-reply'");
return;
 
OnPCLoadMapEvent:
if (!compare(strcharinfo(3),"g_cas")) end;
if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(3),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(3))))) {
if (getcharid(2) && getcastledata(strcharinfo(3),1) == getcharid(2)) end;
sleep2 1000;
message strcharinfo(0), getcastlename(strcharinfo(3))+" is currently inactive.";
sleep2 5000;
if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;
}
end;
 
OnMenu:
while(1) {
mes "[WOE Information]";
if (agitcheck() || agitcheck2()) {
if (.Active[0]) {
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) {
set .@i, $WOE_CONTROL[.@i+2];
break;
}
mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:";
mes " ";
for(set .@i,0; .@i<6; set .@i,.@i+1)
if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000";
} else
mes "The War of Emperium is ^0055FFactive^000000.";
} else {
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
if ((gettime(4) == $WOE_CONTROL[.@i] && gettime(3) <= $WOE_CONTROL[.@i+1]) || gettime(4) < $WOE_CONTROL[.@i]) {
setarray .@time[0],$WOE_CONTROL[.@i],$WOE_CONTROL[.@i+1];
break;
}
if (!getarraysize(.@time))
setarray .@time[0],$WOE_CONTROL[0],$WOE_CONTROL[1];
mes "The War of Emperium is ^777777inactive^000000.";
if (.Size) {
mes " ";
mes "The next session will begin";
mes "on ^0055FF"+.Days$[.@time[0]]+"^000000 at "+Add_Zero(.@time[1])+"^000000.";
}
}
next;
switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) {
case 1:
if (.CastleWarp) set .@clr$,"^0055FF";
set .@menu$,"";
for(set .@i,0; .@i<6; set .@i,.@i+1) {
if (.CastleWarp || .Active[1]&(1<<(.@i+1)))
set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?.@clr$:"^777777")+.Regions$[.@i]+" Castles^000000";
set .@menu$, .@menu$+":";
}
set .@i, select(.@menu$)-1;
set .@menu$,"";
for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) {
if (.CastleWarp || .Active[0]&(1<<.@j))
set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?.@clr$:"^777777")+getcastlename(.Castles$[.@j])+"^000000";
set .@menu$, .@menu$+":";
}
set .@j, select(.@menu$)-1;
warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j];
close;
case 2:
mes "[Schedule]";
if (.Size) {
freeloop(1);
for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";
for(set .@j,0; .@j<30; set .@j,.@j+1)
if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes "  ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";
if (.@i+4 < .Size) mes " ";
}
freeloop(0);
} else
mes "No times are configured.";
next;
break;
case 3:
mes "[Castle Ownership]";
for(set .@i,0; .@i<6; set .@i,.@i+1) {
set .@k, .@i*5;
mes "> ^FF0000"+.Regions$[.@i]+"^000000";
for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) { 
set .@t, getcastledata(.Castles$[.@j],1);
mes "  ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000";
}
if (.@i < 5) mes " ";
}
next;
break;
case 4:
while(1) {
mes "[Session Manager]";
mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";
mes "What would you like to do?";
next;
switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) {
case 1:
mes "[New Session]";
if (.Size > 127) {
mes "You have already reached the maximum of 32 sessions.";
next;
break;
}
mes "Select a day.";
next;
set .@Day, select(" ~ "+implode(.Days$,": ~ "))-1;
mes "[New Session]";
mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000.";
next;
set .@menu$,"";
for(set .@i,0; .@i<23; set .@i,.@i+1)
set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
set .@Start, select(.@menu$)-1;
mes "[New Session]";
mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000.";
next;
set .@menu$,"";
for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1)
set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
set .@End, select(.@menu$)+.@Start;
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
if (.@Day == $WOE_CONTROL[.@i] &&
  ((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) ||
   (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) ||
   (.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) {
mes "[New Session]";
mes "The chosen times overlap with an existing session.";
next;
set .@d,1;
break;
}
if (.@d) { set .@d,0; break; }
set .@Castle,0;
while(1) {
mes "[New Session]";
mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000";
mes " > Castles:";
if (!.@Castle)
mes "   ~ ^777777(none selected)^000000";
else for(set .@i,0; .@i<30; set .@i,.@i+1)
if (.@Castle&(1<<.@i)) mes "   ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")";
next;
set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":";
for(set .@i,0; .@i<30; set .@i,.@i+1)
set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";
set .@i, select(.@menu$)-1;
if (.@i)
set .@Castle, .@Castle^(1<<(.@i-1));
else {
mes "[New Session]";
mes "Are you sure?";
next;
switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) {
case 1:
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
if ((.@Day == $WOE_CONTROL[.@i] && .@End <= $WOE_CONTROL[.@i+1]) || .@Day < $WOE_CONTROL[.@i]) {
set .@d,1;
break;
}
if (!.@d) { set .@d,1; set .@i,.Size; }
copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i;
setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle;
set .Size, getarraysize($WOE_CONTROL);
case 3:
mes "[New Session]";
mes ((.@d)?"Session added.":"Cancelled.");
next;
set .@d,1;
case 2:
break;
}
if (.@d) { set .@d,0; break; }
}
}
break;
case 2:
mes "[Remove Session]";
if (!.Size) {
mes "There are no sessions configured.";
next;
break;
}
mes "Select a session to remove.";
next;
set .@menu$,"";
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):";
set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
set .@i, select(.@menu$)-1;
if (.@i == (.Size/4)) break;
mes "[Remove Session]";
mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?";
mes "This action cannot be undone.";
next;
set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000");
mes "[Remove Session]";
if (.@j == 2)
mes "Cancelled.";
else {
deletearray $WOE_CONTROL[.@i*4],4;
set .Size, getarraysize($WOE_CONTROL);
mes "Session deleted.";
}
next;
break;
case 3:
mes "[Reload Settings]";
mes "This will trigger all events related to new session configurations, if any.";
if (agitcheck() || agitcheck2()) {
mes " ";
mes "Be aware that this will disrupt the current WOE session.";
}
next;
set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000");
mes "[Reload Settings]";
if (.@i == 2) mes "Cancelled.";
else {
set .Init,1;
donpcevent "WOE_CONTROL::OnMinute00";
mes "Variables have been re-initialized.";
}
next;
break;
case 4:
mes "[Force Agit End]";
if (!agitcheck() && !agitcheck2())  {
mes "WOE has already ended.";
next;
break;
}
mes "This command will safely execute all AgitEnd events.";
mes " ";
mes "Kill the current WOE session?";
next;
set .@i, select(" ~ ^FF0000End session...^000000:"+((.Options&1)?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000");
mes "[Force Agit End]";
if (.@i == 3)
mes "Cancelled.";
else {
set .ForceEnd, .@i;
donpcevent "WOE_CONTROL::OnWOEEnd";
mes "WOE session terminated.";
}
next;
break;
case 5:
set .@d,1; break;
}
if (.@d) { set .@d,0; break; }
} break;
case 5:
close;
}
}
}
Edited by blakbord
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just add to whichever NPC that you want it to display the time.

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